Shader "NatureManufacture/URP/Layered/Layered" { Properties { _AlphaCutoff("Alpha Cutoff", Range(0, 1)) = 0 _BaseColor("Base Color", Color) = (1, 1, 1, 0) [NoScaleOffset]_BaseColorMap("Base Map(RGB) Alpha(A)", 2D) = "white" {} [ToggleUI]_BaseUsePlanarUV("Base Use Planar UV", Float) = 0 _BaseTilingOffset("Base Tiling and Offset", Vector) = (1, 1, 0, 0) [Normal][NoScaleOffset]_BaseNormalMap("Base Normal Map", 2D) = "bump" {} _BaseNormalScale("Base Normal Scale", Range(0, 8)) = 1 [NoScaleOffset]_BaseMaskMap("Base Mask Map MT(R) AO(G) H(B) SM(A)", 2D) = "white" {} _BaseMetallic("Base Metallic", Range(0, 1)) = 1 _BaseAORemapMin("Base AO Remap Min", Range(0, 1)) = 0 _BaseAORemapMax("Base AO Remap Max", Range(0, 1)) = 1 _BaseSmoothnessRemapMin("Base Smoothness Remap Min", Range(0, 1)) = 0 _BaseSmoothnessRemapMax("Base Smoothness Remap Max", Range(0, 1)) = 1 [NoScaleOffset]_LayerMask("Layer Mask (R)", 2D) = "black" {} [ToggleUI]_Invert_Layer_Mask("Invert Layer Mask", Float) = 0 _Height_Transition("Height Blend Transition", Range(0.001, 1)) = 1 _HeightMin("Height Min", Float) = 0 _HeightMax("Height Max", Float) = 1 _HeightOffset("Height Offset", Float) = 0 _HeightMin2("Height 2 Min", Float) = 0 _HeightMax2("Height 2 Max", Float) = 1 _HeightOffset2("Height 2 Offset", Float) = 0 _Base2Color("Base 2 Color", Color) = (1, 1, 1, 0) [NoScaleOffset]_Base2ColorMap("Base 2 Map", 2D) = "white" {} _Base2TilingOffset("Base 2 Tiling and Offset", Vector) = (1, 1, 0, 0) [ToggleUI]_Base2UsePlanarUV("Base 2 Use Planar UV", Float) = 0 [Normal][NoScaleOffset]_Base2NormalMap("Base 2 Normal Map", 2D) = "bump" {} _Base2NormalScale("Base 2 Normal Scale", Range(0, 8)) = 1 [NoScaleOffset]_Base2MaskMap("Base 2 Mask Map MT(R) AO(G) H(B) SM(A)", 2D) = "white" {} _Base2Metallic("Base 2 Metallic", Range(0, 1)) = 1 _Base2SmoothnessRemapMin("Base 2 Smoothness Remap Min", Range(0, 1)) = 0 _Base2SmoothnessRemapMax("Base 2 Smoothness Remap Max", Range(0, 1)) = 1 _Base2AORemapMin("Base 2 AO Remap Min", Range(0, 1)) = 0 _Base2AORemapMax("Base 2 AO Remap Max", Range(0, 1)) = 1 _WetColor("Wet Color Vertex(R)", Color) = (0.7735849, 0.7735849, 0.7735849, 0) _WetSmoothness("Wet Smoothness Vertex(R)", Range(0, 1)) = 1 [HideInInspector]_WorkflowMode("_WorkflowMode", Float) = 1 [HideInInspector]_CastShadows("_CastShadows", Float) = 1 [HideInInspector]_ReceiveShadows("_ReceiveShadows", Float) = 1 [HideInInspector]_Surface("_Surface", Float) = 0 [HideInInspector]_Blend("_Blend", Float) = 0 [HideInInspector]_AlphaClip("_AlphaClip", Float) = 1 [HideInInspector]_BlendModePreserveSpecular("_BlendModePreserveSpecular", Float) = 0 [HideInInspector]_SrcBlend("_SrcBlend", Float) = 1 [HideInInspector]_DstBlend("_DstBlend", Float) = 0 [HideInInspector][ToggleUI]_ZWrite("_ZWrite", Float) = 1 [HideInInspector]_ZWriteControl("_ZWriteControl", Float) = 0 [HideInInspector]_ZTest("_ZTest", Float) = 4 [HideInInspector]_Cull("_Cull", Float) = 2 [HideInInspector]_AlphaToMask("_AlphaToMask", Float) = 1 [HideInInspector]_QueueOffset("_QueueOffset", Float) = 0 [HideInInspector]_QueueControl("_QueueControl", Float) = -1 [HideInInspector][NoScaleOffset]unity_Lightmaps("unity_Lightmaps", 2DArray) = "" {} [HideInInspector][NoScaleOffset]unity_LightmapsInd("unity_LightmapsInd", 2DArray) = "" {} [HideInInspector][NoScaleOffset]unity_ShadowMasks("unity_ShadowMasks", 2DArray) = "" {} } SubShader { Tags { "RenderPipeline"="UniversalPipeline" "RenderType"="Opaque" "UniversalMaterialType" = "Lit" "Queue"="AlphaTest" "ShaderGraphShader"="true" "ShaderGraphTargetId"="UniversalLitSubTarget" } Pass { Name "Universal Forward" Tags { "LightMode" = "UniversalForward" } // Render State Cull [_Cull] Blend [_SrcBlend] [_DstBlend] ZTest [_ZTest] ZWrite [_ZWrite] // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 4.5 #pragma exclude_renderers gles gles3 glcore #pragma multi_compile_instancing #pragma multi_compile_fog #pragma instancing_options renderinglayer #pragma multi_compile _ DOTS_INSTANCING_ON #pragma vertex vert #pragma fragment frag // Keywords #pragma multi_compile_fragment _ _SCREEN_SPACE_OCCLUSION #pragma multi_compile _ LIGHTMAP_ON #pragma multi_compile _ DYNAMICLIGHTMAP_ON #pragma multi_compile _ DIRLIGHTMAP_COMBINED #pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN #pragma multi_compile _ _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS #pragma multi_compile_fragment _ _ADDITIONAL_LIGHT_SHADOWS #pragma multi_compile_fragment _ _REFLECTION_PROBE_BLENDING #pragma multi_compile_fragment _ _REFLECTION_PROBE_BOX_PROJECTION #pragma multi_compile_fragment _ _SHADOWS_SOFT #pragma multi_compile _ LIGHTMAP_SHADOW_MIXING #pragma multi_compile _ SHADOWS_SHADOWMASK #pragma multi_compile_fragment _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 #pragma multi_compile_fragment _ _LIGHT_LAYERS #pragma multi_compile_fragment _ DEBUG_DISPLAY #pragma multi_compile_fragment _ _LIGHT_COOKIES #pragma multi_compile _ _FORWARD_PLUS #pragma multi_compile_fragment _ _WRITE_RENDERING_LAYERS #pragma shader_feature_fragment _ _SURFACE_TYPE_TRANSPARENT #pragma shader_feature_local_fragment _ _ALPHAPREMULTIPLY_ON #pragma shader_feature_local_fragment _ _ALPHAMODULATE_ON #pragma shader_feature_local_fragment _ _ALPHATEST_ON #pragma shader_feature_local_fragment _ _SPECULAR_SETUP #pragma shader_feature_local _ _RECEIVE_SHADOWS_OFF #pragma multi_compile_fragment _ LOD_FADE_CROSSFADE // GraphKeywords: // Defines #define _NORMALMAP 1 #define _NORMAL_DROPOFF_TS 1 #define ATTRIBUTES_NEED_NORMAL #define ATTRIBUTES_NEED_TANGENT #define ATTRIBUTES_NEED_TEXCOORD0 #define ATTRIBUTES_NEED_TEXCOORD1 #define ATTRIBUTES_NEED_TEXCOORD2 #define ATTRIBUTES_NEED_COLOR #define VARYINGS_NEED_POSITION_WS #define VARYINGS_NEED_NORMAL_WS #define VARYINGS_NEED_TANGENT_WS #define VARYINGS_NEED_TEXCOORD0 #define VARYINGS_NEED_COLOR #define VARYINGS_NEED_FOG_AND_VERTEX_LIGHT #define VARYINGS_NEED_SHADOW_COORD #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_FORWARD #define _FOG_FRAGMENT 1 #define USE_UNITY_CROSSFADE 1 /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // custom interpolator pre-include /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Shadows.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/LODCrossFade.hlsl" // -------------------------------------------------- // Structs and Packing // custom interpolators pre packing /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ struct Attributes { float3 positionOS : POSITION; float3 normalOS : NORMAL; float4 tangentOS : TANGENT; float4 uv0 : TEXCOORD0; float4 uv1 : TEXCOORD1; float4 uv2 : TEXCOORD2; float4 color : COLOR; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : INSTANCEID_SEMANTIC; #endif }; struct Varyings { float4 positionCS : SV_POSITION; float3 positionWS; float3 normalWS; float4 tangentWS; float4 texCoord0; float4 color; #if defined(LIGHTMAP_ON) float2 staticLightmapUV; #endif #if defined(DYNAMICLIGHTMAP_ON) float2 dynamicLightmapUV; #endif #if !defined(LIGHTMAP_ON) float3 sh; #endif float4 fogFactorAndVertexLight; #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) float4 shadowCoord; #endif #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; struct SurfaceDescriptionInputs { float3 WorldSpaceNormal; float3 TangentSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 AbsoluteWorldSpacePosition; float4 uv0; float4 VertexColor; }; struct VertexDescriptionInputs { float3 ObjectSpaceNormal; float3 ObjectSpaceTangent; float3 ObjectSpacePosition; }; struct PackedVaryings { float4 positionCS : SV_POSITION; float3 interp0 : INTERP0; float3 interp1 : INTERP1; float4 interp2 : INTERP2; float4 interp3 : INTERP3; float4 interp4 : INTERP4; float2 interp5 : INTERP5; float2 interp6 : INTERP6; float3 interp7 : INTERP7; float4 interp8 : INTERP8; float4 interp9 : INTERP9; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; ZERO_INITIALIZE(PackedVaryings, output); output.positionCS = input.positionCS; output.interp0.xyz = input.positionWS; output.interp1.xyz = input.normalWS; output.interp2.xyzw = input.tangentWS; output.interp3.xyzw = input.texCoord0; output.interp4.xyzw = input.color; #if defined(LIGHTMAP_ON) output.interp5.xy = input.staticLightmapUV; #endif #if defined(DYNAMICLIGHTMAP_ON) output.interp6.xy = input.dynamicLightmapUV; #endif #if !defined(LIGHTMAP_ON) output.interp7.xyz = input.sh; #endif output.interp8.xyzw = input.fogFactorAndVertexLight; #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) output.interp9.xyzw = input.shadowCoord; #endif #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.positionWS = input.interp0.xyz; output.normalWS = input.interp1.xyz; output.tangentWS = input.interp2.xyzw; output.texCoord0 = input.interp3.xyzw; output.color = input.interp4.xyzw; #if defined(LIGHTMAP_ON) output.staticLightmapUV = input.interp5.xy; #endif #if defined(DYNAMICLIGHTMAP_ON) output.dynamicLightmapUV = input.interp6.xy; #endif #if !defined(LIGHTMAP_ON) output.sh = input.interp7.xyz; #endif output.fogFactorAndVertexLight = input.interp8.xyzw; #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) output.shadowCoord = input.interp9.xyzw; #endif #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _AlphaCutoff; float4 _BaseColor; float4 _BaseColorMap_TexelSize; float _BaseUsePlanarUV; float4 _BaseTilingOffset; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _BaseMaskMap_TexelSize; float _BaseMetallic; float _BaseAORemapMin; float _BaseAORemapMax; float _BaseSmoothnessRemapMin; float _BaseSmoothnessRemapMax; float4 _LayerMask_TexelSize; float _Invert_Layer_Mask; float _Height_Transition; float _HeightMin; float _HeightMax; float _HeightOffset; float _HeightMin2; float _HeightMax2; float _HeightOffset2; float4 _Base2Color; float4 _Base2ColorMap_TexelSize; float4 _Base2TilingOffset; float _Base2UsePlanarUV; float4 _Base2NormalMap_TexelSize; float _Base2NormalScale; float4 _Base2MaskMap_TexelSize; float _Base2Metallic; float _Base2SmoothnessRemapMin; float _Base2SmoothnessRemapMax; float _Base2AORemapMin; float _Base2AORemapMax; float4 _WetColor; float _WetSmoothness; CBUFFER_END // Object and Global properties SAMPLER(SamplerState_Linear_Repeat); SAMPLER(SamplerState_Linear_Repeat_Aniso8); TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_BaseMaskMap); SAMPLER(sampler_BaseMaskMap); TEXTURE2D(_LayerMask); SAMPLER(sampler_LayerMask); TEXTURE2D(_Base2ColorMap); SAMPLER(sampler_Base2ColorMap); TEXTURE2D(_Base2NormalMap); SAMPLER(sampler_Base2NormalMap); TEXTURE2D(_Base2MaskMap); SAMPLER(sampler_Base2MaskMap); // Graph Includes #include "./NM_Object_VSPro_Indirect.cginc" // -- Property used by ScenePickingPass #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif // -- Properties used by SceneSelectionPass #ifdef SCENESELECTIONPASS int _ObjectId; int _PassValue; #endif // Graph Functions void AddPragma_float(float3 A, out float3 Out){ #pragma instancing_options renderinglayer procedural:setupVSPro Out = A; } struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float { }; void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1) { float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600; float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1; InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1); float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1); ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; } void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out) { Out = A * B; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float { float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, UnitySamplerState _SamplerState, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2) { UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); UnitySamplerState _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0 = _SamplerState; float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3) ); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; } void Unity_Add_float2(float2 A, float2 B, out float2 Out) { Out = A + B; } void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out) { Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x); } void Unity_OneMinus_float(float In, out float Out) { Out = 1 - In; } void Unity_Branch_float(float Predicate, float True, float False, out float Out) { Out = Predicate ? True : False; } void Unity_Multiply_float_float(float A, float B, out float Out) { Out = A * B; } void Unity_Maximum_float(float A, float B, out float Out) { Out = max(A, B); } void Unity_Subtract_float(float A, float B, out float Out) { Out = A - B; } void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out) { Out = A * B; } void Unity_Add_float3(float3 A, float3 B, out float3 Out) { Out = A + B; } void Unity_Add_float(float A, float B, out float Out) { Out = A + B; } void Unity_Divide_float3(float3 A, float3 B, out float3 Out) { Out = A / B; } struct Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float { }; void SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float(float3 Vector3_88EEBB5E, float Vector1_DA0A37FA, float3 Vector3_79AA92F, float Vector1_F7E83F1E, float Vector1_1C9222A6, Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float IN, out float3 OutVector4_1) { float3 _Property_dd1c841a04c03f8c85e7b00eb025ecda_Out_0 = Vector3_88EEBB5E; float _Property_14119cc7eaf4128f991283d47cf72d85_Out_0 = Vector1_DA0A37FA; float _Property_48af0ad45e3f7f82932b938695d21391_Out_0 = Vector1_DA0A37FA; float _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0 = Vector1_F7E83F1E; float _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2; Unity_Maximum_float(_Property_48af0ad45e3f7f82932b938695d21391_Out_0, _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0, _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2); float _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0 = Vector1_1C9222A6; float _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2; Unity_Subtract_float(_Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2, _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2); float _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2; Unity_Subtract_float(_Property_14119cc7eaf4128f991283d47cf72d85_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2); float _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2; Unity_Maximum_float(_Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2, 0, _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2); float3 _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2; Unity_Multiply_float3_float3(_Property_dd1c841a04c03f8c85e7b00eb025ecda_Out_0, (_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2.xxx), _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2); float3 _Property_c7292b3b08585f8c8670172b9a220bf0_Out_0 = Vector3_79AA92F; float _Property_5e920479576fad83ba1947728dcceab4_Out_0 = Vector1_F7E83F1E; float _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2; Unity_Subtract_float(_Property_5e920479576fad83ba1947728dcceab4_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2); float _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2; Unity_Maximum_float(_Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2, 0, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2); float3 _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2; Unity_Multiply_float3_float3(_Property_c7292b3b08585f8c8670172b9a220bf0_Out_0, (_Maximum_216777d30802328eab607c8fe68ba3a1_Out_2.xxx), _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2); float3 _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2; Unity_Add_float3(_Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2, _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2, _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2); float _Add_356384b52728f583bd6e694bc1fc3738_Out_2; Unity_Add_float(_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2, _Add_356384b52728f583bd6e694bc1fc3738_Out_2); float _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2; Unity_Maximum_float(_Add_356384b52728f583bd6e694bc1fc3738_Out_2, 1E-05, _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2); float3 _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2; Unity_Divide_float3(_Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2, (_Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2.xxx), _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2); OutVector4_1 = _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2; } void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out) { Out = lerp(A, B, T); } void Unity_Sign_float3(float3 In, out float3 Out) { Out = sign(In); } void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out) { Out = A * B; } void Unity_Normalize_float3(float3 In, out float3 Out) { Out = normalize(In); } void Unity_Branch_float3(float Predicate, float3 True, float3 False, out float3 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float { float3 WorldSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_82674548, float Boolean_9FF42DF6, UnitySamplerState _SamplerState, Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float IN, out float4 XZ_2) { float _Property_1ef12cf3201a938993fe6a7951b0e754_Out_0 = Boolean_9FF42DF6; UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0 = Vector4_82674548; float _Split_a2e12fa5931da084b2949343a539dfd8_R_1 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[0]; float _Split_a2e12fa5931da084b2949343a539dfd8_G_2 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[1]; float _Split_a2e12fa5931da084b2949343a539dfd8_B_3 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[2]; float _Split_a2e12fa5931da084b2949343a539dfd8_A_4 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[3]; float _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2; Unity_Divide_float(1, _Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_6845d21872714d889783b0cb707df3e9_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Split_a2e12fa5931da084b2949343a539dfd8_G_2); float2 _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_B_3, _Split_a2e12fa5931da084b2949343a539dfd8_A_4); float2 _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_6845d21872714d889783b0cb707df3e9_Out_0, _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0, _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3); float2 _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3; Unity_Branch_float2(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3, _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3); UnitySamplerState _Property_46d5a097541149fe957f85c1365643be_Out_0 = _SamplerState; float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_46d5a097541149fe957f85c1365643be_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_1e152f3aac57448f8518bf2852c000c3_Out_3) ); _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; float2 _Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0 = float2(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4, _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5); float3 _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1; Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1); float _Split_6299d4ddcc4c74828aea40a46fdb896e_R_1 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[0]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_G_2 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[1]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_B_3 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[2]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_A_4 = 0; float2 _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_G_2, 1); float2 _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2; Unity_Multiply_float2_float2(_Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0, _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2); float _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1 = IN.WorldSpaceNormal[0]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2 = IN.WorldSpaceNormal[1]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3 = IN.WorldSpaceNormal[2]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_A_4 = 0; float2 _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3); float2 _Add_1145b2f896593d80aa864a34e6702562_Out_2; Unity_Add_float2(_Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2, _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0, _Add_1145b2f896593d80aa864a34e6702562_Out_2); float _Split_2bc77ca2d17bd78cb2383770ce50b179_R_1 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[0]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[1]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_B_3 = 0; float _Split_2bc77ca2d17bd78cb2383770ce50b179_A_4 = 0; float _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2; Unity_Multiply_float_float(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2); float3 _Vector3_433840b555db308b97e9b14b6a957195_Out_0 = float3(_Split_2bc77ca2d17bd78cb2383770ce50b179_R_1, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2, _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2); float3 _Transform_c7914cc45a011c89b3f53c55afb51673_Out_1; { float3x3 tangentTransform = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal); _Transform_c7914cc45a011c89b3f53c55afb51673_Out_1 = TransformWorldToTangent(_Vector3_433840b555db308b97e9b14b6a957195_Out_0.xyz, tangentTransform, true); } float3 _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1; Unity_Normalize_float3(_Transform_c7914cc45a011c89b3f53c55afb51673_Out_1, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1); float3 _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3; Unity_Branch_float3(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1, (_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.xyz), _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3); XZ_2 = (float4(_Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3, 1.0)); } void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out) { Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength))); } void Unity_Lerp_float(float A, float B, float T, out float Out) { Out = lerp(A, B, T); } // Custom interpolators pre vertex /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7; float3 _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7_ObjectSpacePosition_1; SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7, _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7_ObjectSpacePosition_1); description.Position = _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7_ObjectSpacePosition_1; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Custom interpolators, pre surface #ifdef FEATURES_GRAPH_VERTEX Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) { return output; } #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC #endif // Graph Pixel struct SurfaceDescription { float3 BaseColor; float3 NormalTS; float3 Emission; float Metallic; float3 Specular; float Smoothness; float Occlusion; float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; UnityTexture2D _Property_07d75b1d2628da808a2efb93a1d6219e_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap); float4 _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0 = _BaseTilingOffset; float _Property_7f998178363b4188ba2f07298ef869c1_Out_0 = _BaseUsePlanarUV; Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e; _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e.uv0 = IN.uv0; float4 _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_07d75b1d2628da808a2efb93a1d6219e_Out_0, _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0, _Property_7f998178363b4188ba2f07298ef869c1_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e, _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2); float4 _Property_b83097c58639858680bf43881a95b0af_Out_0 = _BaseColor; float4 _Multiply_f572ff0def2d308e87a64e94a46c0d96_Out_2; Unity_Multiply_float4_float4(_PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2, _Property_b83097c58639858680bf43881a95b0af_Out_0, _Multiply_f572ff0def2d308e87a64e94a46c0d96_Out_2); UnityTexture2D _Property_1e449ff9f8e8ec828507233e8240eb11_Out_0 = UnityBuildTexture2DStructNoScale(_BaseMaskMap); Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_4245c3b264047180b5c90a697d6cb278; _PlanarNM_4245c3b264047180b5c90a697d6cb278.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_4245c3b264047180b5c90a697d6cb278.uv0 = IN.uv0; float4 _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_1e449ff9f8e8ec828507233e8240eb11_Out_0, _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0, _Property_7f998178363b4188ba2f07298ef869c1_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_4245c3b264047180b5c90a697d6cb278, _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2); float _Split_91a015dea8acd38b904ba0935328a5bc_R_1 = _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2[0]; float _Split_91a015dea8acd38b904ba0935328a5bc_G_2 = _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2[1]; float _Split_91a015dea8acd38b904ba0935328a5bc_B_3 = _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2[2]; float _Split_91a015dea8acd38b904ba0935328a5bc_A_4 = _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2[3]; float _Property_fbcff1469ebf488394a8a89ddaf0eb2a_Out_0 = _HeightMin; float _Property_9df7a44c8225168683743ac60c0c3c34_Out_0 = _HeightMax; float2 _Vector2_9b1e95888c28bc8893f28c02b87fa448_Out_0 = float2(_Property_fbcff1469ebf488394a8a89ddaf0eb2a_Out_0, _Property_9df7a44c8225168683743ac60c0c3c34_Out_0); float _Property_29ca14fd0b712983a38d63d2dd326e96_Out_0 = _HeightOffset; float2 _Add_cb503f8a09720d84bb03cbd89e37b80c_Out_2; Unity_Add_float2(_Vector2_9b1e95888c28bc8893f28c02b87fa448_Out_0, (_Property_29ca14fd0b712983a38d63d2dd326e96_Out_0.xx), _Add_cb503f8a09720d84bb03cbd89e37b80c_Out_2); float _Remap_18f2e96a438d6584ae2fd56f880de9ee_Out_3; Unity_Remap_float(_Split_91a015dea8acd38b904ba0935328a5bc_B_3, float2 (0, 1), _Add_cb503f8a09720d84bb03cbd89e37b80c_Out_2, _Remap_18f2e96a438d6584ae2fd56f880de9ee_Out_3); UnityTexture2D _Property_ba3a5f4cba7d0a8fa288ffc8267d6c0e_Out_0 = UnityBuildTexture2DStructNoScale(_Base2ColorMap); float4 _Property_86a4657df480d48e8d3ad3b036731380_Out_0 = _Base2TilingOffset; float _Property_6c5e16c615cab08a97c2a577642b9d83_Out_0 = _Base2UsePlanarUV; Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4; _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4.uv0 = IN.uv0; float4 _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_ba3a5f4cba7d0a8fa288ffc8267d6c0e_Out_0, _Property_86a4657df480d48e8d3ad3b036731380_Out_0, _Property_6c5e16c615cab08a97c2a577642b9d83_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4, _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4_XZ_2); float4 _Property_3561b11b899bda8e855826445cf628aa_Out_0 = _Base2Color; float4 _Multiply_d2ec682582195e84acc4a8510f50f4b0_Out_2; Unity_Multiply_float4_float4(_PlanarNM_5aeab444ca6fd78ea56a01215880a5a4_XZ_2, _Property_3561b11b899bda8e855826445cf628aa_Out_0, _Multiply_d2ec682582195e84acc4a8510f50f4b0_Out_2); float _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_R_1 = IN.VertexColor[0]; float _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_G_2 = IN.VertexColor[1]; float _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_B_3 = IN.VertexColor[2]; float _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_A_4 = IN.VertexColor[3]; float _Property_df2df7bb5cfc3381beee7ec454da7542_Out_0 = _Invert_Layer_Mask; UnityTexture2D _Property_c7b1e2df9f9b0e8eace9b2274924e69c_Out_0 = UnityBuildTexture2DStructNoScale(_LayerMask); float4 _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0 = SAMPLE_TEXTURE2D(_Property_c7b1e2df9f9b0e8eace9b2274924e69c_Out_0.tex, _Property_c7b1e2df9f9b0e8eace9b2274924e69c_Out_0.samplerstate, _Property_c7b1e2df9f9b0e8eace9b2274924e69c_Out_0.GetTransformedUV(IN.uv0.xy) ); float _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_R_4 = _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0.r; float _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_G_5 = _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0.g; float _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_B_6 = _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0.b; float _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_A_7 = _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0.a; float _OneMinus_ce5c3c0635d4ac86beb55115d0ebaed7_Out_1; Unity_OneMinus_float(_SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_R_4, _OneMinus_ce5c3c0635d4ac86beb55115d0ebaed7_Out_1); float _Branch_af0c5e511241ce8eae748ae487df50fa_Out_3; Unity_Branch_float(_Property_df2df7bb5cfc3381beee7ec454da7542_Out_0, _OneMinus_ce5c3c0635d4ac86beb55115d0ebaed7_Out_1, _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_R_4, _Branch_af0c5e511241ce8eae748ae487df50fa_Out_3); UnityTexture2D _Property_de4f6eb48a629285a664dad7fb06438f_Out_0 = UnityBuildTexture2DStructNoScale(_Base2MaskMap); Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_d5657f470f05ef839e4c257a20ace8cb; _PlanarNM_d5657f470f05ef839e4c257a20ace8cb.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_d5657f470f05ef839e4c257a20ace8cb.uv0 = IN.uv0; float4 _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_de4f6eb48a629285a664dad7fb06438f_Out_0, _Property_86a4657df480d48e8d3ad3b036731380_Out_0, _Property_6c5e16c615cab08a97c2a577642b9d83_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_d5657f470f05ef839e4c257a20ace8cb, _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2); float _Split_83ec66b648ab6c84848b42686c256cd7_R_1 = _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2[0]; float _Split_83ec66b648ab6c84848b42686c256cd7_G_2 = _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2[1]; float _Split_83ec66b648ab6c84848b42686c256cd7_B_3 = _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2[2]; float _Split_83ec66b648ab6c84848b42686c256cd7_A_4 = _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2[3]; float _Property_ce1750e5c69e97818667b412fc3f9f2c_Out_0 = _HeightMin2; float _Property_8e0f2ea54d8ede89bbabdf31a9bafd57_Out_0 = _HeightMax2; float2 _Vector2_fb6c6dd7e70e768ba686e8e94153bb96_Out_0 = float2(_Property_ce1750e5c69e97818667b412fc3f9f2c_Out_0, _Property_8e0f2ea54d8ede89bbabdf31a9bafd57_Out_0); float _Property_151ae2702b614585af2000f0a812960f_Out_0 = _HeightOffset2; float2 _Add_fd1b3d8e24e77087a55888eeb238f1a6_Out_2; Unity_Add_float2(_Vector2_fb6c6dd7e70e768ba686e8e94153bb96_Out_0, (_Property_151ae2702b614585af2000f0a812960f_Out_0.xx), _Add_fd1b3d8e24e77087a55888eeb238f1a6_Out_2); float _Remap_3d4180c0ab36ba86a5517b2645f0bfa7_Out_3; Unity_Remap_float(_Split_83ec66b648ab6c84848b42686c256cd7_B_3, float2 (0, 1), _Add_fd1b3d8e24e77087a55888eeb238f1a6_Out_2, _Remap_3d4180c0ab36ba86a5517b2645f0bfa7_Out_3); float _Multiply_2cb0e5aa384654828f0453a44884573c_Out_2; Unity_Multiply_float_float(_Branch_af0c5e511241ce8eae748ae487df50fa_Out_3, _Remap_3d4180c0ab36ba86a5517b2645f0bfa7_Out_3, _Multiply_2cb0e5aa384654828f0453a44884573c_Out_2); float _Multiply_74def30593cbbb8bbed03613a31cb89a_Out_2; Unity_Multiply_float_float(_Split_85f63081c1b7bc8c83d6bbf4ba6648c5_B_3, _Multiply_2cb0e5aa384654828f0453a44884573c_Out_2, _Multiply_74def30593cbbb8bbed03613a31cb89a_Out_2); float _Property_818c8af4b930138e81034c886614171d_Out_0 = _Height_Transition; Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float _HeightBlend_7501025b3a60738a9a9d362e35a9ab48; float3 _HeightBlend_7501025b3a60738a9a9d362e35a9ab48_OutVector4_1; SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float((_Multiply_f572ff0def2d308e87a64e94a46c0d96_Out_2.xyz), _Remap_18f2e96a438d6584ae2fd56f880de9ee_Out_3, (_Multiply_d2ec682582195e84acc4a8510f50f4b0_Out_2.xyz), _Multiply_74def30593cbbb8bbed03613a31cb89a_Out_2, _Property_818c8af4b930138e81034c886614171d_Out_0, _HeightBlend_7501025b3a60738a9a9d362e35a9ab48, _HeightBlend_7501025b3a60738a9a9d362e35a9ab48_OutVector4_1); float4 _Property_696647de24586381a15debb755f8f569_Out_0 = _WetColor; float3 _Multiply_dec52e2895a185829e24dfeaeeba8184_Out_2; Unity_Multiply_float3_float3((_Property_696647de24586381a15debb755f8f569_Out_0.xyz), _HeightBlend_7501025b3a60738a9a9d362e35a9ab48_OutVector4_1, _Multiply_dec52e2895a185829e24dfeaeeba8184_Out_2); float _OneMinus_0b9ce7d9f924bf8193dc9bdd9b2268e1_Out_1; Unity_OneMinus_float(_Split_85f63081c1b7bc8c83d6bbf4ba6648c5_R_1, _OneMinus_0b9ce7d9f924bf8193dc9bdd9b2268e1_Out_1); float3 _Lerp_7a7642d5ea869889935d4d1799cc7ad3_Out_3; Unity_Lerp_float3(_HeightBlend_7501025b3a60738a9a9d362e35a9ab48_OutVector4_1, _Multiply_dec52e2895a185829e24dfeaeeba8184_Out_2, (_OneMinus_0b9ce7d9f924bf8193dc9bdd9b2268e1_Out_1.xxx), _Lerp_7a7642d5ea869889935d4d1799cc7ad3_Out_3); UnityTexture2D _Property_7c7049e15fdff386b535790d8666f609_Out_0 = UnityBuildTexture2DStructNoScale(_BaseNormalMap); Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8; _PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8.uv0 = IN.uv0; float4 _PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_7c7049e15fdff386b535790d8666f609_Out_0, _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0, _Property_7f998178363b4188ba2f07298ef869c1_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8, _PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8_XZ_2); float _Property_d4b0759cf4647e81be065ec1465ce2b4_Out_0 = _BaseNormalScale; float3 _NormalStrength_f66a9108ea294886acc61513b41cc5e4_Out_2; Unity_NormalStrength_float((_PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8_XZ_2.xyz), _Property_d4b0759cf4647e81be065ec1465ce2b4_Out_0, _NormalStrength_f66a9108ea294886acc61513b41cc5e4_Out_2); UnityTexture2D _Property_fa9f7890b20ad481a92543c04b237bde_Out_0 = UnityBuildTexture2DStructNoScale(_Base2NormalMap); Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_d7b3ec528088a085a5102e025a1b45cf; _PlanarNMn_d7b3ec528088a085a5102e025a1b45cf.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_d7b3ec528088a085a5102e025a1b45cf.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_d7b3ec528088a085a5102e025a1b45cf.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_d7b3ec528088a085a5102e025a1b45cf.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_d7b3ec528088a085a5102e025a1b45cf.uv0 = IN.uv0; float4 _PlanarNMn_d7b3ec528088a085a5102e025a1b45cf_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_fa9f7890b20ad481a92543c04b237bde_Out_0, _Property_86a4657df480d48e8d3ad3b036731380_Out_0, _Property_6c5e16c615cab08a97c2a577642b9d83_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNMn_d7b3ec528088a085a5102e025a1b45cf, _PlanarNMn_d7b3ec528088a085a5102e025a1b45cf_XZ_2); float _Property_8c31443b776727819a663c7ddce79064_Out_0 = _Base2NormalScale; float3 _NormalStrength_0fb86880ab8e368dac6d01b830e20ed8_Out_2; Unity_NormalStrength_float((_PlanarNMn_d7b3ec528088a085a5102e025a1b45cf_XZ_2.xyz), _Property_8c31443b776727819a663c7ddce79064_Out_0, _NormalStrength_0fb86880ab8e368dac6d01b830e20ed8_Out_2); Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float _HeightBlend_7c09d97625efce898e21b66cd039be8b; float3 _HeightBlend_7c09d97625efce898e21b66cd039be8b_OutVector4_1; SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float(_NormalStrength_f66a9108ea294886acc61513b41cc5e4_Out_2, _Remap_18f2e96a438d6584ae2fd56f880de9ee_Out_3, _NormalStrength_0fb86880ab8e368dac6d01b830e20ed8_Out_2, _Multiply_74def30593cbbb8bbed03613a31cb89a_Out_2, _Property_818c8af4b930138e81034c886614171d_Out_0, _HeightBlend_7c09d97625efce898e21b66cd039be8b, _HeightBlend_7c09d97625efce898e21b66cd039be8b_OutVector4_1); float _Property_afd0f3561038ef8487e614f350d364dd_Out_0 = _BaseMetallic; float _Multiply_154e0f89b19c8e86926222afb13691e3_Out_2; Unity_Multiply_float_float(_Split_91a015dea8acd38b904ba0935328a5bc_R_1, _Property_afd0f3561038ef8487e614f350d364dd_Out_0, _Multiply_154e0f89b19c8e86926222afb13691e3_Out_2); float _Property_b82ce26778f44c8fa3510d1a8ed92d0d_Out_0 = _BaseAORemapMin; float _Property_9d07c7a09a85da809f1d4661406e0888_Out_0 = _BaseAORemapMax; float2 _Vector2_10162c774de2a7838426399cfe98be82_Out_0 = float2(_Property_b82ce26778f44c8fa3510d1a8ed92d0d_Out_0, _Property_9d07c7a09a85da809f1d4661406e0888_Out_0); float _Remap_c45fda31db668c81a9e89e11297ec993_Out_3; Unity_Remap_float(_Split_91a015dea8acd38b904ba0935328a5bc_G_2, float2 (0, 1), _Vector2_10162c774de2a7838426399cfe98be82_Out_0, _Remap_c45fda31db668c81a9e89e11297ec993_Out_3); float _Property_04a7bb2753456b8293b3e46e346b646e_Out_0 = _BaseSmoothnessRemapMin; float _Property_75c8631fc908bb8ba8542d2e70d18cbf_Out_0 = _BaseSmoothnessRemapMax; float2 _Vector2_b2e1a3c487cdf88f9b5992b831ba24d6_Out_0 = float2(_Property_04a7bb2753456b8293b3e46e346b646e_Out_0, _Property_75c8631fc908bb8ba8542d2e70d18cbf_Out_0); float _Remap_65ca5af95590f88da70777476b6efd40_Out_3; Unity_Remap_float(_Split_91a015dea8acd38b904ba0935328a5bc_A_4, float2 (0, 1), _Vector2_b2e1a3c487cdf88f9b5992b831ba24d6_Out_0, _Remap_65ca5af95590f88da70777476b6efd40_Out_3); float3 _Vector3_28c1e2dadb10138a9799d970043db9b0_Out_0 = float3(_Multiply_154e0f89b19c8e86926222afb13691e3_Out_2, _Remap_c45fda31db668c81a9e89e11297ec993_Out_3, _Remap_65ca5af95590f88da70777476b6efd40_Out_3); float _Property_4ead43cc6d37b68eb268dd80c3a561e9_Out_0 = _Base2Metallic; float _Multiply_eef7838a4634498b9cf12d1bee89d853_Out_2; Unity_Multiply_float_float(_Split_83ec66b648ab6c84848b42686c256cd7_R_1, _Property_4ead43cc6d37b68eb268dd80c3a561e9_Out_0, _Multiply_eef7838a4634498b9cf12d1bee89d853_Out_2); float _Property_e1ed9fe432388887abb17b07dcc5ca6b_Out_0 = _Base2AORemapMin; float _Property_cb0cf7882dcbcf88989a12f73fb7c917_Out_0 = _Base2AORemapMax; float2 _Vector2_2d74d82ae79d5681a097c2e3ce20c913_Out_0 = float2(_Property_e1ed9fe432388887abb17b07dcc5ca6b_Out_0, _Property_cb0cf7882dcbcf88989a12f73fb7c917_Out_0); float _Remap_dcd2e2871e334281a15cdd1da6103c7f_Out_3; Unity_Remap_float(_Split_83ec66b648ab6c84848b42686c256cd7_G_2, float2 (0, 1), _Vector2_2d74d82ae79d5681a097c2e3ce20c913_Out_0, _Remap_dcd2e2871e334281a15cdd1da6103c7f_Out_3); float _Property_159cd47513de4f85a992da1f43f77c51_Out_0 = _Base2SmoothnessRemapMin; float _Property_b1f3c7061cf84380b1a0ffc2c5f770db_Out_0 = _Base2SmoothnessRemapMax; float2 _Vector2_eb0fcc98def54d83abe1cfec60457b78_Out_0 = float2(_Property_159cd47513de4f85a992da1f43f77c51_Out_0, _Property_b1f3c7061cf84380b1a0ffc2c5f770db_Out_0); float _Remap_1214803bb0f7c387adc088fb938f7971_Out_3; Unity_Remap_float(_Split_83ec66b648ab6c84848b42686c256cd7_A_4, float2 (0, 1), _Vector2_eb0fcc98def54d83abe1cfec60457b78_Out_0, _Remap_1214803bb0f7c387adc088fb938f7971_Out_3); float3 _Vector3_ddb5452f73a0dc819b57dbe981a5f4e7_Out_0 = float3(_Multiply_eef7838a4634498b9cf12d1bee89d853_Out_2, _Remap_dcd2e2871e334281a15cdd1da6103c7f_Out_3, _Remap_1214803bb0f7c387adc088fb938f7971_Out_3); Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float _HeightBlend_3ef23bc9c463ea8f91d2c1bc27c32dff; float3 _HeightBlend_3ef23bc9c463ea8f91d2c1bc27c32dff_OutVector4_1; SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float(_Vector3_28c1e2dadb10138a9799d970043db9b0_Out_0, _Remap_18f2e96a438d6584ae2fd56f880de9ee_Out_3, _Vector3_ddb5452f73a0dc819b57dbe981a5f4e7_Out_0, _Multiply_74def30593cbbb8bbed03613a31cb89a_Out_2, _Property_818c8af4b930138e81034c886614171d_Out_0, _HeightBlend_3ef23bc9c463ea8f91d2c1bc27c32dff, _HeightBlend_3ef23bc9c463ea8f91d2c1bc27c32dff_OutVector4_1); float _Split_93a6a2f8a95a1b80bea53b3c9628de7b_R_1 = _HeightBlend_3ef23bc9c463ea8f91d2c1bc27c32dff_OutVector4_1[0]; float _Split_93a6a2f8a95a1b80bea53b3c9628de7b_G_2 = _HeightBlend_3ef23bc9c463ea8f91d2c1bc27c32dff_OutVector4_1[1]; float _Split_93a6a2f8a95a1b80bea53b3c9628de7b_B_3 = _HeightBlend_3ef23bc9c463ea8f91d2c1bc27c32dff_OutVector4_1[2]; float _Split_93a6a2f8a95a1b80bea53b3c9628de7b_A_4 = 0; float _Property_c517a33d4cfc53868e1596c4fe2fb681_Out_0 = _WetSmoothness; float _Lerp_3c369133aa2f1781a71532efbad4b64d_Out_3; Unity_Lerp_float(_Split_93a6a2f8a95a1b80bea53b3c9628de7b_B_3, _Property_c517a33d4cfc53868e1596c4fe2fb681_Out_0, _OneMinus_0b9ce7d9f924bf8193dc9bdd9b2268e1_Out_1, _Lerp_3c369133aa2f1781a71532efbad4b64d_Out_3); float _Split_c7a719bf7da79a8ea38d7311fd844f92_R_1 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[0]; float _Split_c7a719bf7da79a8ea38d7311fd844f92_G_2 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[1]; float _Split_c7a719bf7da79a8ea38d7311fd844f92_B_3 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[2]; float _Split_c7a719bf7da79a8ea38d7311fd844f92_A_4 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[3]; float _Property_8bc98dd454a5508b9864a6ba09772356_Out_0 = _AlphaCutoff; surface.BaseColor = _Lerp_7a7642d5ea869889935d4d1799cc7ad3_Out_3; surface.NormalTS = _HeightBlend_7c09d97625efce898e21b66cd039be8b_OutVector4_1; surface.Emission = float3(0, 0, 0); surface.Metallic = _Split_93a6a2f8a95a1b80bea53b3c9628de7b_R_1; surface.Specular = IsGammaSpace() ? float3(0.5, 0.5, 0.5) : SRGBToLinear(float3(0.5, 0.5, 0.5)); surface.Smoothness = _Lerp_3c369133aa2f1781a71532efbad4b64d_Out_3; surface.Occlusion = _Split_93a6a2f8a95a1b80bea53b3c9628de7b_G_2; surface.Alpha = _Split_c7a719bf7da79a8ea38d7311fd844f92_A_4; surface.AlphaClipThreshold = _Property_8bc98dd454a5508b9864a6ba09772356_Out_0; return surface; } // -------------------------------------------------- // Build Graph