using System;
using UnityEngine;
namespace NBF
{
public class Global : MonoBehaviour
{
public static Global Instance { get; private set; }
///
/// 主摄像机
///
public Camera MainCamera { get; private set; }
///
/// 摄像机配置
///
public CameraScriptObject CameraConfig { get; private set; }
private void Awake()
{
Instance = this;
CameraConfig = Resources.Load(nameof(CameraConfig));
}
}
}