using UnityEngine; namespace NBF { public class UIDef { public const string UIRoot = "Fgui/"; public class DefaultScreen { public const int Width = 1920; public const int Height = 1080; } public class Pack { public const string Common = "Common"; public const string Main = "Main"; } public class UIOrder { public const int CommonTopPanel = 200; public const int Loading = 500; public const int Guide = 900; public const int Notices = 1000; /// /// 屏蔽Combo操作 /// public const int Forbid = 2000; /// /// 转菊花 /// public const int Wait = 2001; /// /// 引导屏蔽所有操作 /// public const int GuideForbid = 2002; /// /// 网络错误弹框 /// public const int NetDisconnect = 2100; /// /// 最顶层层 GM之类的用 /// public const int Max = 3100; } public enum InteractiveType { [InspectorName("船")] Boat = 1, [InspectorName("银行")] Bank = 2, [InspectorName("餐厅")] Canteen = 3, [InspectorName("烤箱")] Oven = 4, [InspectorName("帐篷")] Tent = 5, [InspectorName("晾干器")] Drying = 6, [InspectorName("篝火")] Bonfire = 7, [InspectorName("烟熏箱")] Fumigate = 8, [InspectorName("食品商店")] FoodShop = 11, [InspectorName("钓鱼商店")] FishingShop = 12, [InspectorName("工业品店")] ToolsShop = 13, [InspectorName("自动贩卖机")] VendingMachine = 14, [InspectorName("码头")] Wharf = 15, [InspectorName("鱼市")] FishBazaar = 21, [InspectorName("订购市场")] ReserveBazaar = 22 } } }