// 本脚本只在不存在时会生成一次。已存在不会再次生成覆盖 using FairyGUI; using UnityEngine; using NBC; using NBC.Entitas; using NBF.Fishing2; using UIPanel = NBC.UIPanel; namespace NBF { public partial class LoginPanel : UIPanel { protected override void OnInit() { this.AutoAddClick(OnClick); } private void OnClick(GComponent btn) { if (btn == BtnLogin) { OnLoginClick().Coroutine(); } } private async FTask OnLoginClick() { await LoginHelper.Login(InputAccount.text); // await MapHelper.EnterMap(99); Del(); } } }