using System.Collections; using Fantasy; using UnityEngine; namespace NBF { public class FReel : FGearBase { public bool isBlockLineByFinger { get; set; } [SerializeField] public float reelingDrag = 1f; public ReelAsset Asset; public ReelAnimator AnimatorCtrl; private void Awake() { Asset = GetComponent(); AnimatorCtrl = Asset.animator.gameObject.GetComponent(); if (AnimatorCtrl == null) { AnimatorCtrl = Asset.animator.gameObject.AddComponent(); } } protected override void OnInit() { } } }