using UnityEngine; public class WaterSplash : MonoBehaviour { private AudioSource audioSource; public AudioClip[] soundsClip; private void Start() { audioSource = GetComponent(); if (soundsClip.Length != 0) { int num = Random.Range(1, soundsClip.Length); audioSource.clip = soundsClip[num]; audioSource.PlayOneShot(audioSource.clip, transform.localScale.magnitude * 0.3f); } } }