using UnityEngine; namespace NBF { public partial class ConfigAssets : ScriptableObject { // public static string SavePath => $"Assets/ResRaw/Config/ConfigAssets.asset"; public static string SavePath => $"Assets/Resources/Config/ConfigAssets.asset"; private static ConfigAssets _inst; public static ConfigAssets Instance => _inst; public static void Init() { var asset = Resources.Load("config/ConfigAssets"); if (asset != null) { asset.AssociationContexts(); _inst = asset; } // var assetProvider = NBC.Asset.Assets.LoadAsset(SavePath); // if (assetProvider != null && assetProvider.Asset is ConfigAssets asset) // { // asset.AssociationContexts(); // _inst = asset; // } } } }