using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Obi.Samples { public class CableCarController : MonoBehaviour { public ObiPinhole pinhole; public float carSpeed = 1; // Update is called once per frame void Update() { float speed = 0; if (Input.GetKey(KeyCode.W)) { speed = carSpeed; } if (Input.GetKey(KeyCode.S)) { speed = -carSpeed; } pinhole.motorSpeed = speed; if (Input.GetKeyDown(KeyCode.Space)) { pinhole.friction = pinhole.friction > 0.5f ? 0 : 1; } } } }