Inputs #ifdef HAVE_VFX_MODIFICATION #define VFX_SRP_ATTRIBUTES Attributes #define VFX_SRP_VARYINGS Varyings #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs #endif VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); output.ObjectSpaceNormal = input.normalOS; output.ObjectSpaceTangent = input.tangentOS.xyz; output.ObjectSpacePosition = input.positionOS; return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #ifdef HAVE_VFX_MODIFICATION // FragInputs from VFX come from two places: Interpolator or CBuffer. /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ #endif // must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader. float3 unnormalizedNormalWS = input.normalWS; const float renormFactor = 1.0 / length(unnormalizedNormalWS); // use bitangent on the fly like in hdrp // IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped. float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0)* GetOddNegativeScale(); float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz); output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph output.TangentSpaceNormal = float3(0.0f, 0.0f, 1.0f); // to pr eserve mikktspace compliance we use same scale renormFactor as was used on the normal. // This is explained in section 2.2 in "surface gradient based bump mapping framework" output.WorldSpaceTangent = renormFactor * input.tangentWS.xyz; output.WorldSpaceBiTangent = renormFactor * bitang; output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS); #if UNITY_UV_STARTS_AT_TOP #else #endif output.uv0 = input.texCoord0; output.VertexColor = input.color; #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBRForwardPass.hlsl" // -------------------------------------------------- // Visual Effect Vertex Invocations #ifdef HAVE_VFX_MODIFICATION #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" #endif ENDHLSL } Pass { Name "GBuffer" Tags { "LightMode" = "UniversalGBuffer" } // Render State Cull [_Cull] Blend [_SrcBlend] [_DstBlend] ZTest [_ZTest] ZWrite [_ZWrite] // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 4.5 #pragma exclude_renderers gles gles3 glcore #pragma multi_compile_instancing #pragma multi_compile_fog #pragma instancing_options renderinglayer #pragma multi_compile _ DOTS_INSTANCING_ON #pragma vertex vert #pragma fragment frag // Keywords #pragma multi_compile _ LIGHTMAP_ON #pragma multi_compile _ DYNAMICLIGHTMAP_ON #pragma multi_compile _ DIRLIGHTMAP_COMBINED #pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN #pragma multi_compile_fragment _ _REFLECTION_PROBE_BLENDING #pragma multi_compile_fragment _ _REFLECTION_PROBE_BOX_PROJECTION #pragma multi_compile_fragment _ _SHADOWS_SOFT #pragma multi_compile _ LIGHTMAP_SHADOW_MIXING #pragma multi_compile _ SHADOWS_SHADOWMASK #pragma multi_compile _ _MIXED_LIGHTING_SUBTRACTIVE #pragma multi_compile_fragment _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 #pragma multi_compile_fragment _ _GBUFFER_NORMALS_OCT #pragma multi_compile_fragment _ _WRITE_RENDERING_LAYERS #pragma multi_compile_fragment _ _RENDER_PASS_ENABLED #pragma multi_compile_fragment _ DEBUG_DISPLAY #pragma shader_feature_fragment _ _SURFACE_TYPE_TRANSPARENT #pragma shader_feature_local_fragment _ _ALPHAPREMULTIPLY_ON #pragma shader_feature_local_fragment _ _ALPHAMODULATE_ON #pragma shader_feature_local_fragment _ _ALPHATEST_ON #pragma shader_feature_local_fragment _ _SPECULAR_SETUP #pragma shader_feature_local _ _RECEIVE_SHADOWS_OFF #pragma multi_compile_fragment _ LOD_FADE_CROSSFADE // GraphKeywords: // Defines #define _NORMALMAP 1 #define _NORMAL_DROPOFF_TS 1 #define ATTRIBUTES_NEED_NORMAL #define ATTRIBUTES_NEED_TANGENT #define ATTRIBUTES_NEED_TEXCOORD0 #define ATTRIBUTES_NEED_TEXCOORD1 #define ATTRIBUTES_NEED_TEXCOORD2 #define ATTRIBUTES_NEED_COLOR #define VARYINGS_NEED_POSITION_WS #define VARYINGS_NEED_NORMAL_WS #define VARYINGS_NEED_TANGENT_WS #define VARYINGS_NEED_TEXCOORD0 #define VARYINGS_NEED_COLOR #define VARYINGS_NEED_FOG_AND_VERTEX_LIGHT #define VARYINGS_NEED_SHADOW_COORD #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_GBUFFER #define _FOG_FRAGMENT 1 #define USE_UNITY_CROSSFADE 1 /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // custom interpolator pre-include /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Shadows.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/LODCrossFade.hlsl" // -------------------------------------------------- // Structs and Packing // custom interpolators pre packing /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ struct Attributes { float3 positionOS : POSITION; float3 normalOS : NORMAL; float4 tangentOS : TANGENT; float4 uv0 : TEXCOORD0; float4 uv1 : TEXCOORD1; float4 uv2 : TEXCOORD2; float4 color : COLOR; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : INSTANCEID_SEMANTIC; #endif }; struct Varyings { float4 positionCS : SV_POSITION; float3 positionWS; float3 normalWS; float4 tangentWS; float4 texCoord0; float4 color; #if defined(LIGHTMAP_ON) float2 staticLightmapUV; #endif #if defined(DYNAMICLIGHTMAP_ON) float2 dynamicLightmapUV; #endif #if !defined(LIGHTMAP_ON) float3 sh; #endif float4 fogFactorAndVertexLight; #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) float4 shadowCoord; #endif #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; struct SurfaceDescriptionInputs { float3 WorldSpaceNormal; float3 TangentSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 AbsoluteWorldSpacePosition; float4 uv0; float4 VertexColor; }; struct VertexDescriptionInputs { float3 ObjectSpaceNormal; float3 ObjectSpaceTangent; float3 ObjectSpacePosition; }; struct PackedVaryings { float4 positionCS : SV_POSITION; float3 interp0 : INTERP0; float3 interp1 : INTERP1; float4 interp2 : INTERP2; float4 interp3 : INTERP3; float4 interp4 : INTERP4; float2 interp5 : INTERP5; float2 interp6 : INTERP6; float3 interp7 : INTERP7; float4 interp8 : INTERP8; float4 interp9 : INTERP9; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; ZERO_INITIALIZE(PackedVaryings, output); output.positionCS = input.positionCS; output.interp0.xyz = input.positionWS; output.interp1.xyz = input.normalWS; output.interp2.xyzw = input.tangentWS; output.interp3.xyzw = input.texCoord0; output.interp4.xyzw = input.color; #if defined(LIGHTMAP_ON) output.interp5.xy = input.staticLightmapUV; #endif #if defined(DYNAMICLIGHTMAP_ON) output.interp6.xy = input.dynamicLightmapUV; #endif #if !defined(LIGHTMAP_ON) output.interp7.xyz = input.sh; #endif output.interp8.xyzw = input.fogFactorAndVertexLight; #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) output.interp9.xyzw = input.shadowCoord; #endif #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.positionWS = input.interp0.xyz; output.normalWS = input.interp1.xyz; output.tangentWS = input.interp2.xyzw; output.texCoord0 = input.interp3.xyzw; output.color = input.interp4.xyzw; #if defined(LIGHTMAP_ON) output.staticLightmapUV = input.interp5.xy; #endif #if defined(DYNAMICLIGHTMAP_ON) output.dynamicLightmapUV = input.interp6.xy; #endif #if !defined(LIGHTMAP_ON) output.sh = input.interp7.xyz; #endif output.fogFactorAndVertexLight = input.interp8.xyzw; #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) output.shadowCoord = input.interp9.xyzw; #endif #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _AlphaCutoff; float4 _BaseColor; float4 _BaseColorMap_TexelSize; float _BaseUsePlanarUV; float4 _BaseTilingOffset; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _BaseMaskMap_TexelSize; float _BaseMetallic; float _BaseAORemapMin; float _BaseAORemapMax; float _BaseSmoothnessRemapMin; float _BaseSmoothnessRemapMax; float4 _LayerMask_TexelSize; float _Invert_Layer_Mask; float _Height_Transition; float _HeightMin; float _HeightMax; float _HeightOffset; float _HeightMin2; float _HeightMax2; float _HeightOffset2; float4 _Base2Color; float4 _Base2ColorMap_TexelSize; float4 _Base2TilingOffset; float _Base2UsePlanarUV; float4 _Base2NormalMap_TexelSize; float _Base2NormalScale; float4 _Base2MaskMap_TexelSize; float _Base2Metallic; float _Base2SmoothnessRemapMin; float _Base2SmoothnessRemapMax; float _Base2AORemapMin; float _Base2AORemapMax; float4 _WetColor; float _WetSmoothness; CBUFFER_END // Object and Global properties SAMPLER(SamplerState_Linear_Repeat); SAMPLER(SamplerState_Linear_Repeat_Aniso8); TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_BaseMaskMap); SAMPLER(sampler_BaseMaskMap); TEXTURE2D(_LayerMask); SAMPLER(sampler_LayerMask); TEXTURE2D(_Base2ColorMap); SAMPLER(sampler_Base2ColorMap); TEXTURE2D(_Base2NormalMap); SAMPLER(sampler_Base2NormalMap); TEXTURE2D(_Base2MaskMap); SAMPLER(sampler_Base2MaskMap); // Graph Includes #include "./NM_Object_VSPro_Indirect.cginc" // -- Property used by ScenePickingPass #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif // -- Properties used by SceneSelectionPass #ifdef SCENESELECTIONPASS int _ObjectId; int _PassValue; #endif // Graph Functions void AddPragma_float(float3 A, out float3 Out){ #pragma instancing_options renderinglayer procedural:setupVSPro Out = A; } struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float { }; void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1) { float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600; float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1; InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1); float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1); ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; } void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out) { Out = A * B; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float { float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, UnitySamplerState _SamplerState, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2) { UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); UnitySamplerState _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0 = _SamplerState; float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3) ); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; } void Unity_Add_float2(float2 A, float2 B, out float2 Out) { Out = A + B; } void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out) { Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x); } void Unity_OneMinus_float(float In, out float Out) { Out = 1 - In; } void Unity_Branch_float(float Predicate, float True, float False, out float Out) { Out = Predicate ? True : False; } void Unity_Multiply_float_float(float A, float B, out float Out) { Out = A * B; } void Unity_Maximum_float(float A, float B, out float Out) { Out = max(A, B); } void Unity_Subtract_float(float A, float B, out float Out) { Out = A - B; } void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out) { Out = A * B; } void Unity_Add_float3(float3 A, float3 B, out float3 Out) { Out = A + B; } void Unity_Add_float(float A, float B, out float Out) { Out = A + B; } void Unity_Divide_float3(float3 A, float3 B, out float3 Out) { Out = A / B; } struct Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float { }; void SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float(float3 Vector3_88EEBB5E, float Vector1_DA0A37FA, float3 Vector3_79AA92F, float Vector1_F7E83F1E, float Vector1_1C9222A6, Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float IN, out float3 OutVector4_1) { float3 _Property_dd1c841a04c03f8c85e7b00eb025ecda_Out_0 = Vector3_88EEBB5E; float _Property_14119cc7eaf4128f991283d47cf72d85_Out_0 = Vector1_DA0A37FA; float _Property_48af0ad45e3f7f82932b938695d21391_Out_0 = Vector1_DA0A37FA; float _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0 = Vector1_F7E83F1E; float _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2; Unity_Maximum_float(_Property_48af0ad45e3f7f82932b938695d21391_Out_0, _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0, _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2); float _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0 = Vector1_1C9222A6; float _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2; Unity_Subtract_float(_Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2, _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2); float _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2; Unity_Subtract_float(_Property_14119cc7eaf4128f991283d47cf72d85_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2); float _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2; Unity_Maximum_float(_Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2, 0, _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2); float3 _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2; Unity_Multiply_float3_float3(_Property_dd1c841a04c03f8c85e7b00eb025ecda_Out_0, (_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2.xxx), _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2); float3 _Property_c7292b3b08585f8c8670172b9a220bf0_Out_0 = Vector3_79AA92F; float _Property_5e920479576fad83ba1947728dcceab4_Out_0 = Vector1_F7E83F1E; float _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2; Unity_Subtract_float(_Property_5e920479576fad83ba1947728dcceab4_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2); float _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2; Unity_Maximum_float(_Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2, 0, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2); float3 _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2; Unity_Multiply_float3_float3(_Property_c7292b3b08585f8c8670172b9a220bf0_Out_0, (_Maximum_216777d30802328eab607c8fe68ba3a1_Out_2.xxx), _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2); float3 _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2; Unity_Add_float3(_Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2, _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2, _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2); float _Add_356384b52728f583bd6e694bc1fc3738_Out_2; Unity_Add_float(_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2, _Add_356384b52728f583bd6e694bc1fc3738_Out_2); float _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2; Unity_Maximum_float(_Add_356384b52728f583bd6e694bc1fc3738_Out_2, 1E-05, _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2); float3 _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2; Unity_Divide_float3(_Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2, (_Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2.xxx), _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2); OutVector4_1 = _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2; } void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out) { Out = lerp(A, B, T); } void Unity_Sign_float3(float3 In, out float3 Out) { Out = sign(In); } void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out) { Out = A * B; } void Unity_Normalize_float3(float3 In, out float3 Out) { Out = normalize(In); } void Unity_Branch_float3(float Predicate, float3 True, float3 False, out float3 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float { float3 WorldSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_82674548, float Boolean_9FF42DF6, UnitySamplerState _SamplerState, Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float IN, out float4 XZ_2) { float _Property_1ef12cf3201a938993fe6a7951b0e754_Out_0 = Boolean_9FF42DF6; UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0 = Vector4_82674548; float _Split_a2e12fa5931da084b2949343a539dfd8_R_1 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[0]; float _Split_a2e12fa5931da084b2949343a539dfd8_G_2 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[1]; float _Split_a2e12fa5931da084b2949343a539dfd8_B_3 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[2]; float _Split_a2e12fa5931da084b2949343a539dfd8_A_4 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[3]; float _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2; Unity_Divide_float(1, _Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_6845d21872714d889783b0cb707df3e9_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Split_a2e12fa5931da084b2949343a539dfd8_G_2); float2 _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_B_3, _Split_a2e12fa5931da084b2949343a539dfd8_A_4); float2 _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_6845d21872714d889783b0cb707df3e9_Out_0, _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0, _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3); float2 _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3; Unity_Branch_float2(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3, _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3); UnitySamplerState _Property_46d5a097541149fe957f85c1365643be_Out_0 = _SamplerState; float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_46d5a097541149fe957f85c1365643be_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_1e152f3aac57448f8518bf2852c000c3_Out_3) ); _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; float2 _Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0 = float2(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4, _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5); float3 _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1; Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1); float _Split_6299d4ddcc4c74828aea40a46fdb896e_R_1 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[0]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_G_2 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[1]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_B_3 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[2]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_A_4 = 0; float2 _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_G_2, 1); float2 _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2; Unity_Multiply_float2_float2(_Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0, _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2); float _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1 = IN.WorldSpaceNormal[0]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2 = IN.WorldSpaceNormal[1]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3 = IN.WorldSpaceNormal[2]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_A_4 = 0; float2 _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3); float2 _Add_1145b2f896593d80aa864a34e6702562_Out_2; Unity_Add_float2(_Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2, _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0, _Add_1145b2f896593d80aa864a34e6702562_Out_2); float _Split_2bc77ca2d17bd78cb2383770ce50b179_R_1 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[0]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[1]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_B_3 = 0; float _Split_2bc77ca2d17bd78cb2383770ce50b179_A_4 = 0; float _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2; Unity_Multiply_float_float(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2); float3 _Vector3_433840b555db308b97e9b14b6a957195_Out_0 = float3(_Split_2bc77ca2d17bd78cb2383770ce50b179_R_1, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2, _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2); float3 _Transform_c7914cc45a011c89b3f53c55afb51673_Out_1; { float3x3 tangentTransform = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal); _Transform_c7914cc45a011c89b3f53c55afb51673_Out_1 = TransformWorldToTangent(_Vector3_433840b555db308b97e9b14b6a957195_Out_0.xyz, tangentTransform, true); } float3 _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1; Unity_Normalize_float3(_Transform_c7914cc45a011c89b3f53c55afb51673_Out_1, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1); float3 _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3; Unity_Branch_float3(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1, (_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.xyz), _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3); XZ_2 = (float4(_Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3, 1.0)); } void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out) { Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength))); } void Unity_Lerp_float(float A, float B, float T, out float Out) { Out = lerp(A, B, T); } // Custom interpolators pre vertex /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7; float3 _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7_ObjectSpacePosition_1; SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7, _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7_ObjectSpacePosition_1); description.Position = _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7_ObjectSpacePosition_1; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Custom interpolators, pre surface #ifdef FEATURES_GRAPH_VERTEX Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) { return output; } #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC #endif // Graph Pixel struct SurfaceDescription { float3 BaseColor; float3 NormalTS; float3 Emission; float Metallic; float3 Specular; float Smoothness; float Occlusion; float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; UnityTexture2D _Property_07d75b1d2628da808a2efb93a1d6219e_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap); float4 _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0 = _BaseTilingOffset; float _Property_7f998178363b4188ba2f07298ef869c1_Out_0 = _BaseUsePlanarUV; Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e; _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e.uv0 = IN.uv0; float4 _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_07d75b1d2628da808a2efb93a1d6219e_Out_0, _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0, _Property_7f998178363b4188ba2f07298ef869c1_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e, _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2); float4 _Property_b83097c58639858680bf43881a95b0af_Out_0 = _BaseColor; float4 _Multiply_f572ff0def2d308e87a64e94a46c0d96_Out_2; Unity_Multiply_float4_float4(_PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2, _Property_b83097c58639858680bf43881a95b0af_Out_0, _Multiply_f572ff0def2d308e87a64e94a46c0d96_Out_2); UnityTexture2D _Property_1e449ff9f8e8ec828507233e8240eb11_Out_0 = UnityBuildTexture2DStructNoScale(_BaseMaskMap); Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_4245c3b264047180b5c90a697d6cb278; _PlanarNM_4245c3b264047180b5c90a697d6cb278.