using System;
using NBF.Fishing2;
using UnityEngine;
namespace NBF
{
public class Game : MonoBehaviour
{
public static Game Instance { get; private set; }
public static InputComponent Input;
///
/// 主摄像机
///
public static Camera MainCamera { get; private set; }
///
/// 摄像机配置
///
public static CameraScriptObject CameraConfig { get; private set; }
public static long SelfId;
private void Awake()
{
Instance = this;
CameraConfig = Resources.Load(nameof(CameraConfig));
}
}
}