// Crest Water System // Copyright © 2024 Wave Harmonic. All rights reserved. // 9160b2d47f1cb3d7559ed4fafa79e52b9448ef2a6d863948fe3c4eeddcd958da namespace WaveHarmonic.Crest { static class Constants { #if CREST_OCEAN const string k_Prefix = "Crest 5 "; #else const string k_Prefix = "Crest "; #endif const string k_MenuScripts = "Crest/"; public const string k_MenuPrefixScripts = k_MenuScripts + k_Prefix; public const string k_MenuPrefixInternal = k_MenuScripts + "Internal/"; public const string k_MenuPrefixDebug = k_MenuScripts + "Debug/" + k_Prefix; public const string k_MenuPrefixInputs = k_MenuScripts + "Inputs/" + k_Prefix; public const string k_MenuPrefixTime = k_MenuScripts + "Time/" + k_Prefix; public const string k_MenuPrefixSpline = k_MenuScripts + "Spline/" + k_Prefix; public const string k_MenuPrefixPhysics = k_MenuScripts + "Physics/" + k_Prefix; public const string k_MenuPrefixSample = k_MenuScripts + "Sample/" + k_Prefix; #if UNITY_EDITOR public const int k_FieldGroupOrder = Editor.Inspector.k_FieldGroupOrder; #else public const int k_FieldGroupOrder = 0; #endif // Unity only supports textures up to a size of 16384, even if maxTextureSize returns a larger size. // https://docs.unity3d.com/ScriptReference/SystemInfo-maxTextureSize.html public const int k_MaximumTextureResolution = 16384; } }