using System.Runtime.CompilerServices; using Fantasy; using Fantasy.Async; using Fantasy.Network; using System.Collections.Generic; #pragma warning disable CS8618 namespace Fantasy { public static class NetworkProtocolHelper { [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2Game_GetItemsRequest(this Session session, C2Game_GetItemsRequest request) { return (Game2C_GetItemsResponse)await session.Call(request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2Game_GetItemsRequest(this Session session) { using var request = Fantasy.C2Game_GetItemsRequest.Create(session.Scene); return (Game2C_GetItemsResponse)await session.Call(request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2Game_UseItemRequest(this Session session, C2Game_UseItemRequest request) { return (Game2C_UseItemResponse)await session.Call(request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2Game_UseItemRequest(this Session session) { using var request = Fantasy.C2Game_UseItemRequest.Create(session.Scene); return (Game2C_UseItemResponse)await session.Call(request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void Game2C_ItemChange(this Session session, Game2C_ItemChange message) { session.Send(message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void Game2C_ItemChange(this Session session, int type, List items, List removes) { using var message = Fantasy.Game2C_ItemChange.Create(session.Scene); message.Type = type; message.Items = items; message.Removes = removes; session.Send(message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2Game_RigChangeRequest(this Session session, C2Game_RigChangeRequest request) { return (Game2C_RigChangeResponse)await session.Call(request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2Game_RigChangeRequest(this Session session, long itemId, long rigId, long oldRigId, bool isAdd) { using var request = Fantasy.C2Game_RigChangeRequest.Create(session.Scene); request.ItemId = itemId; request.RigId = rigId; request.OldRigId = oldRigId; request.IsAdd = isAdd; return (Game2C_RigChangeResponse)await session.Call(request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2Game_SetSlotRequest(this Session session, C2Game_SetSlotRequest request) { return (Game2C_SetSlotResponse)await session.Call(request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2Game_SetSlotRequest(this Session session, int index, long id) { using var request = Fantasy.C2Game_SetSlotRequest.Create(session.Scene); request.Index = index; request.Id = id; return (Game2C_SetSlotResponse)await session.Call(request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2Game_GetFishsRequest(this Session session, C2Game_GetFishsRequest request) { return (Game2C_GetFishsResponse)await session.Call(request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2Game_GetFishsRequest(this Session session) { using var request = Fantasy.C2Game_GetFishsRequest.Create(session.Scene); return (Game2C_GetFishsResponse)await session.Call(request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void Game2C_FishChange(this Session session, Game2C_FishChange message) { session.Send(message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void Game2C_FishChange(this Session session, int type, List fishs, List removes) { using var message = Fantasy.Game2C_FishChange.Create(session.Scene); message.Type = type; message.Fishs = fishs; message.Removes = removes; session.Send(message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2Game_SellFishRequest(this Session session, C2Game_SellFishRequest request) { return (Game2C_SellFishResponse)await session.Call(request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2Game_SellFishRequest(this Session session, List ids) { using var request = Fantasy.C2Game_SellFishRequest.Create(session.Scene); request.Ids = ids; return (Game2C_SellFishResponse)await session.Call(request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2Game_GetShopItemsRequest(this Session session, C2Game_GetShopItemsRequest request) { return (Game2C_GetShopItemsResponse)await session.Call(request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2Game_GetShopItemsRequest(this Session session, uint shop) { using var request = Fantasy.C2Game_GetShopItemsRequest.Create(session.Scene); request.Shop = shop; return (Game2C_GetShopItemsResponse)await session.Call(request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2Game_BuyRequest(this Session session, C2Game_BuyRequest request) { return (Game2C_GetFishsResponse)await session.Call(request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2Game_BuyRequest(this Session session, uint buyId) { using var request = Fantasy.C2Game_BuyRequest.Create(session.Scene); request.BuyId = buyId; return (Game2C_GetFishsResponse)await session.Call(request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void Game2C_RewardNotify(this Session session, Game2C_RewardNotify message) { session.Send(message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void Game2C_RewardNotify(this Session session, List awards) { using var message = Fantasy.Game2C_RewardNotify.Create(session.Scene); message.Awards = awards; session.Send(message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2Map_CreateRoomRequest(this Session session, C2Map_CreateRoomRequest request) { return (Map2C_CreateRoomResponse)await