// 本脚本只在不存在时会生成一次。组件逻辑写在当前脚本内。已存在不会再次生成覆盖 using System; using UnityEngine; using FairyGUI; using NBC; namespace NBF { public partial class CommonMenu : GLabel { public event Action OnClose; public event Action OnTabChange; private void OnInited() { BtnClose.onClick.Add(OnClickClose); } public void SetTabs() { List.RemoveChildrenToPool(); } private void OnClickClose() { OnClose?.Invoke(); } } }