using ProtoBuf;
using System.Collections.Generic;
using Fantasy;
using NBC;
using NBC.Network.Interface;
using NBC.Serialize;
#pragma warning disable CS8618
namespace NBC
{
///
/// 请求邮件列表
///
[ProtoContract]
public partial class C2Game_GetMailsRequest : AMessage, ICustomRouteRequest, IProto
{
public static C2Game_GetMailsRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent();
}
public override void Dispose()
{
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return(this);
#endif
}
[ProtoIgnore]
public Game2C_GetMailsResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2Game_GetMailsRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.GameRoute;
}
///
/// 获取邮件列表响应
///
[ProtoContract]
public partial class Game2C_GetMailsResponse : AMessage, ICustomRouteResponse, IProto
{
public static Game2C_GetMailsResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent();
}
public override void Dispose()
{
ErrorCode = default;
Mail.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return(this);
#endif
}
public uint OpCode() { return OuterOpcode.Game2C_GetMailsResponse; }
[ProtoMember(1)]
public List Mail = new List();
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
///
/// 新邮件推送
///
[ProtoContract]
public partial class Game2C_HaveMail : AMessage, ICustomRouteMessage, IProto
{
public static Game2C_HaveMail Create(Scene scene)
{
return scene.MessagePoolComponent.Rent();
}
public override void Dispose()
{
Mail = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return(this);
#endif
}
public uint OpCode() { return OuterOpcode.Game2C_HaveMail; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.GameRoute;
[ProtoMember(1)]
public MailInfo Mail { get; set; }
}
[ProtoContract]
public partial class Game2C_MailState : AMessage, ICustomRouteMessage, IProto
{
public static Game2C_MailState Create(Scene scene)
{
return scene.MessagePoolComponent.Rent();
}
public override void Dispose()
{
MailState = default;
MailId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return(this);
#endif
}
public uint OpCode() { return OuterOpcode.Game2C_MailState; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.GameRoute;
[ProtoMember(1)]
public int MailState { get; set; }
[ProtoMember(2)]
public long MailId { get; set; }
}
///
/// /////////// ******** 聊天 *******/////////////
///
///
/// 创建频道
///
[ProtoContract]
public partial class C2Chat_CreateChannelRequest : AMessage, ICustomRouteRequest, IProto
{
public static C2Chat_CreateChannelRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent();
}
public override void Dispose()
{
Name = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return(this);
#endif
}
[ProtoIgnore]
public Caht2C_CreateChannelResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2Chat_CreateChannelRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.ChatRoute;
[ProtoMember(1)]
public string Name { get; set; }
}
///
/// 创建频道响应
///
[ProtoContract]
public partial class Caht2C_CreateChannelResponse : AMessage, ICustomRouteResponse, IProto
{
public static Caht2C_CreateChannelResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent();
}
public override void Dispose()
{
ErrorCode = default;
ChannelId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return(this);
#endif
}
public uint OpCode() { return OuterOpcode.Caht2C_CreateChannelResponse; }
[ProtoMember(1)]
public long ChannelId { get; set; }
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
///
/// 请求进入频道
///
[ProtoContract]
public partial class C2Chat_JoinChannelRequest : AMessage, ICustomRouteRequest, IProto
{
public static C2Chat_JoinChannelRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent();
}
public override void Dispose()
{
Target = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return(this);
#endif
}
[ProtoIgnore]
public Caht2C_JoinChannelResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2Chat_JoinChannelRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.ChatRoute;
[ProtoMember(1)]
public long Target { get; set; }
}
///
/// 进入频道响应
///
[ProtoContract]
public partial class Caht2C_JoinChannelResponse : AMessage, ICustomRouteResponse, IProto
{
public static Caht2C_JoinChannelResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent();
}
public override void Dispose()
{
ErrorCode = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return(this);
#endif
}
public uint OpCode() { return OuterOpcode.Caht2C_JoinChannelResponse; }
[ProtoMember(1)]
public uint ErrorCode { get; set; }
}
///
/// 发送聊天
///
[ProtoContract]
public partial class C2Chat_SendMessageRequest : AMessage, ICustomRouteRequest, IProto
{
public static C2Chat_SendMessageRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent();
}
public override void Dispose()
{
Type = default;
Message = default;
Target = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return(this);
#endif
}
[ProtoIgnore]
public Caht2C_SendMessageResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2Chat_SendMessageRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.ChatRoute;
[ProtoMember(1)]
public int Type { get; set; }
[ProtoMember(2)]
public string Message { get; set; }
[ProtoMember(3)]
public long Target { get; set; }
}
///
/// 发送聊天响应
///
[ProtoContract]
public partial class Caht2C_SendMessageResponse : AMessage, ICustomRouteResponse, IProto
{
public static Caht2C_SendMessageResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent();
}
public override void Dispose()
{
ErrorCode = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return(this);
#endif
}
public uint OpCode() { return OuterOpcode.Caht2C_SendMessageResponse; }
[ProtoMember(1)]
public uint ErrorCode { get; set; }
}
///
/// 推送消息
///
[ProtoContract]
public partial class Chat2C_Message : AMessage, ICustomRouteMessage, IProto
{
public static Chat2C_Message Create(Scene scene)
{
return scene.MessagePoolComponent.Rent();
}
public override void Dispose()
{
Message = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return(this);
#endif
}
public uint OpCode() { return OuterOpcode.Chat2C_Message; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.ChatRoute;
[ProtoMember(1)]
public ChatMessageInfo Message { get; set; }
}
///
/// 获取聊天记录请求
///
[ProtoContract]
public partial class C2Chat_GetChatRecordRequest : AMessage, ICustomRouteRequest, IProto
{
public static C2Chat_GetChatRecordRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent();
}
public override void Dispose()
{
Target = default;
Type = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return(this);
#endif
}
[ProtoIgnore]
public Caht2C_GetChatRecordResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2Chat_GetChatRecordRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.ChatRoute;
[ProtoMember(1)]
public long Target { get; set; }
[ProtoMember(2)]
public int Type { get; set; }
}
///
/// 获取聊天记录响应
///
[ProtoContract]
public partial class Caht2C_GetChatRecordResponse : AMessage, ICustomRouteResponse, IProto
{
public static Caht2C_GetChatRecordResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent();
}
public override void Dispose()
{
ErrorCode = default;
Messages.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return(this);
#endif
}
public uint OpCode() { return OuterOpcode.Caht2C_GetChatRecordResponse; }
[ProtoMember(1)]
public List Messages = new List();
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
}