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_4245c3b264047180b5c90a697d6cb278.uv0 = IN.uv0; float4 _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_1e449ff9f8e8ec828507233e8240eb11_Out_0, _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0, _Property_7f998178363b4188ba2f07298ef869c1_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_4245c3b264047180b5c90a697d6cb278, _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2); float _Split_91a015dea8acd38b904ba0935328a5bc_R_1 = _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2[0]; float _Split_91a015dea8acd38b904ba0935328a5bc_G_2 = _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2[1]; float _Split_91a015dea8acd38b904ba0935328a5bc_B_3 = _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2[2]; float _Split_91a015dea8acd38b904ba0935328a5bc_A_4 = _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2[3]; float _Property_fbcff1469ebf488394a8a89ddaf0eb2a_Out_0 = _HeightMin; float _Property_9df7a44c8225168683743ac60c0c3c34_Out_0 = _HeightMax; float2 _Vector2_9b1e95888c28bc8893f28c02b87fa448_Out_0 = float2(_Property_fbcff1469ebf488394a8a89ddaf0eb2a_Out_0, _Property_9df7a44c8225168683743ac60c0c3c34_Out_0); float _Property_29ca14fd0b712983a38d63d2dd326e96_Out_0 = _HeightOffset; float2 _Add_cb503f8a09720d84bb03cbd89e37b80c_Out_2; Unity_Add_float2(_Vector2_9b1e95888c28bc8893f28c02b87fa448_Out_0, (_Property_29ca14fd0b712983a38d63d2dd326e96_Out_0.xx), _Add_cb503f8a09720d84bb03cbd89e37b80c_Out_2); float _Remap_18f2e96a438d6584ae2fd56f880de9ee_Out_3; Unity_Remap_float(_Split_91a015dea8acd38b904ba0935328a5bc_B_3, float2 (0, 1), _Add_cb503f8a09720d84bb03cbd89e37b80c_Out_2, _Remap_18f2e96a438d6584ae2fd56f880de9ee_Out_3); UnityTexture2D _Property_ba3a5f4cba7d0a8fa288ffc8267d6c0e_Out_0 = UnityBuildTexture2DStructNoScale(_Base2ColorMap); float4 _Property_86a4657df480d48e8d3ad3b036731380_Out_0 = _Base2TilingOffset; float _Property_6c5e16c615cab08a97c2a577642b9d83_Out_0 = _Base2UsePlanarUV; Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4; _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4.uv0 = IN.uv0; float4 _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_ba3a5f4cba7d0a8fa288ffc8267d6c0e_Out_0, _Property_86a4657df480d48e8d3ad3b036731380_Out_0, _Property_6c5e16c615cab08a97c2a577642b9d83_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4, _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4_XZ_2); float4 _Property_3561b11b899bda8e855826445cf628aa_Out_0 = _Base2Color; float4 _Multiply_d2ec682582195e84acc4a8510f50f4b0_Out_2; Unity_Multiply_float4_float4(_PlanarNM_5aeab444ca6fd78ea56a01215880a5a4_XZ_2, _Property_3561b11b899bda8e855826445cf628aa_Out_0, _Multiply_d2ec682582195e84acc4a8510f50f4b0_Out_2); float _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_R_1 = IN.VertexColor[0]; float _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_G_2 = IN.VertexColor[1]; float _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_B_3 = IN.VertexColor[2]; float _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_A_4 = IN.VertexColor[3]; float _Property_df2df7bb5cfc3381beee7ec454da7542_Out_0 = _Invert_Layer_Mask; UnityTexture2D _Property_c7b1e2df9f9b0e8eace9b2274924e69c_Out_0 = UnityBuildTexture2DStructNoScale(_LayerMask); float4 _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0 = SAMPLE_TEXTURE2D(_Property_c7b1e2df9f9b0e8eace9b2274924e69c_Out_0.tex, _Property_c7b1e2df9f9b0e8eace9b2274924e69c_Out_0.samplerstate, _Property_c7b1e2df9f9b0e8eace9b2274924e69c_Out_0.GetTransformedUV(IN.uv0.xy) ); float _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_R_4 = _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0.r; float _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_G_5 = _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0.g; float _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_B_6 = _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0.b; float _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_A_7 = _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0.a; float _OneMinus_ce5c3c0635d4ac86beb55115d0ebaed7_Out_1; Unity_OneMinus_float(_SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_R_4, _OneMinus_ce5c3c0635d4ac86beb55115d0ebaed7_Out_1); float _Branch_af0c5e511241ce8eae748ae487df50fa_Out_3; Unity_Branch_float(_Property_df2df7bb5cfc3381beee7ec454da7542_Out_0, _OneMinus_ce5c3c0635d4ac86beb55115d0ebaed7_Out_1, _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_R_4, _Branch_af0c5e511241ce8eae748ae487df50fa_Out_3); UnityTexture2D _Property_de4f6eb48a629285a664dad7fb06438f_Out_0 = UnityBuildTexture2DStructNoScale(_Base2MaskMap); Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_d5657f470f05ef839e4c257a20ace8cb; _PlanarNM_d5657f470f05ef839e4c257a20ace8cb.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_d5657f470f05ef839e4c257a20ace8cb.uv0 = IN.uv0; float4 _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_de4f6eb48a629285a664dad7fb06438f_Out_0, _Property_86a4657df480d48e8d3ad3b036731380_Out_0, _Property_6c5e16c615cab08a97c2a577642b9d83_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_d5657f470f05ef839e4c257a20ace8cb, _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2); float _Split_83ec66b648ab6c84848b42686c256cd7_R_1 = _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2[0]; float _Split_83ec66b648ab6c84848b42686c256cd7_G_2 = _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2[1]; float _Split_83ec66b648ab6c84848b42686c256cd7_B_3 = _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2[2]; float _Split_83ec66b648ab6c84848b42686c256cd7_A_4 = _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2[3]; float _Property_ce1750e5c69e97818667b412fc3f9f2c_Out_0 = _HeightMin2; float _Property_8e0f2ea54d8ede89bbabdf31a9bafd57_Out_0 = _HeightMax2; float2 _Vector2_fb6c6dd7e70e768ba686e8e94153bb96_Out_0 = float2(_Property_ce1750e5c69e97818667b412fc3f9f2c_Out_0, _Property_8e0f2ea54d8ede89bbabdf31a9bafd57_Out_0); float _Property_151ae2702b614585af2000f0a812960f_Out_0 = _HeightOffset2; float2 _Add_fd1b3d8e24e77087a55888eeb238f1a6_Out_2; Unity_Add_float2(_Vector2_fb6c6dd7e70e768ba686e8e94153bb96_Out_0, (_Property_151ae2702b614585af2000f0a812960f_Out_0.xx), _Add_fd1b3d8e24e77087a55888eeb238f1a6_Out_2); float _Remap_3d4180c0ab36ba86a5517b2645f0bfa7_Out_3; Unity_Remap_float(_Split_83ec66b648ab6c84848b42686c256cd7_B_3, float2 (0, 1), _Add_fd1b3d8e24e77087a55888eeb238f1a6_Out_2, _Remap_3d4180c0ab36ba86a5517b2645f0bfa7_Out_3); float _Multiply_2cb0e5aa384654828f0453a44884573c_Out_2; Unity_Multiply_float_float(_Branch_af0c5e511241ce8eae748ae487df50fa_Out_3, _Remap_3d4180c0ab36ba86a5517b2645f0bfa7_Out_3, _Multiply_2cb0e5aa384654828f0453a44884573c_Out_2); float _Multiply_74def30593cbbb8bbed03613a31cb89a_Out_2; Unity_Multiply_float_float(_Split_85f63081c1b7bc8c83d6bbf4ba6648c5_B_3, _Multiply_2cb0e5aa384654828f0453a44884573c_Out_2, _Multiply_74def30593cbbb8bbed03613a31cb89a_Out_2); float _Property_818c8af4b930138e81034c886614171d_Out_0 = _Height_Transition; Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float _HeightBlend_7501025b3a60738a9a9d362e35a9ab48; float3 _HeightBlend_7501025b3a60738a9a9d362e35a9ab48_OutVector4_1; SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float((_Multiply_f572ff0def2d308e87a64e94a46c0d96_Out_2.xyz), _Remap_18f2e96a438d6584ae2fd56f880de9ee_Out_3, (_Multiply_d2ec682582195e84acc4a8510f50f4b0_Out_2.xyz), _Multiply_74def30593cbbb8bbed03613a31cb89a_Out_2, _Property_818c8af4b930138e81034c886614171d_Out_0, _HeightBlend_7501025b3a60738a9a9d362e35a9ab48, _HeightBlend_7501025b3a60738a9a9d362e35a9ab48_OutVector4_1); float4 _Property_696647de24586381a15debb755f8f569_Out_0 = _WetColor; float3 _Multiply_dec52e2895a185829e24dfeaeeba8184_Out_2; Unity_Multiply_float3_float3((_Property_696647de24586381a15debb755f8f569_Out_0.xyz), _HeightBlend_7501025b3a60738a9a9d362e35a9ab48_OutVector4_1, _Multiply_dec52e2895a185829e24dfeaeeba8184_Out_2); float _OneMinus_0b9ce7d9f924bf8193dc9bdd9b2268e1_Out_1; Unity_OneMinus_float(_Split_85f63081c1b7bc8c83d6bbf4ba6648c5_R_1, _OneMinus_0b9ce7d9f924bf8193dc9bdd9b2268e1_Out_1); float3 _Lerp_7a7642d5ea869889935d4d1799cc7ad3_Out_3; Unity_Lerp_float3(_HeightBlend_7501025b3a60738a9a9d362e35a9ab48_OutVector4_1, _Multiply_dec52e2895a185829e24dfeaeeba8184_Out_2, (_OneMinus_0b9ce7d9f924bf8193dc9bdd9b2268e1_Out_1.xxx), _Lerp_7a7642d5ea869889935d4d1799cc7ad3_Out_3); UnityTexture2D _Property_7c7049e15fdff386b535790d8666f609_Out_0 = UnityBuildTexture2DStructNoScale(_BaseNormalMap); Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8; _PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8.uv0 = IN.uv0; float4 _PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_7c7049e15fdff386b535790d8666f609_Out_0, _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0, _Property_7f998178363b4188ba2f07298ef869c1_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8, _PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8_XZ_2); float _Property_d4b0759cf4647e81be065ec1465ce2b4_Out_0 = _BaseNormalScale; float3 _NormalStrength_f66a9108ea294886acc61513b41cc5e4_Out_2; Unity_NormalStrength_float((_PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8_XZ_2.xyz), _Property_d4b0759cf4647e81be065ec1465ce2b4_Out_0, _NormalStrength_f66a9108ea294886acc61513b41cc5e4_Out_2); UnityTexture2D _Property_fa9f7890b20ad481a92543c04b237bde_Out_0 = UnityBuildTexture2DStructNoScale(_Base2NormalMap); Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_d7b3ec528088a085a5102e025a1b45cf; _PlanarNMn_d7b3ec528088a085a5102e025a1b45cf.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_d7b3ec528088a085a5102e025a1b45cf.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_d7b3ec528088a085a5102e025a1b45cf.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_d7b3ec528088a085a5102e025a1b45cf.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_d7b3ec528088a085a5102e025a1b45cf.uv0 = IN.uv0; float4 _PlanarNMn_d7b3ec528088a085a5102e025a1b45cf_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_fa9f7890b20ad481a92543c04b237bde_Out_0, _Property_86a4657df480d48e8d3ad3b036731380_Out_0, _Property_6c5e16c615cab08a97c2a577642b9d83_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNMn_d7b3ec528088a085a5102e025a1b45cf, _PlanarNMn_d7b3ec528088a085a5102e025a1b45cf_XZ_2); float _Property_8c31443b776727819a663c7ddce79064_Out_0 = _Base2NormalScale; float3 _NormalStrength_0fb86880ab8e368dac6d01b830e20ed8_Out_2; Unity_NormalStrength_float((_PlanarNMn_d7b3ec528088a085a5102e025a1b45cf_XZ_2.xyz), _Property_8c31443b776727819a663c7ddce79064_Out_0, _NormalStrength_0fb86880ab8e368dac6d01b830e20ed8_Out_2); Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float _HeightBlend_7c09d97625efce898e21b66cd039be8b; float3 _HeightBlend_7c09d97625efce898e21b66cd039be8b_OutVector4_1; SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float(_NormalStrength_f66a9108ea294886acc61513b41cc5e4_Out_2, _Remap_18f2e96a438d6584ae2fd56f880de9ee_Out_3, _NormalStrength_0fb86880ab8e368dac6d01b830e20ed8_Out_2, _Multiply_74def30593cbbb8bbed03613a31cb89a_Out_2, _Property_818c8af4b930138e81034c886614171d_Out_0, _HeightBlend_7c09d97625efce898e21b66cd039be8b, _HeightBlend_7c09d97625efce898e21b66cd039be8b_OutVector4_1); float _Property_afd0f3561038ef8487e614f350d364dd_Out_0 = _BaseMetallic; float _Multiply_154e0f89b19c8e86926222afb13691e3_Out_2; Unity_Multiply_float_float(_Split_91a015dea8acd38b904ba0935328a5bc_R_1, _Property_afd0f3561038ef8487e614f350d364dd_Out_0, _Multiply_154e0f89b19c8e86926222afb13691e3_Out_2); float _Property_b82ce26778f44c8fa3510d1a8ed92d0d_Out_0 = _BaseAORemapMin; float _Property_9d07c7a09a85da809f1d4661406e0888_Out_0 = _BaseAORemapMax; float2 _Vector2_10162c774de2a7838426399cfe98be82_Out_0 = float2(_Property_b82ce26778f44c8fa3510d1a8ed92d0d_Out_0, _Property_9d07c7a09a85da809f1d4661406e0888_Out_0); float _Remap_c45fda31db668c81a9e89e11297ec993_Out_3; Unity_Remap_float(_Split_91a015dea8acd38b904ba0935328a5bc_G_2, float2 (0, 1), _Vector2_10162c774de2a7838426399cfe98be82_Out_0, _Remap_c45fda31db668c81a9e89e11297ec993_Out_3); float _Property_04a7bb2753456b8293b3e46e346b646e_Out_0 = _BaseSmoothnessRemapMin; float _Property_75c8631fc908bb8ba8542d2e70d18cbf_Out_0 = _BaseSmoothnessRemapMax; float2 _Vector2_b2e1a3c487cdf88f9b5992b831ba24d6_Out_0 = float2(_Property_04a7bb2753456b8293b3e46e346b646e_Out_0, _Property_75c8631fc908bb8ba8542d2e70d18cbf_Out_0); float _Remap_65ca5af95590f88da70777476b6efd40_Out_3; Unity_Remap_float(_Split_91a015dea8acd38b904ba0935328a5bc_A_4, float2 (0, 1), _Vector2_b2e1a3c487cdf88f9b5992b831ba24d6_Out_0, _Remap_65ca5af95590f88da70777476b6efd40_Out_3); float3 _Vector3_28c1e2dadb10138a9799d970043db9b0_Out_0 = float3(_Multiply_154e0f89b19c8e86926222afb13691e3_Out_2, _Remap_c45fda31db668c81a9e89e11297ec993_Out_3, _Remap_65ca5af95590f88da70777476b6efd40_Out_3); float _Property_4ead43cc6d37b68eb268dd80c3a561e9_Out_0 = _Base2Metallic; float _Multiply_eef7838a4634498b9cf12d1bee89d853_Out_2; Unity_Multiply_float_float(_Split_83ec66b648ab6c84848b42686c256cd7_R_1, _Property_4ead43cc6d37b68eb268dd80c3a561e9_Out_0, _Multiply_eef7838a4634498b9cf12d1bee89d853_Out_2); float _Property_e1ed9fe432388887abb17b07dcc5ca6b_Out_0 = _Base2AORemapMin; float _Property_cb0cf7882dcbcf88989a12f73fb7c917_Out_0 = _Base2AORemapMax; float2 _Vector2_2d74d82ae79d5681a097c2e3ce20c913_Out_0 = float2(_Property_e1ed9fe432388887abb17b07dcc5ca6b_Out_0, _Property_cb0cf7882dcbcf88989a12f73fb7c917_Out_0); float _Remap_dcd2e2871e334281a15cdd1da6103c7f_Out_3; Unity_Remap_float(_Split_83ec66b648ab6c84848b42686c256cd7_G_2, float2 (0, 1), _Vector2_2d74d82ae79d5681a097c2e3ce20c913_Out_0, _Remap_dcd2e2871e334281a15cdd1da6103c7f_Out_3); float _Property_159cd47513de4f85a992da1f43f77c51_Out_0 = _Base2SmoothnessRemapMin; float _Property_b1f3c7061cf84380b1a0ffc2c5f770db_Out_0 = _Base2SmoothnessRemapMax; float2 _Vector2_eb0fcc98def54d83abe1cfec60457b78_Out_0 = float2(_Property_159cd47513de4f85a992da1f43f77c51_Out_0, _Property_b1f3c7061cf84380b1a0ffc2c5f770db_Out_0); float _Remap_1214803bb0f7c387adc088fb938f7971_Out_3; Unity_Remap_float(_Split_83ec66b648ab6c84848b42686c256cd7_A_4, float2 (0, 1), _Vector2_eb0fcc98def54d83abe1cfec60457b78_Out_0, _Remap_1214803bb0f7c387adc088fb938f7971_Out_3); float3 _Vector3_ddb5452f73a0dc819b57dbe981a5f4e7_Out_0 = float3(_Multiply_eef7838a4634498b9cf12d1bee89d853_Out_2, _Remap_dcd2e2871e334281a15cdd1da6103c7f_Out_3, _Remap_1214803bb0f7c387adc088fb938f7971_Out_3); Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float _HeightBlend_3ef23bc9c463ea8f91d2c1bc27c32dff; float3 _HeightBlend_3ef23bc9c463ea8f91d2c1bc27c32dff_OutVector4_1; SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float(_Vector3_28c1e2dadb10138a9799d970043db9b0_Out_0, _Remap_18f2e96a438d6584ae2fd56f880de9ee_Out_3, _Vector3_ddb5452f73a0dc819b57dbe981a5f4e7_Out_0, _Multiply_74def30593cbbb8bbed03613a31cb89a_Out_2, _Property_818c8af4b930138e81034c886614171d_Out_0, _HeightBlend_3ef23bc9c463ea8f91d2c1bc27c32dff, _HeightBlend_3ef23bc9c463ea8f91d2c1bc27c32dff_OutVector4_1); float _Split_93a6a2f8a95a1b80bea53b3c9628de7b_R_1 = _HeightBlend_3ef23bc9c463ea8f91d2c1bc27c32dff_OutVector4_1[0]; float _Split_93a6a2f8a95a1b80bea53b3c9628de7b_G_2 = _HeightBlend_3ef23bc9c463ea8f91d2c1bc27c32dff_OutVector4_1[1]; float _Split_93a6a2f8a95a1b80bea53b3c9628de7b_B_3 = _HeightBlend_3ef23bc9c463ea8f91d2c1bc27c32dff_OutVector4_1[2]; float _Split_93a6a2f8a95a1b80bea53b3c9628de7b_A_4 = 0; float _Property_c517a33d4cfc53868e1596c4fe2fb681_Out_0 = _WetSmoothness; float _Lerp_3c369133aa2f1781a71532efbad4b64d_Out_3; Unity_Lerp_float(_Split_93a6a2f8a95a1b80bea53b3c9628de7b_B_3, _Property_c517a33d4cfc53868e1596c4fe2fb681_Out_0, _OneMinus_0b9ce7d9f924bf8193dc9bdd9b2268e1_Out_1, _Lerp_3c369133aa2f1781a71532efbad4b64d_Out_3); float _Split_c7a719bf7da79a8ea38d7311fd844f92_R_1 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[0]; float _Split_c7a719bf7da79a8ea38d7311fd844f92_G_2 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[1]; float _Split_c7a719bf7da79a8ea38d7311fd844f92_B_3 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[2]; float _Split_c7a719bf7da79a8ea38d7311fd844f92_A_4 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[3]; float _Property_8bc98dd454a5508b9864a6ba09772356_Out_0 = _AlphaCutoff; surface.BaseColor = _Lerp_7a7642d5ea869889935d4d1799cc7ad3_Out_3; surface.NormalTS = _HeightBlend_7c09d97625efce898e21b66cd039be8b_OutVector4_1; surface.Emission = float3(0, 0, 0); surface.Metallic = _Split_93a6a2f8a95a1b80bea53b3c9628de7b_R_1; surface.Specular = IsGammaSpace() ? float3(0.5, 0.5, 0.5) : SRGBToLinear(float3(0.5, 0.5, 0.5)); surface.Smoothness = _Lerp_3c369133aa2f1781a71532efbad4b64d_Out_3; surface.Occlusion = _Split_93a6a2f8a95a1b80bea53b3c9628de7b_G_2; surface.Alpha = _Split_c7a719bf7da79a8ea38d7311fd844f92_A_4; surface.AlphaClipThreshold = _Property_8bc98dd454a5508b9864a6ba09772356_Out_0; return surface; } // -------------------------------------------------- // Build Graph Inputs #ifdef HAVE_VFX_MODIFICATION #define VFX_SRP_ATTRIBUTES Attributes #define VFX_SRP_VARYINGS Varyings #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs #endif VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); output.ObjectSpaceNormal = input.normalOS; output.ObjectSpaceTangent = input.tangentOS.xyz; output.ObjectSpacePosition = input.positionOS; return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #ifdef HAVE_VFX_MODIFICATION // FragInputs from VFX come from two places: Interpolator or CBuffer. /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ #endif // must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader. float3 unnormalizedNormalWS = input.normalWS; const float renormFactor = 1.0 / length(unnormalizedNormalWS); // use bitangent on the fly like in hdrp // IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped. float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0)* GetOddNegativeScale(); float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz); output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph output.TangentSpaceNormal = float3(0.0f, 0.0f, 1.0f); // to pr eserve mikktspace compliance we use same scale renormFactor as was used on the normal. // This is explained in section 2.2 in "surface gradient based bump mapping framework" output.WorldSpaceTangent = renormFactor * input.tangentWS.xyz; output.WorldSpaceBiTangent = renormFactor * bitang; output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS); #if UNITY_UV_STARTS_AT_TOP #else #endif output.uv0 = input.texCoord0; output.VertexColor = input.color; #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/UnityGBuffer.