using UnityEngine; namespace NBF { public class FHook : FGearBase { public HookAsset hookAsset; private void Awake() { hookAsset = GetComponent(); } protected override void OnInit() { // transform.position = Rod.lineHandler.LineConnector_2.transform.position; // transform.rotation = Rod.lineHandler.LineConnector_2.transform.rotation; // 确保旋转也同步 // SetParent(Rod.lineHandler.LineConnector_2.transform); SetParent(Rod.Line.Lure.transform); transform.localPosition = Vector3.zero; // var target = lineHandler.LineConnector_2.GetComponent(); // var joint = Hook.gameObject.GetComponent(); // joint.connectedBody = target; } } }