using System; using System.Collections.Generic; using UnityEngine; namespace NBF { public class FishingLineRenderer : MonoBehaviour { [Header("References")] [SerializeField] private FishingLineSolver solver; private List _ropes = new List(); private Transform _ropeRoot; private void Awake() { solver = GetComponent(); var ropeRoot = new GameObject("RopeRenderer"); ropeRoot.transform.SetParent(transform); _ropeRoot = ropeRoot.transform; } private void Start() { foreach (var node in solver.LogicalNodes) { if (node.Type == FishingLineNode.NodeType.Start) continue; var ropeObj = new GameObject($"Rope_{node.Type}"); ropeObj.transform.SetParent(_ropeRoot); var rope = ropeObj.AddComponent(); rope.startAnchor = node.Joint.connectedBody; rope.endAnchor = node.body; rope.SetLength(0.5f); _ropes.Add(rope); } } } }