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBRGBufferPass.hlsl" // -------------------------------------------------- // Visual Effect Vertex Invocations #ifdef HAVE_VFX_MODIFICATION #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" #endif ENDHLSL } Pass { Name "ShadowCaster" Tags { "LightMode" = "ShadowCaster" } // Render State Cull [_Cull] ZTest LEqual ZWrite On ColorMask 0 // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 4.5 #pragma exclude_renderers gles gles3 glcore #pragma multi_compile_instancing #pragma multi_compile _ DOTS_INSTANCING_ON #pragma vertex vert #pragma fragment frag // Keywords #pragma multi_compile_vertex _ _CASTING_PUNCTUAL_LIGHT_SHADOW #pragma shader_feature_local_fragment _ _ALPHATEST_ON #pragma multi_compile_fragment _ LOD_FADE_CROSSFADE // GraphKeywords: // Defines #define _NORMALMAP 1 #define _NORMAL_DROPOFF_TS 1 #define ATTRIBUTES_NEED_NORMAL #define ATTRIBUTES_NEED_TANGENT #define ATTRIBUTES_NEED_TEXCOORD0 #define VARYINGS_NEED_POSITION_WS #define VARYINGS_NEED_NORMAL_WS #define VARYINGS_NEED_TEXCOORD0 #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_SHADOWCASTER #define USE_UNITY_CROSSFADE 1 /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // custom interpolator pre-include /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/LODCrossFade.hlsl" // -------------------------------------------------- // Structs and Packing // custom interpolators pre packing /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ struct Attributes { float3 positionOS : POSITION; float3 normalOS : NORMAL; float4 tangentOS : TANGENT; float4 uv0 : TEXCOORD0; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : INSTANCEID_SEMANTIC; #endif }; struct Varyings { float4 positionCS : SV_POSITION; float3 positionWS; float3 normalWS; float4 texCoord0; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; struct SurfaceDescriptionInputs { float3 AbsoluteWorldSpacePosition; float4 uv0; }; struct VertexDescriptionInputs { float3 ObjectSpaceNormal; float3 ObjectSpaceTangent; float3 ObjectSpacePosition; }; struct PackedVaryings { float4 positionCS : SV_POSITION; float3 interp0 : INTERP0; float3 interp1 : INTERP1; float4 interp2 : INTERP2; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; ZERO_INITIALIZE(PackedVaryings, output); output.positionCS = input.positionCS; output.interp0.xyz = input.positionWS; output.interp1.xyz = input.normalWS; output.interp2.xyzw = input.texCoord0; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.positionWS = input.interp0.xyz; output.normalWS = input.interp1.xyz; output.texCoord0 = input.interp2.xyzw; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _AlphaCutoff; float4 _BaseColor; float4 _BaseColorMap_TexelSize; float _BaseUsePlanarUV; float4 _BaseTilingOffset; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _BaseMaskMap_TexelSize; float _BaseMetallic; float _BaseAORemapMin; float _BaseAORemapMax; float _BaseSmoothnessRemapMin; float _BaseSmoothnessRemapMax; float4 _LayerMask_TexelSize; float _Invert_Layer_Mask; float _Height_Transition; float _HeightMin; float _HeightMax; float _HeightOffset; float _HeightMin2; float _HeightMax2; float _HeightOffset2; float4 _Base2Color; float4 _Base2ColorMap_TexelSize; float4 _Base2TilingOffset; float _Base2UsePlanarUV; float4 _Base2NormalMap_TexelSize; float _Base2NormalScale; float4 _Base2MaskMap_TexelSize; float _Base2Metallic; float _Base2SmoothnessRemapMin; float _Base2SmoothnessRemapMax; float _Base2AORemapMin; float _Base2AORemapMax; float4 _WetColor; float _WetSmoothness; CBUFFER_END // Object and Global properties SAMPLER(SamplerState_Linear_Repeat); SAMPLER(SamplerState_Linear_Repeat_Aniso8); TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_BaseMaskMap); SAMPLER(sampler_BaseMaskMap); TEXTURE2D(_LayerMask); SAMPLER(sampler_LayerMask); TEXTURE2D(_Base2ColorMap); SAMPLER(sampler_Base2ColorMap); TEXTURE2D(_Base2NormalMap); SAMPLER(sampler_Base2NormalMap); TEXTURE2D(_Base2MaskMap); SAMPLER(sampler_Base2MaskMap); // Graph Includes #include "./NM_Object_VSPro_Indirect.cginc" // -- Property used by ScenePickingPass #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif // -- Properties used by SceneSelectionPass #ifdef SCENESELECTIONPASS int _ObjectId; int _PassValue; #endif // Graph Functions void AddPragma_float(float3 A, out float3 Out){ #pragma instancing_options renderinglayer procedural:setupVSPro Out = A; } struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float { }; void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1) { float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600; float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1; InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1); float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1); ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; } void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out) { Out = A * B; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float { float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, UnitySamplerState _SamplerState, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2) { UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); UnitySamplerState _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0 = _SamplerState; float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3) ); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; } // Custom interpolators pre vertex /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7; float3 _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7_ObjectSpacePosition_1; SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7, _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7_ObjectSpacePosition_1); description.Position = _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7_ObjectSpacePosition_1; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Custom interpolators, pre surface #ifdef FEATURES_GRAPH_VERTEX Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) { return output; } #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC #endif // Graph Pixel struct SurfaceDescription { float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; UnityTexture2D _Property_07d75b1d2628da808a2efb93a1d6219e_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap); float4 _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0 = _BaseTilingOffset; float _Property_7f998178363b4188ba2f07298ef869c1_Out_0 = _BaseUsePlanarUV; Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e; _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e.uv0 = IN.uv0; float4 _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_07d75b1d2628da808a2efb93a1d6219e_Out_0, _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0, _Property_7f998178363b4188ba2f07298ef869c1_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e, _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2); float _Split_c7a719bf7da79a8ea38d7311fd844f92_R_1 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[0]; float _Split_c7a719bf7da79a8ea38d7311fd844f92_G_2 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[1]; float _Split_c7a719bf7da79a8ea38d7311fd844f92_B_3 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[2]; float _Split_c7a719bf7da79a8ea38d7311fd844f92_A_4 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[3]; float _Property_8bc98dd454a5508b9864a6ba09772356_Out_0 = _AlphaCutoff; surface.Alpha = _Split_c7a719bf7da79a8ea38d7311fd844f92_A_4; surface.AlphaClipThreshold = _Property_8bc98dd454a5508b9864a6ba09772356_Out_0; return surface; } // -------------------------------------------------- // Build Graph Inputs #ifdef HAVE_VFX_MODIFICATION #define VFX_SRP_ATTRIBUTES Attributes #define VFX_SRP_VARYINGS Varyings #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs #endif VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); output.ObjectSpaceNormal = input.normalOS; output.ObjectSpaceTangent = input.tangentOS.xyz; output.ObjectSpacePosition = input.positionOS; return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #ifdef HAVE_VFX_MODIFICATION // FragInputs from VFX come from two places: Interpolator or CBuffer. /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ #endif output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS); #if UNITY_UV_STARTS_AT_TOP #else #endif output.uv0 = input.texCoord0; #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShadowCasterPass.hlsl" // -------------------------------------------------- // Visual Effect Vertex Invocations #ifdef HAVE_VFX_MODIFICATION #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" #endif ENDHLSL } Pass { Name "DepthOnly" Tags { "LightMode" = "DepthOnly" } // Render State Cull [_Cull] ZTest LEqual ZWrite On ColorMask R // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 4.5 #pragma exclude_renderers gles gles3 glcore #pragma multi_compile_instancing #pragma multi_compile _ DOTS_INSTANCING_ON #pragma vertex vert #pragma fragment frag // Keywords #pragma shader_feature_local_fragment _ _ALPHATEST_ON #pragma multi_compile_fragment _ LOD_FADE_CROSSFADE // GraphKeywords: // Defines #define _NORMALMAP 1 #define _NORMAL_DROPOFF_TS 1 #define ATTRIBUTES_NEED_NORMAL #define ATTRIBUTES_NEED_TANGENT #define ATTRIBUTES_NEED_TEXCOORD0 #define VARYINGS_NEED_POSITION_WS #define VARYINGS_NEED_TEXCOORD0 #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_DEPTHONLY #define USE_UNITY_CROSSFADE 1 /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // custom interpolator pre-include /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/LODCrossFade.hlsl" // -------------------------------------------------- // Structs and Packing // custom interpolators pre packing /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ struct Attributes { float3 positionOS : POSITION; float3 normalOS : NORMAL; float4 tangentOS : TANGENT; float4 uv0 : TEXCOORD0; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : INSTANCEID_SEMANTIC; #endif }; struct Varyings { float4 positionCS : SV_POSITION; float3 positionWS; float4 texCoord0; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; struct SurfaceDescriptionInputs { float3 AbsoluteWorldSpacePosition; float4 uv0; }; struct VertexDescriptionInputs { float3 ObjectSpaceNormal; float3 ObjectSpaceTangent; float3 ObjectSpacePosition; }; struct PackedVaryings { float4 positionCS : SV_POSITION; float3 interp0 : INTERP0; float4 interp1 : INTERP1; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; ZERO_INITIALIZE(PackedVaryings, output); output.positionCS = input.positionCS; output.interp0.xyz = input.positionWS; output.interp1.xyzw = input.texCoord0; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.positionWS = input.interp0.xyz; output.texCoord0 = input.interp1.xyzw; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _AlphaCutoff; float4 _BaseColor; float4 _BaseColorMap_TexelSize; float _BaseUsePlanarUV; float4 _BaseTilingOffset; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _BaseMaskMap_TexelSize; float _BaseMetallic; float _BaseAORemapMin; float _BaseAORemapMax; float _BaseSmoothnessRemapMin; float _BaseSmoothnessRemapMax; float4 _LayerMask_TexelSize; float _Invert_Layer_Mask; float _Height_Transition; float _HeightMin; float _HeightMax; float _HeightOffset; float _HeightMin2; float _HeightMax2; float _HeightOffset2; float4 _Base2Color; float4 _Base2ColorMap_TexelSize; float4 _Base2TilingOffset; float _Base2UsePlanarUV; float4 _Base2NormalMap_TexelSize; float _Base2NormalScale; float4 _Base2MaskMap_TexelSize; float _Base2Metallic; float _Base2SmoothnessRemapMin; float _Base2SmoothnessRemapMax; float _Base2AORemapMin; float _Base2AORemapMax; float4 _WetColor; float _WetSmoothness; CBUFFER_END // Object and Global properties SAMPLER(SamplerState_Linear_Repeat); SAMPLER(SamplerState_Linear_Repeat_Aniso8); TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_BaseMaskMap); SAMPLER(sampler_BaseMaskMap); TEXTURE2D(_LayerMask); SAMPLER(sampler_LayerMask); TEXTURE2D(_Base2ColorMap); SAMPLER(sampler_Base2ColorMap); TEXTURE2D(_Base2NormalMap); SAMPLER(sampler_Base2NormalMap); TEXTURE2D(_Base2MaskMap); SAMPLER(sampler_Base2MaskMap); // Graph Includes #include "./NM_Object_VSPro_Indirect.cginc" // -- Property used by ScenePickingPass #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif // -- Properties used by SceneSelectionPass #ifdef SCENESELECTIONPASS int _ObjectId; int _PassValue; #endif // Graph Functions void AddPragma_float(float3 A, out float3 Out){ #pragma instancing_options renderinglayer procedural:setupVSPro Out = A; } struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float { }; void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1) { float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600; float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1; InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1); float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1); ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; } void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out) { Out = A * B; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float { float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, UnitySamplerState _SamplerState, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2) { UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); UnitySamplerState _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0 = _SamplerState; float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3) ); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; } // Custom interpolators pre vertex /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7; float3 _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7_ObjectSpacePosition_1; SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7, _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7_ObjectSpacePosition_1); description.Position = _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7_ObjectSpacePosition_1; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Custom interpolators, pre surface #ifdef FEATURES_GRAPH_VERTEX Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) { return output; } #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC #endif // Graph Pixel struct SurfaceDescription { float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; UnityTexture2D _Property_07d75b1d2628da808a2efb93a1d6219e_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap); float4 _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0 = _BaseTilingOffset; float _Property_7f998178363b4188ba2f07298ef869c1_Out_0 = _BaseUsePlanarUV; Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e; _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e.uv0 = IN.uv0; float4 _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_07d75b1d2628da808a2efb93a1d6219e_Out_0, _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0, _Property_7f998178363b4188ba2f07298ef869c1_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e, _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2); float _Split_c7a719bf7da79a8ea38d7311fd844f92_R_1 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[0]; float _Split_c7a719bf7da79a8ea38d7311fd844f92_G_2 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[1]; float _Split_c7a719bf7da79a8ea38d7311fd844f92_B_3 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[2]; float _Split_c7a719bf7da79a8ea38d7311fd844f92_A_4 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[3]; float _Property_8bc98dd454a5508b9864a6ba09772356_Out_0 = _AlphaCutoff; surface.Alpha = _Split_c7a719bf7da79a8ea38d7311fd844f92_A_4; surface.AlphaClipThreshold = _Property_8bc98dd454a5508b9864a6ba09772356_Out_0; return surface; } // -------------------------------------------------- // Build Graph Inputs #ifdef HAVE_VFX_MODIFICATION #define VFX_SRP_ATTRIBUTES Attributes #define VFX_SRP_VARYINGS Varyings #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs #endif VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); output.ObjectSpaceNormal = input.normalOS; output.ObjectSpaceTangent = input.tangentOS.xyz; output.ObjectSpacePosition = input.positionOS; return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #ifdef HAVE_VFX_MODIFICATION // FragInputs from VFX come from two places: Interpolator or CBuffer. /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ #endif output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS); #if UNITY_UV_STARTS_AT_TOP #else #endif output.uv0 = input.texCoord0; #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/DepthOnlyPass.hlsl" // -------------------------------------------------- // Visual Effect Vertex Invocations #ifdef HAVE_VFX_MODIFICATION #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" #endif ENDHLSL } Pass { Name "DepthNormals" Tags { "LightMode" = "DepthNormals" } // Render State Cull [_Cull] ZTest LEqual ZWrite On // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 4.5 #pragma exclude_renderers gles gles3 glcore #pragma multi_compile_instancing #pragma multi_compile _ DOTS_INSTANCING_ON #pragma vertex vert #pragma fragment frag // Keywords #pragma multi_compile_fragment _ _WRITE_RENDERING_LAYERS #pragma shader_feature_local_fragment _ _ALPHATEST_ON #pragma multi_compile_fragment _ LOD_FADE_CROSSFADE // GraphKeywords: // Defines #define _NORMALMAP 1 #define _NORMAL_DROPOFF_TS 1 #define ATTRIBUTES_NEED_NORMAL #define ATTRIBUTES_NEED_TANGENT #define ATTRIBUTES_NEED_TEXCOORD0 #define ATTRIBUTES_NEED_TEXCOORD1 #define ATTRIBUTES_NEED_COLOR #define VARYINGS_NEED_POSITION_WS #define VARYINGS_NEED_NORMAL_WS #define VARYINGS_NEED_TANGENT_WS #define VARYINGS_NEED_TEXCOORD0 #define VARYINGS_NEED_COLOR #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_DEPTHNORMALS #define USE_UNITY_CROSSFADE 1 /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // custom interpolator pre-include /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/LODCrossFade.hlsl" // -------------------------------------------------- // Structs and Packing // custom interpolators pre packing /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ struct Attributes { float3 positionOS : POSITION; float3 normalOS : NORMAL; float4 tangentOS : TANGENT; float4 uv0 : TEXCOORD0; float4 uv1 : TEXCOORD1; float4 color : COLOR; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : INSTANCEID_SEMANTIC; #endif }; struct Varyings { float4 positionCS : SV_POSITION; float3 positionWS; float3 normalWS; float4 tangentWS; float4 texCoord0; float4 color; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; struct SurfaceDescriptionInputs { float3 WorldSpaceNormal; float3 TangentSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 AbsoluteWorldSpacePosition; float4 uv0; float4 VertexColor; }; struct VertexDescriptionInputs { float3 ObjectSpaceNormal; float3 ObjectSpaceTangent; float3 ObjectSpacePosition; }; struct PackedVaryings { float4 positionCS : SV_POSITION; float3 interp0 : INTERP0; float3 interp1 : INTERP1; float4 interp2 : INTERP2; float4 interp3 : INTERP3; float4 interp4 : INTERP4; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; ZERO_INITIALIZE(PackedVaryings, output); output.positionCS = input.positionCS; output.interp0.xyz = input.positionWS; output.interp1.xyz = input.normalWS; output.interp2.xyzw = input.tangentWS; output.interp3.xyzw = input.texCoord0; output.interp4.xyzw = input.color; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.positionWS = input.interp0.xyz; output.normalWS = input.interp1.xyz; output.tangentWS = input.interp2.xyzw; output.texCoord0 = input.interp3.xyzw; output.color = input.interp4.xyzw; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _AlphaCutoff; float4 _BaseColor; float4 _BaseColorMap_TexelSize; float _BaseUsePlanarUV; float4 _BaseTilingOffset; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _BaseMaskMap_TexelSize; float _BaseMetallic; float _BaseAORemapMin; float _BaseAORemapMax; float _BaseSmoothnessRemapMin; float _BaseSmoothnessRemapMax; float4 _LayerMask_TexelSize; float _Invert_Layer_Mask; float _Height_Transition; float _HeightMin; float _HeightMax; float _HeightOffset; float _HeightMin2; float _HeightMax2; float _HeightOffset2; float4 _Base2Color; float4 _Base2ColorMap_TexelSize; float4 _Base2TilingOffset; float _Base2UsePlanarUV; float4 _Base2NormalMap_TexelSize; float _Base2NormalScale; float4 _Base2MaskMap_TexelSize; float _Base2Metallic; float _Base2SmoothnessRemapMin; float _Base2SmoothnessRemapMax; float _Base2AORemapMin; float _Base2AORemapMax; float4 _WetColor; float _WetSmoothness; CBUFFER_END // Object and Global properties SAMPLER(SamplerState_Linear_Repeat); SAMPLER(SamplerState_Linear_Repeat_Aniso8); TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_BaseMaskMap); SAMPLER(sampler_BaseMaskMap); TEXTURE2D(_LayerMask); SAMPLER(sampler_LayerMask); TEXTURE2D(_Base2ColorMap); SAMPLER(sampler_Base2ColorMap); TEXTURE2D(_Base2NormalMap); SAMPLER(sampler_Base2NormalMap); TEXTURE2D(_Base2MaskMap); SAMPLER(sampler_Base2MaskMap); // Graph