using System; using UnityEngine; namespace NBF { [TableName("gameFloats")] public partial class GameFloats : ConfigGearBase { public enum Type { Slider = 0, Waggler = 1, PoleFloats = 2, Sport = 3, Ball = 4, Sinker = 5 } public Type type; public float weight = 10f; public float displacement = 10f; public bool isNightLight; public int Level = 1; public int amount = 1; } }