using System; using NBF; using UnityEngine; namespace Test { public class BobberTest : MonoBehaviour { public Rigidbody rb; public FLine line; public float lineLength = 1f; public float floatLength = 0.5f; public void Start() { line.InitTest(rb); //有浮漂 line.Lure.SetJointDistance(floatLength); line.Bobber.SetJointDistance(lineLength - floatLength); line.SetObiRopeStretch(lineLength - floatLength); } } }