using System.Collections.Generic;
using NBC;
using NBC.Entitas;
namespace NBF.Fishing2
{
///
/// 数据组件
///
public class NumericComponent : Entity
{
public Dictionary NumericDic = new Dictionary();
public long this[int numericType]
{
get { return this.GetByKey(numericType); }
set { this.Insert(numericType, value); }
}
}
public struct NumericChange
{
public Unit Unit;
public int NumericType;
public long Old;
public long New;
}
public static class NumericComponentSystem
{
public static float GetAsFloat(this NumericComponent self, int numericType)
{
return (float)self.GetByKey(numericType) / 10000;
}
public static int GetAsInt(this NumericComponent self, int numericType)
{
return (int)self.GetByKey(numericType);
}
public static long GetAsLong(this NumericComponent self, int numericType)
{
return self.GetByKey(numericType);
}
public static void Set(this NumericComponent self, int nt, float value)
{
self[nt] = (long)(value * 10000);
}
public static void Set(this NumericComponent self, int nt, int value)
{
self[nt] = value;
}
public static void Set(this NumericComponent self, int nt, long value)
{
self[nt] = value;
}
public static void Add(this NumericComponent self, int nt, float value)
{
self[nt] += (long)(value * 10000);
}
public static void Add(this NumericComponent self, int nt, int value)
{
self[nt] += value;
}
public static void Add(this NumericComponent self, int nt, long value)
{
self[nt] += value;
}
public static void SetNoEvent(this NumericComponent self, int numericType, long value)
{
self.Insert(numericType, value, false);
}
public static void Insert(this NumericComponent self, int numericType, long value, bool isPublicEvent = true)
{
long oldValue = self.GetByKey(numericType);
if (oldValue == value)
{
return;
}
self.NumericDic[numericType] = value;
if (numericType >= NumericType.Max)
{
self.Update(numericType, isPublicEvent);
return;
}
if (isPublicEvent)
{
App.Main.EventComponent.Publish(new NumericChange()
{ Unit = self.GetParent(), New = value, Old = oldValue, NumericType = numericType });
}
}
public static long GetByKey(this NumericComponent self, int key)
{
long value = 0;
self.NumericDic.TryGetValue(key, out value);
return value;
}
public static void Update(this NumericComponent self, int numericType, bool isPublicEvent)
{
int final = numericType / 10;
int bas = final * 10 + 1;
int add = final * 10 + 2;
int pct = final * 10 + 3;
int finalAdd = final * 10 + 4;
int finalPct = final * 10 + 5;
// 一个数值可能会多种情况影响,比如速度,加个buff可能增加速度绝对值100,也有些buff增加10%速度,所以一个值可以由5个值进行控制其最终结果
// final = (((base + add) * (100 + pct) / 100) + finalAdd) * (100 + finalPct) / 100;
long result = (long)(((self.GetByKey(bas) + self.GetByKey(add)) * (100 + self.GetAsFloat(pct)) / 100f +
self.GetByKey(finalAdd)) *
(100 + self.GetAsFloat(finalPct)) / 100f);
self.Insert(final, result, isPublicEvent);
}
public static Dictionary CopyDict(this NumericComponent self)
{
return new Dictionary(self.NumericDic);
}
public static void Clear(this NumericComponent self)
{
self.NumericDic.Clear();
}
}
}