using System;
using System.Collections.Generic;
namespace NBC.Asset.Editor
{
public static class TaskId
{
///
/// 收集资源
///
public const int Gather = 1;
///
/// 打包bundle
///
public const int BuildBundle = 2;
///
/// 生成版本清单
///
public const int GenPackageData = 3;
///
/// 生成版本清单
///
public const int GenVersionData = 4;
///
/// 拷贝bundle和版本清单
///
public const int CopyVersionBundle = 5;
///
/// 拷贝至StreamingAssets
///
public const int CopyToStreamingAssets = 6;
}
public class Defs
{
public static void AddTag(string tag)
{
if (!UserTags.Contains(tag))
{
UserTags.Add(tag);
}
}
public static readonly List UserTags = new List() { };
public const float DefWindowWidth = 960;
public const float DefWindowHeight = 600;
#if UNITY_2019_4_OR_NEWER
public static readonly Type[] DockedWindowTypes =
{
typeof(CollectorWindow),
typeof(ProfilerWindow),
typeof(BuilderWindow),
typeof(HistoryWindow)
};
#endif
}
}