// 本脚本只在不存在时会生成一次。已存在不会再次生成覆盖 using FairyGUI; using UnityEngine; using NBC; using UIPanel = NBC.UIPanel; namespace NBF { public partial class LoginPanel : UIPanel { protected override void OnInit() { this.AutoAddClick(OnClick); } private void OnClick(GComponent btn) { if (btn == BtnLogin) { LoginHelper.Login(InputAccount.text).Coroutine(); } } } }