using System; using UnityEngine; namespace NBF { [TableName("gameRods")] public partial class RodConfig : ConfigGearBase { public enum Type { Universal = 0, Tele = 1, SpinningFloat = 2, Spinning = 3, } public enum Action { Slow = 0, Medium = 1, Fast = 2 } public Type type; public string length; public string weight; public float strength = 2f; public int maxRange = 15; /// /// 使用的圈id /// public int ring; } }