session.Call(request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2Map_CreateRoomRequest(this Session session, int mapId) { using var request = Fantasy.C2Map_CreateRoomRequest.Create(session.Scene); request.MapId = mapId; return (Map2C_CreateRoomResponse)await session.Call(request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2G_ExitRoomRequest(this Session session, C2G_ExitRoomRequest request) { return (G2C_ExitRoomResponse)await session.Call(request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2G_ExitRoomRequest(this Session session, string roomCode) { using var request = Fantasy.C2G_ExitRoomRequest.Create(session.Scene); request.RoomCode = roomCode; return (G2C_ExitRoomResponse)await session.Call(request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2G_EnterMapRequest(this Session session, C2G_EnterMapRequest request) { return (G2C_EnterMapResponse)await session.Call(request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2G_EnterMapRequest(this Session session, string roomCode, int mapId) { using var request = Fantasy.C2G_EnterMapRequest.Create(session.Scene); request.RoomCode = roomCode; request.MapId = mapId; return (G2C_EnterMapResponse)await session.Call(request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void Map2C_ChangeMap(this Session session, Map2C_ChangeMap message) { session.Send(message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void Map2C_ChangeMap(this Session session, int mapId, int node) { using var message = Fantasy.Map2C_ChangeMap.Create(session.Scene); message.MapId = mapId; message.Node = node; session.Send(message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2A_LoginRequest(this Session session, C2A_LoginRequest request) { return (A2C_LoginResponse)await session.Call(request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2A_LoginRequest(this Session session, string username, string password, int loginType, int region) { using var request = Fantasy.C2A_LoginRequest.Create(session.Scene); request.Username = username; request.Password = password; request.LoginType = loginType; request.Region = region; return (A2C_LoginResponse)await session.Call(request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2G_LoginRequest(this Session session, C2G_LoginRequest request) { return (G2C_LoginResponse)await session.Call(request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2G_LoginRequest(this Session session, string toKen) { using var request = Fantasy.C2G_LoginRequest.Create(session.Scene); request.ToKen = toKen; return (G2C_LoginResponse)await session.Call(request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void G2C_RepeatLogin(this Session session, G2C_RepeatLogin message) { session.Send(message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void G2C_RepeatLogin(this Session session) { using var message = Fantasy.G2C_RepeatLogin.Create(session.Scene); session.Send(message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2Game_GetRoleInfoRequest(this Session session, C2Game_GetRoleInfoRequest request) { return (Game2C_GetRoleInfoResponse)await session.Call(request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2Game_GetRoleInfoRequest(this Session session) { using var request = Fantasy.C2Game_GetRoleInfoRequest.Create(session.Scene); return (Game2C_GetRoleInfoResponse)await session.Call(request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void Map2C_RoleEnterRoomNotify(this Session session, Map2C_RoleEnterRoomNotify message) { session.Send(message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void Map2C_RoleEnterRoomNotify(this Session session, MapUnitInfo info) { using var message = Fantasy.Map2C_RoleEnterRoomNotify.Create(session.Scene); message.Info = info; session.Send(message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void Map2C_RoleExitRoomNotify(this Session session, Map2C_RoleExitRoomNotify message) { session.Send(message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void Map2C_RoleExitRoomNotify(this Session session, long id) { using var message = Fantasy.Map2C_RoleExitRoomNotify.Create(session.Scene); message.Id = id; session.Send(message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void C2Map_RolePropertyChange(this Session session, C2Map_RolePropertyChange message) { session.Send(message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void C2Map_RolePropertyChange(this Session session, List propertys) { using var message = Fantasy.C2Map_RolePropertyChange.Create(session.Scene); message.Propertys = propertys; session.Send(message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void Map2C_RoleStateNotify(this Session session, Map2C_RoleStateNotify message) { session.Send(message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void Map2C_RoleStateNotify(this Session session, long id, UnitStateInfo state) { using var message = Fantasy.Map2C_RoleStateNotify.Create(session.Scene); message.Id = id; message.State = state; session.Send(message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void Map2C_RoleGearChangeNotify(this Session session, Map2C_RoleGearChangeNotify message) { session.Send(message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void Map2C_RoleGearChangeNotify(this Session session, long id, List gears) { using var message = Fantasy.Map2C_RoleGearChangeNotify.Create(session.Scene); message.Id = id; message.Gears = gears; session.Send(message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void Map2C_RolePropertyChangeNotify(this Session session, Map2C_RolePropertyChangeNotify message) { session.Send(message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void Map2C_RolePropertyChangeNotify(this Session session, long id, List propertys) { using var message = Fantasy.Map2C_RolePropertyChangeNotify.Create(session.Scene); message.Id = id; message.Propertys = propertys; session.Send(message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void C2Map_Move(this Session session, C2Map_Move message) { session.Send(message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void C2Map_Move(this Session session, Vector3Info position, Vector3Info rotation, Vector3Info direction, bool isStop, bool isRun, long timestamp) { using var message = Fantasy.C2Map_Move.Create(session.Scene); message.Position = position; message.Rotation = rotation; message.Direction = direction; message.IsStop = isStop; message.IsRun = isRun; message.Timestamp = timestamp; session.Send(message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void C2Map_Look(this Session session, C2Map_Look message) { session.Send(message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void C2Map_Look(this Session session, Vector3Info rotation, long timestamp) { using var message = Fantasy.C2Map_Look.Create(session.Scene); message.Rotation = rotation; message.Timestamp = timestamp; session.Send(message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void Map2C_MoveNotify(this Session session, Map2C_MoveNotify message) { session.Send(message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void Map2C_MoveNotify(this Session session, long id, Vector3Info position, Vector3Info rotation, Vector3Info direction, bool isStop, bool isRun, long timestamp) { using var message = Fantasy.Map2C_MoveNotify.Create(session.Scene); message.Id = id; message.Position = position; message.Rotation = rotation; message.Direction = direction; message.IsStop = isStop; message.IsRun = isRun; message.Timestamp = timestamp; session.Send(message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void Map2C_LookeNotify(this Session session, Map2C_LookeNotify message) { session.Send(message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void Map2C_LookeNotify(this Session session, long id, Vector3Info rotation, long timestamp) { using var message = Fantasy.Map2C_LookeNotify.Create(session.Scene); message.Id = id; message.Rotation = rotation; message.Timestamp = timestamp; session.Send(message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2S_GetConversationsRequest(this Session session, C2S_GetConversationsRequest request) { return (S2C_GetConversationsResponse)await session.Call(request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2S_GetConversationsRequest(this Session session) { using var request = Fantasy.C2S_GetConversationsRequest.Create(session.Scene); return (S2C_GetConversationsResponse)await session.Call(request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2S_SendMailRequest(this Session session, C2S_SendMailRequest request) { return (S2C_SendMailResponse)await session.Call(request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2S_SendMailRequest(this Session session, long target, string content, List items) { using var request = Fantasy.C2S_SendMailRequest.Create(session.Scene); request.Target = target; request.Content = content; request.Items = items; return (S2C_SendMailResponse)await session.Call(request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2S_DeleteMailRequest(this Session session, C2S_DeleteMailRequest request) { return (S2C_DeleteMailResponse)await session.Call(request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2S_DeleteMailRequest(this Session session, long id) { using var request = Fantasy.C2S_DeleteMailRequest.Create(session.Scene); request.Id = id; return (S2C_DeleteMailResponse)await session.Call(request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void S2C_HaveMail(this Session session, S2C_HaveMail message) { session.Send(message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void S2C_HaveMail(this Session session, MailInfo mail, string key) { using var message = Fantasy.S2C_HaveMail.Create(session.Scene); message.Mail = mail; message.Key = key; session.Send(message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void S2C_MailState(this Session session, S2C_MailState message) { session.Send(message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void S2C_MailState(this Session session, int mailState, long mailId) { using var message = Fantasy.S2C_MailState.Create(session.Scene); message.MailState = mailState; message.MailId = mailId; session.Send(message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2S_CreateChannelRequest(this Session session, C2S_CreateChannelRequest request) { return (S2C_CreateChannelResponse)await session.Call(request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2S_CreateChannelRequest(this Session session, string name) { using var request = Fantasy.C2S_CreateChannelRequest.Create(session.Scene); request.Name = name; return (S2C_CreateChannelResponse)await session.Call(request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2S_JoinChannelRequest(this