Includes #include "./NM_Object_VSPro_Indirect.cginc" // -- Property used by ScenePickingPass #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif // -- Properties used by SceneSelectionPass #ifdef SCENESELECTIONPASS int _ObjectId; int _PassValue; #endif // Graph Functions void AddPragma_float(float3 A, out float3 Out){ #pragma instancing_options renderinglayer procedural:setupVSPro Out = A; } struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float { }; void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1) { float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600; float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1; InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1); float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1); ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; } void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out) { Out = A * B; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out) { Out = Predicate ? True : False; } void Unity_Sign_float3(float3 In, out float3 Out) { Out = sign(In); } void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out) { Out = A * B; } void Unity_Add_float2(float2 A, float2 B, out float2 Out) { Out = A + B; } void Unity_Multiply_float_float(float A, float B, out float Out) { Out = A * B; } void Unity_Normalize_float3(float3 In, out float3 Out) { Out = normalize(In); } void Unity_Branch_float3(float Predicate, float3 True, float3 False, out float3 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float { float3 WorldSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_82674548, float Boolean_9FF42DF6, UnitySamplerState _SamplerState, Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float IN, out float4 XZ_2) { float _Property_1ef12cf3201a938993fe6a7951b0e754_Out_0 = Boolean_9FF42DF6; UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0 = Vector4_82674548; float _Split_a2e12fa5931da084b2949343a539dfd8_R_1 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[0]; float _Split_a2e12fa5931da084b2949343a539dfd8_G_2 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[1]; float _Split_a2e12fa5931da084b2949343a539dfd8_B_3 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[2]; float _Split_a2e12fa5931da084b2949343a539dfd8_A_4 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[3]; float _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2; Unity_Divide_float(1, _Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_6845d21872714d889783b0cb707df3e9_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Split_a2e12fa5931da084b2949343a539dfd8_G_2); float2 _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_B_3, _Split_a2e12fa5931da084b2949343a539dfd8_A_4); float2 _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_6845d21872714d889783b0cb707df3e9_Out_0, _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0, _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3); float2 _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3; Unity_Branch_float2(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3, _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3); UnitySamplerState _Property_46d5a097541149fe957f85c1365643be_Out_0 = _SamplerState; float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_46d5a097541149fe957f85c1365643be_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_1e152f3aac57448f8518bf2852c000c3_Out_3) ); _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; float2 _Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0 = float2(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4, _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5); float3 _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1; Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1); float _Split_6299d4ddcc4c74828aea40a46fdb896e_R_1 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[0]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_G_2 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[1]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_B_3 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[2]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_A_4 = 0; float2 _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_G_2, 1); float2 _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2; Unity_Multiply_float2_float2(_Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0, _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2); float _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1 = IN.WorldSpaceNormal[0]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2 = IN.WorldSpaceNormal[1]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3 = IN.WorldSpaceNormal[2]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_A_4 = 0; float2 _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3); float2 _Add_1145b2f896593d80aa864a34e6702562_Out_2; Unity_Add_float2(_Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2, _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0, _Add_1145b2f896593d80aa864a34e6702562_Out_2); float _Split_2bc77ca2d17bd78cb2383770ce50b179_R_1 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[0]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[1]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_B_3 = 0; float _Split_2bc77ca2d17bd78cb2383770ce50b179_A_4 = 0; float _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2; Unity_Multiply_float_float(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2); float3 _Vector3_433840b555db308b97e9b14b6a957195_Out_0 = float3(_Split_2bc77ca2d17bd78cb2383770ce50b179_R_1, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2, _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2); float3 _Transform_c7914cc45a011c89b3f53c55afb51673_Out_1; { float3x3 tangentTransform = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal); _Transform_c7914cc45a011c89b3f53c55afb51673_Out_1 = TransformWorldToTangent(_Vector3_433840b555db308b97e9b14b6a957195_Out_0.xyz, tangentTransform, true); } float3 _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1; Unity_Normalize_float3(_Transform_c7914cc45a011c89b3f53c55afb51673_Out_1, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1); float3 _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3; Unity_Branch_float3(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1, (_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.xyz), _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3); XZ_2 = (float4(_Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3, 1.0)); } void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out) { Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength))); } struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float { float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, UnitySamplerState _SamplerState, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2) { UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); UnitySamplerState _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0 = _SamplerState; float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3) ); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; } void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out) { Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x); } void Unity_OneMinus_float(float In, out float Out) { Out = 1 - In; } void Unity_Branch_float(float Predicate, float True, float False, out float Out) { Out = Predicate ? True : False; } void Unity_Maximum_float(float A, float B, out float Out) { Out = max(A, B); } void Unity_Subtract_float(float A, float B, out float Out) { Out = A - B; } void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out) { Out = A * B; } void Unity_Add_float3(float3 A, float3 B, out float3 Out) { Out = A + B; } void Unity_Add_float(float A, float B, out float Out) { Out = A + B; } void Unity_Divide_float3(float3 A, float3 B, out float3 Out) { Out = A / B; } struct Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float { }; void SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float(float3 Vector3_88EEBB5E, float Vector1_DA0A37FA, float3 Vector3_79AA92F, float Vector1_F7E83F1E, float Vector1_1C9222A6, Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float IN, out float3 OutVector4_1) { float3 _Property_dd1c841a04c03f8c85e7b00eb025ecda_Out_0 = Vector3_88EEBB5E; float _Property_14119cc7eaf4128f991283d47cf72d85_Out_0 = Vector1_DA0A37FA; float _Property_48af0ad45e3f7f82932b938695d21391_Out_0 = Vector1_DA0A37FA; float _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0 = Vector1_F7E83F1E; float _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2; Unity_Maximum_float(_Property_48af0ad45e3f7f82932b938695d21391_Out_0, _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0, _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2); float _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0 = Vector1_1C9222A6; float _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2; Unity_Subtract_float(_Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2, _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2); float _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2; Unity_Subtract_float(_Property_14119cc7eaf4128f991283d47cf72d85_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2); float _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2; Unity_Maximum_float(_Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2, 0, _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2); float3 _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2; Unity_Multiply_float3_float3(_Property_dd1c841a04c03f8c85e7b00eb025ecda_Out_0, (_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2.xxx), _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2); float3 _Property_c7292b3b08585f8c8670172b9a220bf0_Out_0 = Vector3_79AA92F; float _Property_5e920479576fad83ba1947728dcceab4_Out_0 = Vector1_F7E83F1E; float _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2; Unity_Subtract_float(_Property_5e920479576fad83ba1947728dcceab4_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2); float _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2; Unity_Maximum_float(_Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2, 0, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2); float3 _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2; Unity_Multiply_float3_float3(_Property_c7292b3b08585f8c8670172b9a220bf0_Out_0, (_Maximum_216777d30802328eab607c8fe68ba3a1_Out_2.xxx), _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2); float3 _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2; Unity_Add_float3(_Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2, _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2, _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2); float _Add_356384b52728f583bd6e694bc1fc3738_Out_2; Unity_Add_float(_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2, _Add_356384b52728f583bd6e694bc1fc3738_Out_2); float _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2; Unity_Maximum_float(_Add_356384b52728f583bd6e694bc1fc3738_Out_2, 1E-05, _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2); float3 _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2; Unity_Divide_float3(_Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2, (_Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2.xxx), _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2); OutVector4_1 = _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2; } // Custom interpolators pre vertex /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7; float3 _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7_ObjectSpacePosition_1; SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7, _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7_ObjectSpacePosition_1); description.Position = _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7_ObjectSpacePosition_1; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Custom interpolators, pre surface #ifdef FEATURES_GRAPH_VERTEX Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) { return output; } #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC #endif // Graph Pixel struct SurfaceDescription { float3 NormalTS; float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; UnityTexture2D _Property_7c7049e15fdff386b535790d8666f609_Out_0 = UnityBuildTexture2DStructNoScale(_BaseNormalMap); float4 _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0 = _BaseTilingOffset; float _Property_7f998178363b4188ba2f07298ef869c1_Out_0 = _BaseUsePlanarUV; Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8; _PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8.uv0 = IN.uv0; float4 _PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_7c7049e15fdff386b535790d8666f609_Out_0, _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0, _Property_7f998178363b4188ba2f07298ef869c1_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8, _PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8_XZ_2); float _Property_d4b0759cf4647e81be065ec1465ce2b4_Out_0 = _BaseNormalScale; float3 _NormalStrength_f66a9108ea294886acc61513b41cc5e4_Out_2; Unity_NormalStrength_float((_PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8_XZ_2.xyz), _Property_d4b0759cf4647e81be065ec1465ce2b4_Out_0, _NormalStrength_f66a9108ea294886acc61513b41cc5e4_Out_2); UnityTexture2D _Property_1e449ff9f8e8ec828507233e8240eb11_Out_0 = UnityBuildTexture2DStructNoScale(_BaseMaskMap); Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_4245c3b264047180b5c90a697d6cb278; _PlanarNM_4245c3b264047180b5c90a697d6cb278.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_4245c3b264047180b5c90a697d6cb278.uv0 = IN.uv0; float4 _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_1e449ff9f8e8ec828507233e8240eb11_Out_0, _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0, _Property_7f998178363b4188ba2f07298ef869c1_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_4245c3b264047180b5c90a697d6cb278, _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2); float _Split_91a015dea8acd38b904ba0935328a5bc_R_1 = _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2[0]; float _Split_91a015dea8acd38b904ba0935328a5bc_G_2 = _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2[1]; float _Split_91a015dea8acd38b904ba0935328a5bc_B_3 = _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2[2]; float _Split_91a015dea8acd38b904ba0935328a5bc_A_4 = _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2[3]; float _Property_fbcff1469ebf488394a8a89ddaf0eb2a_Out_0 = _HeightMin; float _Property_9df7a44c8225168683743ac60c0c3c34_Out_0 = _HeightMax; float2 _Vector2_9b1e95888c28bc8893f28c02b87fa448_Out_0 = float2(_Property_fbcff1469ebf488394a8a89ddaf0eb2a_Out_0, _Property_9df7a44c8225168683743ac60c0c3c34_Out_0); float _Property_29ca14fd0b712983a38d63d2dd326e96_Out_0 = _HeightOffset; float2 _Add_cb503f8a09720d84bb03cbd89e37b80c_Out_2; Unity_Add_float2(_Vector2_9b1e95888c28bc8893f28c02b87fa448_Out_0, (_Property_29ca14fd0b712983a38d63d2dd326e96_Out_0.xx), _Add_cb503f8a09720d84bb03cbd89e37b80c_Out_2); float _Remap_18f2e96a438d6584ae2fd56f880de9ee_Out_3; Unity_Remap_float(_Split_91a015dea8acd38b904ba0935328a5bc_B_3, float2 (0, 1), _Add_cb503f8a09720d84bb03cbd89e37b80c_Out_2, _Remap_18f2e96a438d6584ae2fd56f880de9ee_Out_3); UnityTexture2D _Property_fa9f7890b20ad481a92543c04b237bde_Out_0 = UnityBuildTexture2DStructNoScale(_Base2NormalMap); float4 _Property_86a4657df480d48e8d3ad3b036731380_Out_0 = _Base2TilingOffset; float _Property_6c5e16c615cab08a97c2a577642b9d83_Out_0 = _Base2UsePlanarUV; Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_d7b3ec528088a085a5102e025a1b45cf; _PlanarNMn_d7b3ec528088a085a5102e025a1b45cf.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_d7b3ec528088a085a5102e025a1b45cf.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_d7b3ec528088a085a5102e025a1b45cf.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_d7b3ec528088a085a5102e025a1b45cf.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_d7b3ec528088a085a5102e025a1b45cf.uv0 = IN.uv0; float4 _PlanarNMn_d7b3ec528088a085a5102e025a1b45cf_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_fa9f7890b20ad481a92543c04b237bde_Out_0, _Property_86a4657df480d48e8d3ad3b036731380_Out_0, _Property_6c5e16c615cab08a97c2a577642b9d83_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNMn_d7b3ec528088a085a5102e025a1b45cf, _PlanarNMn_d7b3ec528088a085a5102e025a1b45cf_XZ_2); float _Property_8c31443b776727819a663c7ddce79064_Out_0 = _Base2NormalScale; float3 _NormalStrength_0fb86880ab8e368dac6d01b830e20ed8_Out_2; Unity_NormalStrength_float((_PlanarNMn_d7b3ec528088a085a5102e025a1b45cf_XZ_2.xyz), _Property_8c31443b776727819a663c7ddce79064_Out_0, _NormalStrength_0fb86880ab8e368dac6d01b830e20ed8_Out_2); float _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_R_1 = IN.VertexColor[0]; float _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_G_2 = IN.VertexColor[1]; float _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_B_3 = IN.VertexColor[2]; float _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_A_4 = IN.VertexColor[3]; float _Property_df2df7bb5cfc3381beee7ec454da7542_Out_0 = _Invert_Layer_Mask; UnityTexture2D _Property_c7b1e2df9f9b0e8eace9b2274924e69c_Out_0 = UnityBuildTexture2DStructNoScale(_LayerMask); float4 _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0 = SAMPLE_TEXTURE2D(_Property_c7b1e2df9f9b0e8eace9b2274924e69c_Out_0.tex, _Property_c7b1e2df9f9b0e8eace9b2274924e69c_Out_0.samplerstate, _Property_c7b1e2df9f9b0e8eace9b2274924e69c_Out_0.GetTransformedUV(IN.uv0.xy) ); float _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_R_4 = _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0.r; float _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_G_5 = _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0.g; float _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_B_6 = _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0.b; float _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_A_7 = _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0.a; float _OneMinus_ce5c3c0635d4ac86beb55115d0ebaed7_Out_1; Unity_OneMinus_float(_SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_R_4, _OneMinus_ce5c3c0635d4ac86beb55115d0ebaed7_Out_1); float _Branch_af0c5e511241ce8eae748ae487df50fa_Out_3; Unity_Branch_float(_Property_df2df7bb5cfc3381beee7ec454da7542_Out_0, _OneMinus_ce5c3c0635d4ac86beb55115d0ebaed7_Out_1, _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_R_4, _Branch_af0c5e511241ce8eae748ae487df50fa_Out_3); UnityTexture2D _Property_de4f6eb48a629285a664dad7fb06438f_Out_0 = UnityBuildTexture2DStructNoScale(_Base2MaskMap); Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_d5657f470f05ef839e4c257a20ace8cb; _PlanarNM_d5657f470f05ef839e4c257a20ace8cb.