using System.Collections.Generic;
using UnityEngine;
namespace NBC
{
public class LanguageConst
{
///
/// 自定义语言和名字映射关系
///
public static readonly Dictionary languageMap = new Dictionary()
{
{ SystemLanguage.English, "en" },
{ SystemLanguage.ChineseSimplified, "chs" },
{ SystemLanguage.ChineseTraditional, "cht" },
{ SystemLanguage.Japanese, "jp" },
{ SystemLanguage.Korean, "kr" },
};
}
}