// 本脚本只在不存在时会生成一次。已存在不会再次生成覆盖 using FairyGUI; using UnityEngine; using NBC; using UIPanel = NBC.UIPanel; namespace NBF { public partial class FishingShopPanel : UIPanel { public override string UIPackName => "Shop"; public override string UIResName => "FishingShopPanel"; protected override void OnInit() { base.OnInit(); this.AutoAddClick(OnClick); } protected override void OnShow() { base.OnShow(); } private void OnClick(GComponent btn) { // if (btn == BtnClose) // { // Hide(); // } } protected override void OnHide() { base.OnHide(); } protected override void OnDestroy() { base.OnDestroy(); } } }