Session session, C2S_JoinChannelRequest request) { return (S2C_JoinChannelResponse)await session.Call(request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2S_JoinChannelRequest(this Session session, long target) { using var request = Fantasy.C2S_JoinChannelRequest.Create(session.Scene); request.Target = target; return (S2C_JoinChannelResponse)await session.Call(request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2S_SendMessageRequest(this Session session, C2S_SendMessageRequest request) { return (S2C_SendMessageResponse)await session.Call(request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2S_SendMessageRequest(this Session session, string message, long target) { using var request = Fantasy.C2S_SendMessageRequest.Create(session.Scene); request.Message = message; request.Target = target; return (S2C_SendMessageResponse)await session.Call(request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void S2C_Message(this Session session, S2C_Message message) { session.Send(message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void S2C_Message(this Session session, ChatMessageInfo msg) { using var message = Fantasy.S2C_Message.Create(session.Scene); message.Msg = msg; session.Send(message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2S_CreateClubRequest(this Session session, C2S_CreateClubRequest request) { return (S2C_CreateClubResponse)await session.Call(request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2S_CreateClubRequest(this Session session, string name) { using var request = Fantasy.C2S_CreateClubRequest.Create(session.Scene); request.Name = name; return (S2C_CreateClubResponse)await session.Call(request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2S_GetClubInfoRequest(this Session session, C2S_GetClubInfoRequest request) { return (S2C_GetClubInfoResponse)await session.Call(request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2S_GetClubInfoRequest(this Session session, long clubId) { using var request = Fantasy.C2S_GetClubInfoRequest.Create(session.Scene); request.ClubId = clubId; return (S2C_GetClubInfoResponse)await session.Call(request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2S_GetMemberListRequest(this Session session, C2S_GetMemberListRequest request) { return (S2C_GetMemberListResponse)await session.Call(request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2S_GetMemberListRequest(this Session session, long clubId) { using var request = Fantasy.C2S_GetMemberListRequest.Create(session.Scene); request.ClubId = clubId; return (S2C_GetMemberListResponse)await session.Call(request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2S_GetClubListRequest(this Session session, C2S_GetClubListRequest request) { return (S2C_GetClubListResponse)await session.Call(request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2S_GetClubListRequest(this Session session) { using var request = Fantasy.C2S_GetClubListRequest.Create(session.Scene); return (S2C_GetClubListResponse)await session.Call(request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2S_JoinClubRequest(this Session session, C2S_JoinClubRequest request) { return (S2C_JoinClubResponse)await session.Call(request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2S_JoinClubRequest(this Session session, long clubId) { using var request = Fantasy.C2S_JoinClubRequest.Create(session.Scene); request.ClubId = clubId; return (S2C_JoinClubResponse)await session.Call(request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2S_LeaveClubRequest(this Session session, C2S_LeaveClubRequest request) { return (S2C_LeaveClubResponse)await session.Call(request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2S_LeaveClubRequest(this Session session, long clubId) { using var request = Fantasy.C2S_LeaveClubRequest.Create(session.Scene); request.ClubId = clubId; return (S2C_LeaveClubResponse)await session.Call(request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2S_DissolveClubRequest(this Session session, C2S_DissolveClubRequest request) { return (S2C_DissolveClubResponse)await session.Call(request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2S_DissolveClubRequest(this Session session, long clubId) { using var request = Fantasy.C2S_DissolveClubRequest.Create(session.Scene); request.ClubId = clubId; return (S2C_DissolveClubResponse)await session.Call(request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2S_DisposeJoinRequest(this Session session, C2S_DisposeJoinRequest request) { return (S2C_DisposeJoinResponse)await session.Call(request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2S_DisposeJoinRequest(this Session session, long clubId, long applicantId, int agree) { using var request = Fantasy.C2S_DisposeJoinRequest.Create(session.Scene); request.ClubId = clubId; request.ApplicantId = applicantId; request.Agree = agree; return (S2C_DisposeJoinResponse)await session.Call(request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void S2C_ClubChange(this Session session, S2C_ClubChange message) { session.Send(message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void S2C_ClubChange(this Session session, ClubInfo club, int changeType) { using var message = Fantasy.S2C_ClubChange.Create(session.Scene); message.Club = club; message.ChangeType = changeType; session.Send(message); } } }