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_d5657f470f05ef839e4c257a20ace8cb.uv0 = IN.uv0; float4 _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_de4f6eb48a629285a664dad7fb06438f_Out_0, _Property_86a4657df480d48e8d3ad3b036731380_Out_0, _Property_6c5e16c615cab08a97c2a577642b9d83_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_d5657f470f05ef839e4c257a20ace8cb, _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2); float _Split_83ec66b648ab6c84848b42686c256cd7_R_1 = _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2[0]; float _Split_83ec66b648ab6c84848b42686c256cd7_G_2 = _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2[1]; float _Split_83ec66b648ab6c84848b42686c256cd7_B_3 = _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2[2]; float _Split_83ec66b648ab6c84848b42686c256cd7_A_4 = _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2[3]; float _Property_ce1750e5c69e97818667b412fc3f9f2c_Out_0 = _HeightMin2; float _Property_8e0f2ea54d8ede89bbabdf31a9bafd57_Out_0 = _HeightMax2; float2 _Vector2_fb6c6dd7e70e768ba686e8e94153bb96_Out_0 = float2(_Property_ce1750e5c69e97818667b412fc3f9f2c_Out_0, _Property_8e0f2ea54d8ede89bbabdf31a9bafd57_Out_0); float _Property_151ae2702b614585af2000f0a812960f_Out_0 = _HeightOffset2; float2 _Add_fd1b3d8e24e77087a55888eeb238f1a6_Out_2; Unity_Add_float2(_Vector2_fb6c6dd7e70e768ba686e8e94153bb96_Out_0, (_Property_151ae2702b614585af2000f0a812960f_Out_0.xx), _Add_fd1b3d8e24e77087a55888eeb238f1a6_Out_2); float _Remap_3d4180c0ab36ba86a5517b2645f0bfa7_Out_3; Unity_Remap_float(_Split_83ec66b648ab6c84848b42686c256cd7_B_3, float2 (0, 1), _Add_fd1b3d8e24e77087a55888eeb238f1a6_Out_2, _Remap_3d4180c0ab36ba86a5517b2645f0bfa7_Out_3); float _Multiply_2cb0e5aa384654828f0453a44884573c_Out_2; Unity_Multiply_float_float(_Branch_af0c5e511241ce8eae748ae487df50fa_Out_3, _Remap_3d4180c0ab36ba86a5517b2645f0bfa7_Out_3, _Multiply_2cb0e5aa384654828f0453a44884573c_Out_2); float _Multiply_74def30593cbbb8bbed03613a31cb89a_Out_2; Unity_Multiply_float_float(_Split_85f63081c1b7bc8c83d6bbf4ba6648c5_B_3, _Multiply_2cb0e5aa384654828f0453a44884573c_Out_2, _Multiply_74def30593cbbb8bbed03613a31cb89a_Out_2); float _Property_818c8af4b930138e81034c886614171d_Out_0 = _Height_Transition; Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float _HeightBlend_7c09d97625efce898e21b66cd039be8b; float3 _HeightBlend_7c09d97625efce898e21b66cd039be8b_OutVector4_1; SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float(_NormalStrength_f66a9108ea294886acc61513b41cc5e4_Out_2, _Remap_18f2e96a438d6584ae2fd56f880de9ee_Out_3, _NormalStrength_0fb86880ab8e368dac6d01b830e20ed8_Out_2, _Multiply_74def30593cbbb8bbed03613a31cb89a_Out_2, _Property_818c8af4b930138e81034c886614171d_Out_0, _HeightBlend_7c09d97625efce898e21b66cd039be8b, _HeightBlend_7c09d97625efce898e21b66cd039be8b_OutVector4_1); UnityTexture2D _Property_07d75b1d2628da808a2efb93a1d6219e_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap); Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e; _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e.uv0 = IN.uv0; float4 _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_07d75b1d2628da808a2efb93a1d6219e_Out_0, _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0, _Property_7f998178363b4188ba2f07298ef869c1_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e, _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2); float _Split_c7a719bf7da79a8ea38d7311fd844f92_R_1 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[0]; float _Split_c7a719bf7da79a8ea38d7311fd844f92_G_2 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[1]; float _Split_c7a719bf7da79a8ea38d7311fd844f92_B_3 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[2]; float _Split_c7a719bf7da79a8ea38d7311fd844f92_A_4 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[3]; float _Property_8bc98dd454a5508b9864a6ba09772356_Out_0 = _AlphaCutoff; surface.NormalTS = _HeightBlend_7c09d97625efce898e21b66cd039be8b_OutVector4_1; surface.Alpha = _Split_c7a719bf7da79a8ea38d7311fd844f92_A_4; surface.AlphaClipThreshold = _Property_8bc98dd454a5508b9864a6ba09772356_Out_0; return surface; } // -------------------------------------------------- // Build Graph Inputs #ifdef HAVE_VFX_MODIFICATION #define VFX_SRP_ATTRIBUTES Attributes #define VFX_SRP_VARYINGS Varyings #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs #endif VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); output.ObjectSpaceNormal = input.normalOS; output.ObjectSpaceTangent = input.tangentOS.xyz; output.ObjectSpacePosition = input.positionOS; return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #ifdef HAVE_VFX_MODIFICATION // FragInputs from VFX come from two places: Interpolator or CBuffer. /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ #endif // must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader. float3 unnormalizedNormalWS = input.normalWS; const float renormFactor = 1.0 / length(unnormalizedNormalWS); // use bitangent on the fly like in hdrp // IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped. float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0)* GetOddNegativeScale(); float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz); output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph output.TangentSpaceNormal = float3(0.0f, 0.0f, 1.0f); // to pr eserve mikktspace compliance we use same scale renormFactor as was used on the normal. // This is explained in section 2.2 in "surface gradient based bump mapping framework" output.WorldSpaceTangent = renormFactor * input.tangentWS.xyz; output.WorldSpaceBiTangent = renormFactor * bitang; output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS); #if UNITY_UV_STARTS_AT_TOP #else #endif output.uv0 = input.texCoord0; output.VertexColor = input.color; #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/DepthNormalsOnlyPass.hlsl" // -------------------------------------------------- // Visual Effect Vertex Invocations #ifdef HAVE_VFX_MODIFICATION #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" #endif ENDHLSL } Pass { Name "Meta" Tags { "LightMode" = "Meta" } // Render State Cull Off // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 4.5 #pragma exclude_renderers gles gles3 glcore #pragma multi_compile _ DOTS_INSTANCING_ON #pragma vertex vert #pragma fragment frag // Keywords #pragma shader_feature _ EDITOR_VISUALIZATION #pragma shader_feature_local_fragment _ _ALPHATEST_ON // GraphKeywords: // Defines #define _NORMALMAP 1 #define _NORMAL_DROPOFF_TS 1 #define ATTRIBUTES_NEED_NORMAL #define ATTRIBUTES_NEED_TANGENT #define ATTRIBUTES_NEED_TEXCOORD0 #define ATTRIBUTES_NEED_TEXCOORD1 #define ATTRIBUTES_NEED_TEXCOORD2 #define ATTRIBUTES_NEED_COLOR #define VARYINGS_NEED_POSITION_WS #define VARYINGS_NEED_TEXCOORD0 #define VARYINGS_NEED_TEXCOORD1 #define VARYINGS_NEED_TEXCOORD2 #define VARYINGS_NEED_COLOR #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_META #define _FOG_FRAGMENT 1 /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // custom interpolator pre-include /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/MetaInput.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" // -------------------------------------------------- // Structs and Packing // custom interpolators pre packing /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ struct Attributes { float3 positionOS : POSITION; float3 normalOS : NORMAL; float4 tangentOS : TANGENT; float4 uv0 : TEXCOORD0; float4 uv1 : TEXCOORD1; float4 uv2 : TEXCOORD2; float4 color : COLOR; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : INSTANCEID_SEMANTIC; #endif }; struct Varyings { float4 positionCS : SV_POSITION; float3 positionWS; float4 texCoord0; float4 texCoord1; float4 texCoord2; float4 color; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; struct SurfaceDescriptionInputs { float3 AbsoluteWorldSpacePosition; float4 uv0; float4 VertexColor; }; struct VertexDescriptionInputs { float3 ObjectSpaceNormal; float3 ObjectSpaceTangent; float3 ObjectSpacePosition; }; struct PackedVaryings { float4 positionCS : SV_POSITION; float3 interp0 : INTERP0; float4 interp1 : INTERP1; float4 interp2 : INTERP2; float4 interp3 : INTERP3; float4 interp4 : INTERP4; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; ZERO_INITIALIZE(PackedVaryings, output); output.positionCS = input.positionCS; output.interp0.xyz = input.positionWS; output.interp1.xyzw = input.texCoord0; output.interp2.xyzw = input.texCoord1; output.interp3.xyzw = input.texCoord2; output.interp4.xyzw = input.color; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.positionWS = input.interp0.xyz; output.texCoord0 = input.interp1.xyzw; output.texCoord1 = input.interp2.xyzw; output.texCoord2 = input.interp3.xyzw; output.color = input.interp4.xyzw; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _AlphaCutoff; float4 _BaseColor; float4 _BaseColorMap_TexelSize; float _BaseUsePlanarUV; float4 _BaseTilingOffset; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _BaseMaskMap_TexelSize; float _BaseMetallic; float _BaseAORemapMin; float _BaseAORemapMax; float _BaseSmoothnessRemapMin; float _BaseSmoothnessRemapMax; float4 _LayerMask_TexelSize; float _Invert_Layer_Mask; float _Height_Transition; float _HeightMin; float _HeightMax; float _HeightOffset; float _HeightMin2; float _HeightMax2; float _HeightOffset2; float4 _Base2Color; float4 _Base2ColorMap_TexelSize; float4 _Base2TilingOffset; float _Base2UsePlanarUV; float4 _Base2NormalMap_TexelSize; float _Base2NormalScale; float4 _Base2MaskMap_TexelSize; float _Base2Metallic; float _Base2SmoothnessRemapMin; float _Base2SmoothnessRemapMax; float _Base2AORemapMin; float _Base2AORemapMax; float4 _WetColor; float _WetSmoothness; CBUFFER_END // Object and Global properties SAMPLER(SamplerState_Linear_Repeat); SAMPLER(SamplerState_Linear_Repeat_Aniso8); TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_BaseMaskMap); SAMPLER(sampler_BaseMaskMap); TEXTURE2D(_LayerMask); SAMPLER(sampler_LayerMask); TEXTURE2D(_Base2ColorMap); SAMPLER(sampler_Base2ColorMap); TEXTURE2D(_Base2NormalMap); SAMPLER(sampler_Base2NormalMap); TEXTURE2D(_Base2MaskMap); SAMPLER(sampler_Base2MaskMap); // Graph Includes #include "./NM_Object_VSPro_Indirect.cginc" // -- Property used by ScenePickingPass #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif // -- Properties used by SceneSelectionPass #ifdef SCENESELECTIONPASS int _ObjectId; int _PassValue; #endif // Graph Functions void AddPragma_float(float3 A, out float3 Out){ #pragma instancing_options renderinglayer procedural:setupVSPro Out = A; } struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float { }; void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1) { float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600; float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1; InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1); float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1); ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; } void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out) { Out = A * B; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float { float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, UnitySamplerState _SamplerState, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2) { UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); UnitySamplerState _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0 = _SamplerState; float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3) ); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; } void Unity_Add_float2(float2 A, float2 B, out float2 Out) { Out = A + B; } void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out) { Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x); } void Unity_OneMinus_float(float In, out float Out) { Out = 1 - In; } void Unity_Branch_float(float Predicate, float True, float False, out float Out) { Out = Predicate ? True : False; } void Unity_Multiply_float_float(float A, float B, out float Out) { Out = A * B; } void Unity_Maximum_float(float A, float B, out float Out) { Out = max(A, B); } void Unity_Subtract_float(float A, float B, out float Out) { Out = A - B; } void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out) { Out = A * B; } void Unity_Add_float3(float3 A, float3 B, out float3 Out) { Out = A + B; } void Unity_Add_float(float A, float B, out float Out) { Out = A + B; } void Unity_Divide_float3(float3 A, float3 B, out float3 Out) { Out = A / B; } struct Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float { }; void SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float(float3 Vector3_88EEBB5E, float Vector1_DA0A37FA, float3 Vector3_79AA92F, float Vector1_F7E83F1E, float Vector1_1C9222A6, Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float IN, out float3 OutVector4_1) { float3 _Property_dd1c841a04c03f8c85e7b00eb025ecda_Out_0 = Vector3_88EEBB5E; float _Property_14119cc7eaf4128f991283d47cf72d85_Out_0 = Vector1_DA0A37FA; float _Property_48af0ad45e3f7f82932b938695d21391_Out_0 = Vector1_DA0A37FA; float _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0 = Vector1_F7E83F1E; float _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2; Unity_Maximum_float(_Property_48af0ad45e3f7f82932b938695d21391_Out_0, _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0, _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2); float _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0 = Vector1_1C9222A6; float _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2; Unity_Subtract_float(_Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2, _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2); float _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2; Unity_Subtract_float(_Property_14119cc7eaf4128f991283d47cf72d85_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2); float _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2; Unity_Maximum_float(_Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2, 0, _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2); float3 _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2; Unity_Multiply_float3_float3(_Property_dd1c841a04c03f8c85e7b00eb025ecda_Out_0, (_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2.xxx), _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2); float3 _Property_c7292b3b08585f8c8670172b9a220bf0_Out_0 = Vector3_79AA92F; float _Property_5e920479576fad83ba1947728dcceab4_Out_0 = Vector1_F7E83F1E; float _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2; Unity_Subtract_float(_Property_5e920479576fad83ba1947728dcceab4_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2); float _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2; Unity_Maximum_float(_Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2, 0, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2); float3 _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2; Unity_Multiply_float3_float3(_Property_c7292b3b08585f8c8670172b9a220bf0_Out_0, (_Maximum_216777d30802328eab607c8fe68ba3a1_Out_2.xxx), _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2); float3 _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2; Unity_Add_float3(_Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2, _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2, _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2); float _Add_356384b52728f583bd6e694bc1fc3738_Out_2; Unity_Add_float(_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2, _Add_356384b52728f583bd6e694bc1fc3738_Out_2); float _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2; Unity_Maximum_float(_Add_356384b52728f583bd6e694bc1fc3738_Out_2, 1E-05, _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2); float3 _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2; Unity_Divide_float3(_Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2, (_Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2.xxx), _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2); OutVector4_1 = _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2; } void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out) { Out = lerp(A, B, T); } // Custom interpolators pre vertex /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7; float3 _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7_ObjectSpacePosition_1; SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7, _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7_ObjectSpacePosition_1); description.Position = _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7_ObjectSpacePosition_1; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Custom interpolators, pre surface #ifdef FEATURES_GRAPH_VERTEX Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) { return output; } #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC #endif // Graph Pixel struct SurfaceDescription { float3 BaseColor; float3 Emission; float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; UnityTexture2D _Property_07d75b1d2628da808a2efb93a1d6219e_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap); float4 _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0 = _BaseTilingOffset; float _Property_7f998178363b4188ba2f07298ef869c1_Out_0 = _BaseUsePlanarUV; Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e; _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e.uv0 = IN.uv0; float4 _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_07d75b1d2628da808a2efb93a1d6219e_Out_0, _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0, _Property_7f998178363b4188ba2f07298ef869c1_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e, _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2); float4 _Property_b83097c58639858680bf43881a95b0af_Out_0 = _BaseColor; float4 _Multiply_f572ff0def2d308e87a64e94a46c0d96_Out_2; Unity_Multiply_float4_float4(_PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2, _Property_b83097c58639858680bf43881a95b0af_Out_0, _Multiply_f572ff0def2d308e87a64e94a46c0d96_Out_2); UnityTexture2D _Property_1e449ff9f8e8ec828507233e8240eb11_Out_0 = UnityBuildTexture2DStructNoScale(_BaseMaskMap); Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_4245c3b264047180b5c90a697d6cb278; _PlanarNM_4245c3b264047180b5c90a697d6cb278.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_4245c3b264047180b5c90a697d6cb278.uv0 = IN.uv0; float4 _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_1e449ff9f8e8ec828507233e8240eb11_Out_0, _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0, _Property_7f998178363b4188ba2f07298ef869c1_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_4245c3b264047180b5c90a697d6cb278, _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2); float _Split_91a015dea8acd38b904ba0935328a5bc_R_1 = _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2[0]; float _Split_91a015dea8acd38b904ba0935328a5bc_G_2 = _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2[1]; float _Split_91a015dea8acd38b904ba0935328a5bc_B_3 = _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2[2]; float _Split_91a015dea8acd38b904ba0935328a5bc_A_4 = _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2[3]; float _Property_fbcff1469ebf488394a8a89ddaf0eb2a_Out_0 = _HeightMin; float _Property_9df7a44c8225168683743ac60c0c3c34_Out_0 = _HeightMax; float2 _Vector2_9b1e95888c28bc8893f28c02b87fa448_Out_0 = float2(_Property_fbcff1469ebf488394a8a89ddaf0eb2a_Out_0, _Property_9df7a44c8225168683743ac60c0c3c34_Out_0); float _Property_29ca14fd0b712983a38d63d2dd326e96_Out_0 = _HeightOffset; float2 _Add_cb503f8a09720d84bb03cbd89e37b80c_Out_2; Unity_Add_float2(_Vector2_9b1e95888c28bc8893f28c02b87fa448_Out_0, (_Property_29ca14fd0b712983a38d63d2dd326e96_Out_0.xx), _Add_cb503f8a09720d84bb03cbd89e37b80c_Out_2); float _Remap_18f2e96a438d6584ae2fd56f880de9ee_Out_3; Unity_Remap_float(_Split_91a015dea8acd38b904ba0935328a5bc_B_3, float2 (0, 1), _Add_cb503f8a09720d84bb03cbd89e37b80c_Out_2, _Remap_18f2e96a438d6584ae2fd56f880de9ee_Out_3); UnityTexture2D _Property_ba3a5f4cba7d0a8fa288ffc8267d6c0e_Out_0 = UnityBuildTexture2DStructNoScale(_Base2ColorMap); float4 _Property_86a4657df480d48e8d3ad3b036731380_Out_0 = _Base2TilingOffset; float _Property_6c5e16c615cab08a97c2a577642b9d83_Out_0 = _Base2UsePlanarUV; Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4; _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4.uv0 = IN.uv0; float4 _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_ba3a5f4cba7d0a8fa288ffc8267d6c0e_Out_0, _Property_86a4657df480d48e8d3ad3b036731380_Out_0, _Property_6c5e16c615cab08a97c2a577642b9d83_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4, _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4_XZ_2); float4 _Property_3561b11b899bda8e855826445cf628aa_Out_0 = _Base2Color; float4 _Multiply_d2ec682582195e84acc4a8510f50f4b0_Out_2; Unity_Multiply_float4_float4(_PlanarNM_5aeab444ca6fd78ea56a01215880a5a4_XZ_2, _Property_3561b11b899bda8e855826445cf628aa_Out_0, _Multiply_d2ec682582195e84acc4a8510f50f4b0_Out_2); float _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_R_1 = IN.VertexColor[0]; float _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_G_2 = IN.VertexColor[1]; float _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_B_3 = IN.VertexColor[2]; float _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_A_4 = IN.VertexColor[3]; float _Property_df2df7bb5cfc3381beee7ec454da7542_Out_0 = _Invert_Layer_Mask; UnityTexture2D _Property_c7b1e2df9f9b0e8eace9b2274924e69c_Out_0 = UnityBuildTexture2DStructNoScale(_LayerMask); float4 _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0 = SAMPLE_TEXTURE2D(_Property_c7b1e2df9f9b0e8eace9b2274924e69c_Out_0.tex, _Property_c7b1e2df9f9b0e8eace9b2274924e69c_Out_0.samplerstate, _Property_c7b1e2df9f9b0e8eace9b2274924e69c_Out_0.GetTransformedUV(IN.uv0.xy) ); float _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_R_4 = _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0.r; float _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_G_5 = _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0.g; float _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_B_6 = _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0.b; float _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_A_7 = _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0.a; float _OneMinus_ce5c3c0635d4ac86beb55115d0ebaed7_Out_1; Unity_OneMinus_float(_SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_R_4, _OneMinus_ce5c3c0635d4ac86beb55115d0ebaed7_Out_1); float _Branch_af0c5e511241ce8eae748ae487df50fa_Out_3; Unity_Branch_float(_Property_df2df7bb5cfc3381beee7ec454da7542_Out_0, _OneMinus_ce5c3c0635d4ac86beb55115d0ebaed7_Out_1, _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_R_4, _Branch_af0c5e511241ce8eae748ae487df50fa_Out_3); UnityTexture2D _Property_de4f6eb48a629285a664dad7fb06438f_Out_0 = UnityBuildTexture2DStructNoScale(_Base2MaskMap); Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_d5657f470f05ef839e4c257a20ace8cb; _PlanarNM_d5657f470f05ef839e4c257a20ace8cb.