using System; using UnityEngine; namespace NBF { public class RopeLenghtTest : MonoBehaviour { public Rope Rope; public float AddValue = 0.01f; private void Update() { if (Input.GetKeyDown(KeyCode.A)) { // Rope.Retract(AddValue); Rope.PopSpawnPoint(); } if (Input.GetKeyDown(KeyCode.D)) { // Rope.Extend(AddValue); Rope.PushSpawnPoint(); } } } }