using UnityEngine;
namespace NBC
{
public interface IUIPanel
{
FairyGUI.GComponent ContentPane { get; }
// string UILayer { get; }
///
/// 模块id
///
int Id { get; }
bool IsTop { get; }
bool IsShowing { get; }
bool IsCanVisible { get; }
bool IsDotDel { get; }
bool IsModal { get; }
void SetUIManager(UIManager kit);
void SetData(object args);
object GetData();
string[] GetDependPackages();
System.Collections.Generic.Dictionary GetLanguageConfig();
void Init();
void Show();
void Hide();
void Update();
void HideImmediately();
void Refresh();
void Dispose();
}
}