using UnityEngine;
using UnityEngine.InputSystem;
namespace ECM2.Walkthrough.Ex81
{
///
/// This example make use of the new (introduced in v1.4) NavMeshCharacter component,
/// to implement a typical click to move.
///
/// The NavMeshCharacter component replaces the AgentCharacter adding NavMesh navigation
/// capabilities to a Character through composition.
///
public class ClickToMove : MonoBehaviour
{
public Camera mainCamera;
public Character character;
public LayerMask groundMask;
private NavMeshCharacter _navMeshCharacter;
private void Awake()
{
_navMeshCharacter = character.GetComponent();
}
private void Update()
{
if (Mouse.current.leftButton.isPressed)
{
Ray ray = mainCamera.ScreenPointToRay(Input.mousePosition);
if (Physics.Raycast(ray, out RaycastHit hitResult, Mathf.Infinity, groundMask))
_navMeshCharacter.MoveToDestination(hitResult.point);
}
}
}
}