#if _GLOBALPARTICULATEROTATION float _Global_WindParticulateRotation; #else float _WindParticulateRotation; #endif #if _WINDPARTICULATE float4 _WindParticulateParams; fixed4 _WindParticulateColor; half3 _WindParticulateShadow; half4 _WindParticulateShadowColor; float4 _WindParticulateHeightMask; float4 _WindParticulateAngleMask; half _WindParticulateOcclusionStrength; #if _WINDPARTICULATEUPFILTER float4 _WindParticulateUpMask; #endif #if _GLOBALWINDPARTICULATESTRENGTH half _Global_WindParticulateStrength; #else half _WindParticulateStrength; #endif #endif #if _SNOWPARTICULATE float4 _SnowParticulateParams; fixed4 _SnowParticulateColor; half3 _SnowParticulateShadow; half4 _SnowParticulateShadowColor; float4 _SnowParticulateHeightMask; float4 _SnowParticulateAngleMask; half _SnowParticulateOcclusionStrength; #if _SNOWPARTICULATEUPFILTER float4 _SnowParticulateUpMask; #endif #if _GLOBALSNOWPARTICULATESTRENGTH half _Global_SnowParticulateStrength; #else half _SnowParticulateStrength; #endif #endif half2 _WindEmissive;