using System; using UnityEngine; namespace NBF { [TableName("gameReels")] public partial class ReelConfig : ConfigGearBase { // protected override string ModelRoot => "GameItemsPrefabs/"; public enum Type { Universal = 0, Spinning = 1, Casting = 2, Feeder = 3 } public Type type; public float strength = 1f; public Vector2 gearRatio; public int size = 2000; public int Level = 1; } }