// Crest Water System
// Copyright © 2024 Wave Harmonic. All rights reserved.
using UnityEngine;
using WaveHarmonic.Crest.Internal;
namespace WaveHarmonic.Crest
{
///
/// Samples water surface shape - displacement, height, normal, velocity.
///
sealed class CollisionQuery : QueryBase, ICollisionProvider
{
public CollisionQuery(WaterRenderer water) : base(water.AnimatedWavesLod) { }
protected override int Kernel => 0;
public int Query(int ownerHash, float minSpatialLength, Vector3[] queryPoints, Vector3[] resultDisplacements, Vector3[] resultNormals, Vector3[] resultVelocities, CollisionLayer layer = CollisionLayer.Everything, Vector3? center = null)
{
var result = (int)QueryStatus.OK;
if (!UpdateQueryPoints(ownerHash, minSpatialLength, queryPoints, resultNormals != null ? queryPoints : null))
{
result |= (int)QueryStatus.PostFailed;
}
if (!RetrieveResults(ownerHash, resultDisplacements, null, resultNormals))
{
result |= (int)QueryStatus.RetrieveFailed;
}
if (resultVelocities != null)
{
result |= CalculateVelocities(ownerHash, resultVelocities);
}
return result;
}
public int Query(int ownerHash, float minimumSpatialLength, Vector3[] queryPoints, float[] resultHeights, Vector3[] resultNormals, Vector3[] resultVelocities, CollisionLayer layer = CollisionLayer.Everything, Vector3? center = null)
{
var result = (int)QueryStatus.OK;
if (!UpdateQueryPoints(ownerHash, minimumSpatialLength, queryPoints, resultNormals != null ? queryPoints : null))
{
result |= (int)QueryStatus.PostFailed;
}
if (!RetrieveResults(ownerHash, null, resultHeights, resultNormals))
{
result |= (int)QueryStatus.RetrieveFailed;
}
if (resultVelocities != null)
{
result |= CalculateVelocities(ownerHash, resultVelocities);
}
return result;
}
}
sealed class CollisionQueryPerCamera : QueryPerCamera, ICollisionProvider
{
public CollisionQueryPerCamera() : base(WaterRenderer.Instance) { }
public CollisionQueryPerCamera(WaterRenderer water) : base(water) { }
public int Query(int hash, float minimumLength, Vector3[] points, float[] heights, Vector3[] normals, Vector3[] velocities, CollisionLayer layer = CollisionLayer.Everything, Vector3? center = null)
{
if (_Water._InCameraLoop)
{
return _Providers[_Water.CurrentCamera].Query(hash, minimumLength, points, heights, normals, velocities, layer, center);
}
var lastStatus = -1;
var lastDistance = Mathf.Infinity;
var newCenter = FindCenter(points, center);
foreach (var provider in _Providers)
{
var camera = provider.Key;
if (!_Water.ShouldExecuteQueries(camera))
{
continue;
}
var distance = (newCenter - camera.transform.position.XZ()).sqrMagnitude;
if (lastStatus == (int)QueryBase.QueryStatus.OK && lastDistance < distance)
{
continue;
}
var status = provider.Value.Query(hash, minimumLength, points, heights, normals, velocities, layer, center);
if (lastStatus < 0 || status == (int)QueryBase.QueryStatus.OK)
{
lastStatus = status;
lastDistance = distance;
}
}
return lastStatus;
}
public int Query(int hash, float minimumLength, Vector3[] points, Vector3[] displacements, Vector3[] normals, Vector3[] velocities, CollisionLayer layer = CollisionLayer.Everything, Vector3? center = null)
{
if (_Water._InCameraLoop)
{
return _Providers[_Water.CurrentCamera].Query(hash, minimumLength, points, displacements, normals, velocities, layer, center);
}
var lastStatus = -1;
var lastDistance = Mathf.Infinity;
var newCenter = FindCenter(points, center);
foreach (var provider in _Providers)
{
var camera = provider.Key;
if (!_Water.ShouldExecuteQueries(camera))
{
continue;
}
var distance = (newCenter - camera.transform.position.XZ()).sqrMagnitude;
if (lastStatus == (int)QueryBase.QueryStatus.OK && lastDistance < distance)
{
continue;
}
var status = provider.Value.Query(hash, minimumLength, points, displacements, normals, velocities, layer, center);
if (lastStatus < 0 || status == (int)QueryBase.QueryStatus.OK)
{
lastStatus = status;
lastDistance = distance;
}
}
return lastStatus;
}
public void SendReadBack(WaterRenderer water, CollisionLayers layers)
{
_Providers[water.CurrentCamera].SendReadBack(water, layers);
}
public void UpdateQueries(WaterRenderer water, CollisionLayer layer)
{
_Providers[water.CurrentCamera].UpdateQueries(water, layer);
}
}
sealed class CollisionQueryWithPasses : ICollisionProvider, IQueryable
{
readonly CollisionQuery _AnimatedWaves;
readonly CollisionQuery _DynamicWaves;
readonly CollisionQuery _Displacement;
readonly WaterRenderer _Water;
public int ResultGuidCount => _AnimatedWaves.ResultGuidCount + _DynamicWaves.ResultGuidCount + _Displacement.ResultGuidCount;
public int RequestCount => _AnimatedWaves.RequestCount + _DynamicWaves.RequestCount + _Displacement.RequestCount;
public int QueryCount => _AnimatedWaves.QueryCount + _DynamicWaves.QueryCount + _Displacement.QueryCount;
public CollisionQueryWithPasses()
{
_Water = WaterRenderer.Instance;
_AnimatedWaves = new(_Water);
_DynamicWaves = new(_Water);
_Displacement = new(_Water);
}
public CollisionQueryWithPasses(WaterRenderer water)
{
_Water = water;
_AnimatedWaves = new(water);
_DynamicWaves = new(water);
_Displacement = new(water);
}
// Gets the provider for the given layer, falling back to previous layer when needed.
