// 本脚本只在不存在时会生成一次。已存在不会再次生成覆盖 using FairyGUI; using UnityEngine; using NBC; using UIPanel = NBC.UIPanel; namespace NBF { public partial class TestPanel : UIPanel { protected override void OnInit() { this.AutoAddClick(OnClick); } public void OnClick(GComponent btn) { if (btn == BtnTest1) { Notices.Info("测试1"); } else if (btn == BtnTest2) { Alert.Show("测试2"); } } } }