using System; using System.Collections.Generic; using System.IO; using UnityEditor; using UnityEngine; namespace NBC.Editor { [Bind(BundleMode.FolderParent)] public class GatherFolderParent : GatherBase { protected override BuildAsset[] Execute() { List ret = new List(); var list = GroupConfig.Collectors; foreach (var obj in list) { var assets = GetAssets(obj, GroupConfig.Filter); if (assets != null && assets.Count > 0) { var bundleName = AssetDatabase.GetAssetPath(obj); foreach (var asset in assets) { asset.Bundle = GetBundleName(asset, bundleName); ret.Add(asset); } } } return ret.ToArray(); } } }