using System; using UnityEngine; namespace Obi { public class ComputeAerodynamicConstraints : ComputeConstraintsImpl { public ComputeShader constraintsShader; public int projectKernel; public ComputeAerodynamicConstraints(ComputeSolverImpl solver) : base(solver, Oni.ConstraintType.Aerodynamics) { constraintsShader = GameObject.Instantiate(Resources.Load("Compute/AerodynamicConstraints")); projectKernel = constraintsShader.FindKernel("Project"); } public override IConstraintsBatchImpl CreateConstraintsBatch() { var dataBatch = new ComputeAerodynamicConstraintsBatch(this); batches.Add(dataBatch); return dataBatch; } public override void RemoveBatch(IConstraintsBatchImpl batch) { batches.Remove(batch as ComputeAerodynamicConstraintsBatch); batch.Destroy(); } } }