CollisionQuery GetProvider(CollisionLayer layer)
{
var layers = _Water.AnimatedWavesLod._CollisionLayers;
// Displacement is the fallback if there are no layers (ie single layer).
if (layers == CollisionLayers.Nothing)
{
return _Displacement;
}
var everything = layer == CollisionLayer.Everything;
// Displacement is the final layer, if present.
if (everything && layers.HasFlag(CollisionLayers.Displacement))
{
return _Displacement;
}
// Chosen/fallback to Dynamic Waves.
if ((everything || layer >= CollisionLayer.AfterDynamicWaves) &&
layers.HasFlag(CollisionLayers.DynamicWaves) && _Water.DynamicWavesLod.Enabled)
{
return _DynamicWaves;
}
// If not single layer, this is always present.
return _AnimatedWaves;
}
public int Query(int hash, float minimumLength, Vector3[] points, float[] heights, Vector3[] normals, Vector3[] velocities, CollisionLayer layer = CollisionLayer.Everything, Vector3? center = null)
{
return GetProvider(layer).Query(hash, minimumLength, points, heights, normals, velocities);
}
public int Query(int hash, float minimumLength, Vector3[] points, Vector3[] displacements, Vector3[] normals, Vector3[] velocities, CollisionLayer layer = CollisionLayer.Everything, Vector3? center = null)
{
return GetProvider(layer).Query(hash, minimumLength, points, displacements, normals, velocities);
}
public void UpdateQueries(WaterRenderer water, CollisionLayer layer)
{
switch (layer)
{
case CollisionLayer.Everything: _Displacement.UpdateQueries(water); break;
case CollisionLayer.AfterAnimatedWaves: _AnimatedWaves.UpdateQueries(water); break;
case CollisionLayer.AfterDynamicWaves: _DynamicWaves.UpdateQueries(water); break;
}
}
public void UpdateQueries(WaterRenderer water)
{
_Displacement.UpdateQueries(water);
}
public void SendReadBack(WaterRenderer water, CollisionLayers layers)
{
// Will only submit readback if there are queries.
_AnimatedWaves.SendReadBack(water);
_DynamicWaves.SendReadBack(water);
_Displacement.SendReadBack(water);
}
public void SendReadBack(WaterRenderer water)
{
_Displacement.SendReadBack(water);
}
public void CleanUp()
{
_AnimatedWaves.CleanUp();
_DynamicWaves.CleanUp();
_Displacement.CleanUp();
}
public void Initialize(WaterRenderer water)
{
}
}
// These are required because of collision layer.
static partial class Extensions
{
public static void UpdateQueries(this ICollisionProvider self, WaterRenderer water, CollisionLayer layer)
{
if (self is CollisionQueryPerCamera a)
{
a.UpdateQueries(water, layer);
}
else if (self is CollisionQueryWithPasses b)
{
b.UpdateQueries(water, layer);
}
else if (self is ICollisionProvider.NoneProvider c)
{
}
else
{
Debug.LogError("Crest: no valid query provider. Report this to developers!");
}
}
public static void UpdateQueries(this ICollisionProvider self, WaterRenderer water) => (self as IQueryable)?.UpdateQueries(water);
public static void SendReadBack(this ICollisionProvider self, WaterRenderer water, CollisionLayers layer)
{
if (self is CollisionQueryPerCamera a)
{
a.SendReadBack(water, layer);
}
else if (self is CollisionQueryWithPasses b)
{
b.SendReadBack(water, layer);
}
else if (self is ICollisionProvider.NoneProvider c)
{
}
else
{
Debug.LogError("Crest: no valid query provider. Report this to developers!");
}
}
public static void CleanUp(this ICollisionProvider self) => (self as IQueryable)?.CleanUp();
}
}