using UnityEngine; namespace NBF { [TableName("gameLures")] public partial class LureConfig : ConfigGearBase { public enum Type { Natural = 0, Spinning = 1 } public Type type; public FishSpecies[] acceptFish; public Vector2 weightFishAccept = new Vector2(0f, 3f); public float weight = 10f; public float lenght; public int amount = 1; public int Level = 1; /// /// 配的鱼钩 /// public int[] hook; private Vector2 startedbaitValues; private Vector2 _startedbaitValues; public bool CheckIsFishAccept(FishSpecies fishSpecies, float fishWeight = 0) { if (FishConfig.Get(fishSpecies).type == FishConfig.Type.Predator) { Vector2 vector = weightFishAccept; Debug.Log("诱饵的初始值:" + vector.ToString()); vector = _startedbaitValues; Debug.Log("下一个诱饵值 1:" + vector.ToString()); Vector2 vector2 = new Vector2(0f, 0f); if (_startedbaitValues == vector2) { if (weightFishAccept.x > 0.01f && weightFishAccept.x <= 2.5f) { weightFishAccept.x = 0.01f; } else if (weightFishAccept.x > 2.5f && weightFishAccept.x <= 9.2f) { weightFishAccept.x = 2.5f; } else if (weightFishAccept.x > 9.2f && weightFishAccept.x <= 20f) { weightFishAccept.x = 8f; } else if (weightFishAccept.x > 20f && weightFishAccept.x <= 50f) { weightFishAccept.x = 14f; } else if (weightFishAccept.x > 50f && weightFishAccept.x <= 700f) { weightFishAccept.x = 22f; } else if (weightFishAccept.x > 700f) { weightFishAccept.x = 150f; } if (weightFishAccept.y > 0.1f && weightFishAccept.y <= 3f) { weightFishAccept.y = 3f; } else if (weightFishAccept.y > 3f && weightFishAccept.y <= 9f) { weightFishAccept.y = 12f; } else if (weightFishAccept.y > 9f && weightFishAccept.y <= 24f) { weightFishAccept.y = 60f; } else if (weightFishAccept.y > 24f && weightFishAccept.y <= 50f) { weightFishAccept.y = 120f; } else if (weightFishAccept.y > 50f && weightFishAccept.y <= 105f) { weightFishAccept.y = 350f; } else if (weightFishAccept.y > 105f && weightFishAccept.y <= 170f) { weightFishAccept.y = 650f; } else if (weightFishAccept.y > 170f && weightFishAccept.y <= 500f) { weightFishAccept.y = 900f; } else if (weightFishAccept.y > 500f) { weightFishAccept.y = 1800f; } _startedbaitValues = weightFishAccept; vector = _startedbaitValues; Debug.Log("另一个有价值的诱饵: 2" + vector.ToString()); } if (fishWeight >= weightFishAccept.x && fishWeight <= weightFishAccept.y) { vector = weightFishAccept; Debug.Log("Fish accept lure: " + vector.ToString() + " weight:" + fishWeight); return true; } } return false; } } }