namespace NBF { public static class States { public const uint None = 0; public static class Fish { /// /// 攻击 /// public const uint Attack = 1; /// /// 吃饵 /// public const uint Bite = 2; /// /// 销毁 /// public const uint Destroy = 3; /// /// 逃避 /// public const uint Escape = 4; /// /// 中钩 /// public const uint Hooked = 5; /// /// 捕食攻击 /// public const uint PredatorAttack = 6; /// /// 捕食者游泳 /// public const uint PredatorSwim = 7; /// /// 显示大鱼 /// public const uint ShowBig = 8; /// /// 显示小鱼 /// public const uint ShowSmall = 9; /// /// 游动 /// public const uint Swim = 10; /// /// 游走 /// public const uint SwimAway = 11; } public static class Float { public const uint Broken = 1; public const uint Floating = 2; public const uint Flying = 3; public const uint Hanging = 4; public const uint Hidden = 5; public const uint Hitched = 6; public const uint IdlePitch = 7; public const uint OnTip = 8; public const uint Pitching = 9; public const uint ShowBigFish = 10; public const uint ShowItem = 11; public const uint ShowSmallFish = 12; public const uint Swallowed = 13; } public static class Hook { public const uint Floating = 1; public const uint Flying = 2; public const uint Hanging = 3; public const uint Hidden = 4; public const uint Hitched = 5; public const uint Showing = 6; } public static class Lure { public const uint Broken = 1; public const uint Floating = 2; public const uint Flying = 3; public const uint Hanging = 4; public const uint Hidden = 5; public const uint Hitched = 6; public const uint IdlePitch = 7; public const uint OnTip = 8; public const uint Pitching = 9; public const uint ShowBigFish = 10; public const uint ShowItem = 11; public const uint ShowSmallFish = 12; public const uint Swallowed = 13; } } }