using System; using RootMotion.FinalIK; using UnityEngine; namespace NBF { public class PlayerArm : PlayerMonoBehaviour { public bool FixLowerArm; public bool IsLeft; public LimbIK IK; public Transform LowerArm; public Transform RodContainer; public FingerRig FingerRig; [HideInInspector] public float interactionTargetWeight; private const int MaxFixEyeAngle = 15; protected override void OnAwake() { } private void LateUpdate() { } } }