#ifndef INERTIALFRAME_INCLUDE #define INERTIALFRAME_INCLUDE #include "Transform.cginc" struct inertialFrame { transform frame; transform prevFrame; float4 velocity; float4 angularVelocity; float4 acceleration; float4 angularAcceleration; float4 velocityAtPoint(float4 pnt) { return velocity + float4(cross(angularVelocity.xyz, (pnt - prevFrame.translation).xyz), 0); } }; #endif