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_d5657f470f05ef839e4c257a20ace8cb.uv0 = IN.uv0; float4 _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_de4f6eb48a629285a664dad7fb06438f_Out_0, _Property_86a4657df480d48e8d3ad3b036731380_Out_0, _Property_6c5e16c615cab08a97c2a577642b9d83_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_d5657f470f05ef839e4c257a20ace8cb, _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2); float _Split_83ec66b648ab6c84848b42686c256cd7_R_1 = _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2[0]; float _Split_83ec66b648ab6c84848b42686c256cd7_G_2 = _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2[1]; float _Split_83ec66b648ab6c84848b42686c256cd7_B_3 = _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2[2]; float _Split_83ec66b648ab6c84848b42686c256cd7_A_4 = _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2[3]; float _Property_ce1750e5c69e97818667b412fc3f9f2c_Out_0 = _HeightMin2; float _Property_8e0f2ea54d8ede89bbabdf31a9bafd57_Out_0 = _HeightMax2; float2 _Vector2_fb6c6dd7e70e768ba686e8e94153bb96_Out_0 = float2(_Property_ce1750e5c69e97818667b412fc3f9f2c_Out_0, _Property_8e0f2ea54d8ede89bbabdf31a9bafd57_Out_0); float _Property_151ae2702b614585af2000f0a812960f_Out_0 = _HeightOffset2; float2 _Add_fd1b3d8e24e77087a55888eeb238f1a6_Out_2; Unity_Add_float2(_Vector2_fb6c6dd7e70e768ba686e8e94153bb96_Out_0, (_Property_151ae2702b614585af2000f0a812960f_Out_0.xx), _Add_fd1b3d8e24e77087a55888eeb238f1a6_Out_2); float _Remap_3d4180c0ab36ba86a5517b2645f0bfa7_Out_3; Unity_Remap_float(_Split_83ec66b648ab6c84848b42686c256cd7_B_3, float2 (0, 1), _Add_fd1b3d8e24e77087a55888eeb238f1a6_Out_2, _Remap_3d4180c0ab36ba86a5517b2645f0bfa7_Out_3); float _Multiply_2cb0e5aa384654828f0453a44884573c_Out_2; Unity_Multiply_float_float(_Branch_af0c5e511241ce8eae748ae487df50fa_Out_3, _Remap_3d4180c0ab36ba86a5517b2645f0bfa7_Out_3, _Multiply_2cb0e5aa384654828f0453a44884573c_Out_2); float _Multiply_74def30593cbbb8bbed03613a31cb89a_Out_2; Unity_Multiply_float_float(_Split_85f63081c1b7bc8c83d6bbf4ba6648c5_B_3, _Multiply_2cb0e5aa384654828f0453a44884573c_Out_2, _Multiply_74def30593cbbb8bbed03613a31cb89a_Out_2); float _Property_818c8af4b930138e81034c886614171d_Out_0 = _Height_Transition; Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float _HeightBlend_7501025b3a60738a9a9d362e35a9ab48; float3 _HeightBlend_7501025b3a60738a9a9d362e35a9ab48_OutVector4_1; SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float((_Multiply_f572ff0def2d308e87a64e94a46c0d96_Out_2.xyz), _Remap_18f2e96a438d6584ae2fd56f880de9ee_Out_3, (_Multiply_d2ec682582195e84acc4a8510f50f4b0_Out_2.xyz), _Multiply_74def30593cbbb8bbed03613a31cb89a_Out_2, _Property_818c8af4b930138e81034c886614171d_Out_0, _HeightBlend_7501025b3a60738a9a9d362e35a9ab48, _HeightBlend_7501025b3a60738a9a9d362e35a9ab48_OutVector4_1); float4 _Property_696647de24586381a15debb755f8f569_Out_0 = _WetColor; float3 _Multiply_dec52e2895a185829e24dfeaeeba8184_Out_2; Unity_Multiply_float3_float3((_Property_696647de24586381a15debb755f8f569_Out_0.xyz), _HeightBlend_7501025b3a60738a9a9d362e35a9ab48_OutVector4_1, _Multiply_dec52e2895a185829e24dfeaeeba8184_Out_2); float _OneMinus_0b9ce7d9f924bf8193dc9bdd9b2268e1_Out_1; Unity_OneMinus_float(_Split_85f63081c1b7bc8c83d6bbf4ba6648c5_R_1, _OneMinus_0b9ce7d9f924bf8193dc9bdd9b2268e1_Out_1); float3 _Lerp_7a7642d5ea869889935d4d1799cc7ad3_Out_3; Unity_Lerp_float3(_HeightBlend_7501025b3a60738a9a9d362e35a9ab48_OutVector4_1, _Multiply_dec52e2895a185829e24dfeaeeba8184_Out_2, (_OneMinus_0b9ce7d9f924bf8193dc9bdd9b2268e1_Out_1.xxx), _Lerp_7a7642d5ea869889935d4d1799cc7ad3_Out_3); float _Split_c7a719bf7da79a8ea38d7311fd844f92_R_1 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[0]; float _Split_c7a719bf7da79a8ea38d7311fd844f92_G_2 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[1]; float _Split_c7a719bf7da79a8ea38d7311fd844f92_B_3 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[2]; float _Split_c7a719bf7da79a8ea38d7311fd844f92_A_4 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[3]; float _Property_8bc98dd454a5508b9864a6ba09772356_Out_0 = _AlphaCutoff; surface.BaseColor = _Lerp_7a7642d5ea869889935d4d1799cc7ad3_Out_3; surface.Emission = float3(0, 0, 0); surface.Alpha = _Split_c7a719bf7da79a8ea38d7311fd844f92_A_4; surface.AlphaClipThreshold = _Property_8bc98dd454a5508b9864a6ba09772356_Out_0; return surface; } // -------------------------------------------------- // Build Graph Inputs #ifdef HAVE_VFX_MODIFICATION #define VFX_SRP_ATTRIBUTES Attributes #define VFX_SRP_VARYINGS Varyings #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs #endif VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); output.ObjectSpaceNormal = input.normalOS; output.ObjectSpaceTangent = input.tangentOS.xyz; output.ObjectSpacePosition = input.positionOS; return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #ifdef HAVE_VFX_MODIFICATION // FragInputs from VFX come from two places: Interpolator or CBuffer. /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ #endif output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS); #if UNITY_UV_STARTS_AT_TOP #else #endif output.uv0 = input.texCoord0; output.VertexColor = input.color; #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/LightingMetaPass.hlsl" // -------------------------------------------------- // Visual Effect Vertex Invocations #ifdef HAVE_VFX_MODIFICATION #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" #endif ENDHLSL } Pass { Name "SceneSelectionPass" Tags { "LightMode" = "SceneSelectionPass" } // Render State Cull Off // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 4.5 #pragma exclude_renderers gles gles3 glcore #pragma multi_compile _ DOTS_INSTANCING_ON #pragma vertex vert #pragma fragment frag // Keywords #pragma shader_feature_local_fragment _ _ALPHATEST_ON // GraphKeywords: // Defines #define _NORMALMAP 1 #define _NORMAL_DROPOFF_TS 1 #define ATTRIBUTES_NEED_NORMAL #define ATTRIBUTES_NEED_TANGENT #define ATTRIBUTES_NEED_TEXCOORD0 #define VARYINGS_NEED_POSITION_WS #define VARYINGS_NEED_TEXCOORD0 #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_DEPTHONLY #define SCENESELECTIONPASS 1 #define ALPHA_CLIP_THRESHOLD 1 /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // custom interpolator pre-include /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" // -------------------------------------------------- // Structs and Packing // custom interpolators pre packing /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ struct Attributes { float3 positionOS : POSITION; float3 normalOS : NORMAL; float4 tangentOS : TANGENT; float4 uv0 : TEXCOORD0; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : INSTANCEID_SEMANTIC; #endif }; struct Varyings { float4 positionCS : SV_POSITION; float3 positionWS; float4 texCoord0; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; struct SurfaceDescriptionInputs { float3 AbsoluteWorldSpacePosition; float4 uv0; }; struct VertexDescriptionInputs { float3 ObjectSpaceNormal; float3 ObjectSpaceTangent; float3 ObjectSpacePosition; }; struct PackedVaryings { float4 positionCS : SV_POSITION; float3 interp0 : INTERP0; float4 interp1 : INTERP1; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; ZERO_INITIALIZE(PackedVaryings, output); output.positionCS = input.positionCS; output.interp0.xyz = input.positionWS; output.interp1.xyzw = input.texCoord0; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.positionWS = input.interp0.xyz; output.texCoord0 = input.interp1.xyzw; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _AlphaCutoff; float4 _BaseColor; float4 _BaseColorMap_TexelSize; float _BaseUsePlanarUV; float4 _BaseTilingOffset; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _BaseMaskMap_TexelSize; float _BaseMetallic; float _BaseAORemapMin; float _BaseAORemapMax; float _BaseSmoothnessRemapMin; float _BaseSmoothnessRemapMax; float4 _LayerMask_TexelSize; float _Invert_Layer_Mask; float _Height_Transition; float _HeightMin; float _HeightMax; float _HeightOffset; float _HeightMin2; float _HeightMax2; float _HeightOffset2; float4 _Base2Color; float4 _Base2ColorMap_TexelSize; float4 _Base2TilingOffset; float _Base2UsePlanarUV; float4 _Base2NormalMap_TexelSize; float _Base2NormalScale; float4 _Base2MaskMap_TexelSize; float _Base2Metallic; float _Base2SmoothnessRemapMin; float _Base2SmoothnessRemapMax; float _Base2AORemapMin; float _Base2AORemapMax; float4 _WetColor; float _WetSmoothness; CBUFFER_END // Object and Global properties SAMPLER(SamplerState_Linear_Repeat); SAMPLER(SamplerState_Linear_Repeat_Aniso8); TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_BaseMaskMap); SAMPLER(sampler_BaseMaskMap); TEXTURE2D(_LayerMask); SAMPLER(sampler_LayerMask); TEXTURE2D(_Base2ColorMap); SAMPLER(sampler_Base2ColorMap); TEXTURE2D(_Base2NormalMap); SAMPLER(sampler_Base2NormalMap); TEXTURE2D(_Base2MaskMap); SAMPLER(sampler_Base2MaskMap); // Graph Includes #include "./NM_Object_VSPro_Indirect.cginc" // -- Property used by ScenePickingPass #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif // -- Properties used by SceneSelectionPass #ifdef SCENESELECTIONPASS int _ObjectId; int _PassValue; #endif // Graph Functions void AddPragma_float(float3 A, out float3 Out){ #pragma instancing_options renderinglayer procedural:setupVSPro Out = A; } struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float { }; void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1) { float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600; float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1; InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1); float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1); ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; } void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out) { Out = A * B; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float { float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, UnitySamplerState _SamplerState, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2) { UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); UnitySamplerState _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0 = _SamplerState; float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3) ); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; } // Custom interpolators pre vertex /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7; float3 _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7_ObjectSpacePosition_1; SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7, _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7_ObjectSpacePosition_1); description.Position = _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7_ObjectSpacePosition_1; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Custom interpolators, pre surface #ifdef FEATURES_GRAPH_VERTEX Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) { return output; } #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC #endif // Graph Pixel struct SurfaceDescription { float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; UnityTexture2D _Property_07d75b1d2628da808a2efb93a1d6219e_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap); float4 _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0 = _BaseTilingOffset; float _Property_7f998178363b4188ba2f07298ef869c1_Out_0 = _BaseUsePlanarUV; Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e; _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e.uv0 = IN.uv0; float4 _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_07d75b1d2628da808a2efb93a1d6219e_Out_0, _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0, _Property_7f998178363b4188ba2f07298ef869c1_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e, _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2); float _Split_c7a719bf7da79a8ea38d7311fd844f92_R_1 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[0]; float _Split_c7a719bf7da79a8ea38d7311fd844f92_G_2 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[1]; float _Split_c7a719bf7da79a8ea38d7311fd844f92_B_3 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[2]; float _Split_c7a719bf7da79a8ea38d7311fd844f92_A_4 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[3]; float _Property_8bc98dd454a5508b9864a6ba09772356_Out_0 = _AlphaCutoff; surface.Alpha = _Split_c7a719bf7da79a8ea38d7311fd844f92_A_4; surface.AlphaClipThreshold = _Property_8bc98dd454a5508b9864a6ba09772356_Out_0; return surface; } // -------------------------------------------------- // Build Graph Inputs #ifdef HAVE_VFX_MODIFICATION #define VFX_SRP_ATTRIBUTES Attributes #define VFX_SRP_VARYINGS Varyings #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs #endif VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); output.ObjectSpaceNormal = input.normalOS; output.ObjectSpaceTangent = input.tangentOS.xyz; output.ObjectSpacePosition = input.positionOS; return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #ifdef HAVE_VFX_MODIFICATION // FragInputs from VFX come from two places: Interpolator or CBuffer. /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ #endif output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS); #if UNITY_UV_STARTS_AT_TOP #else #endif output.uv0 = input.texCoord0; #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/SelectionPickingPass.hlsl" // -------------------------------------------------- // Visual Effect Vertex Invocations #ifdef HAVE_VFX_MODIFICATION #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" #endif ENDHLSL } Pass { Name "ScenePickingPass" Tags { "LightMode" = "Picking" } // Render State Cull [_Cull] // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 4.5 #pragma exclude_renderers gles gles3 glcore #pragma multi_compile _ DOTS_INSTANCING_ON #pragma vertex vert #pragma fragment frag // Keywords #pragma shader_feature_local_fragment _ _ALPHATEST_ON // GraphKeywords: // Defines #define _NORMALMAP 1 #define _NORMAL_DROPOFF_TS 1 #define ATTRIBUTES_NEED_NORMAL #define ATTRIBUTES_NEED_TANGENT #define ATTRIBUTES_NEED_TEXCOORD0 #define VARYINGS_NEED_POSITION_WS #define VARYINGS_NEED_TEXCOORD0 #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_DEPTHONLY #define SCENEPICKINGPASS 1 #define ALPHA_CLIP_THRESHOLD 1 /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // custom interpolator pre-include /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" // -------------------------------------------------- // Structs and Packing // custom interpolators pre packing /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ struct Attributes { float3 positionOS : POSITION; float3 normalOS : NORMAL; float4 tangentOS : TANGENT; float4 uv0 : TEXCOORD0; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : INSTANCEID_SEMANTIC; #endif }; struct Varyings { float4 positionCS : SV_POSITION; float3 positionWS; float4 texCoord0; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; struct SurfaceDescriptionInputs { float3 AbsoluteWorldSpacePosition; float4 uv0; }; struct VertexDescriptionInputs { float3 ObjectSpaceNormal; float3 ObjectSpaceTangent; float3 ObjectSpacePosition; }; struct PackedVaryings { float4 positionCS : SV_POSITION; float3 interp0 : INTERP0; float4 interp1 : INTERP1; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; ZERO_INITIALIZE(PackedVaryings, output); output.positionCS = input.positionCS; output.interp0.xyz = input.positionWS; output.interp1.xyzw = input.texCoord0; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.positionWS = input.interp0.xyz; output.texCoord0 = input.interp1.xyzw; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _AlphaCutoff; float4 _BaseColor; float4 _BaseColorMap_TexelSize; float _BaseUsePlanarUV; float4 _BaseTilingOffset; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _BaseMaskMap_TexelSize; float _BaseMetallic; float _BaseAORemapMin; float _BaseAORemapMax; float _BaseSmoothnessRemapMin; float _BaseSmoothnessRemapMax; float4 _LayerMask_TexelSize; float _Invert_Layer_Mask; float _Height_Transition; float _HeightMin; float _HeightMax; float _HeightOffset; float _HeightMin2; float _HeightMax2; float _HeightOffset2; float4 _Base2Color; float4 _Base2ColorMap_TexelSize; float4 _Base2TilingOffset; float _Base2UsePlanarUV; float4 _Base2NormalMap_TexelSize; float _Base2NormalScale; float4 _Base2MaskMap_TexelSize; float _Base2Metallic; float _Base2SmoothnessRemapMin; float _Base2SmoothnessRemapMax; float _Base2AORemapMin; float _Base2AORemapMax; float4 _WetColor; float _WetSmoothness; CBUFFER_END // Object and Global properties SAMPLER(SamplerState_Linear_Repeat); SAMPLER(SamplerState_Linear_Repeat_Aniso8); TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_BaseMaskMap); SAMPLER(sampler_BaseMaskMap); TEXTURE2D(_LayerMask); SAMPLER(sampler_LayerMask); TEXTURE2D(_Base2ColorMap); SAMPLER(sampler_Base2ColorMap); TEXTURE2D(_Base2NormalMap); SAMPLER(sampler_Base2NormalMap); TEXTURE2D(_Base2MaskMap); SAMPLER(sampler_Base2MaskMap); // Graph Includes #include "./NM_Object_VSPro_Indirect.cginc" // -- Property used by ScenePickingPass #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif // -- Properties used by SceneSelectionPass #ifdef SCENESELECTIONPASS int _ObjectId; int _PassValue; #endif // Graph Functions void AddPragma_float(float3 A, out float3 Out){ #pragma instancing_options renderinglayer procedural:setupVSPro Out = A; } struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float { }; void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1) { float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600; float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1; InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1); float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1); ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; } void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out) { Out = A * B; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float { float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, UnitySamplerState _SamplerState, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2) { UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); UnitySamplerState _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0 = _SamplerState; float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3) ); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; } // Custom interpolators pre vertex /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7; float3 _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7_ObjectSpacePosition_1; SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7, _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7_ObjectSpacePosition_1); description.Position = _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7_ObjectSpacePosition_1; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Custom interpolators, pre surface #ifdef FEATURES_GRAPH_VERTEX Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) { return output; } #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC #endif // Graph Pixel struct SurfaceDescription { float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; UnityTexture2D _Property_07d75b1d2628da808a2efb93a1d6219e_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap); float4 _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0 = _BaseTilingOffset; float _Property_7f998178363b4188ba2f07298ef869c1_Out_0 = _BaseUsePlanarUV; Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e; _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e.uv0 = IN.uv0; float4 _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_07d75b1d2628da808a2efb93a1d6219e_Out_0, _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0, _Property_7f998178363b4188ba2f07298ef869c1_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e, _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2); float _Split_c7a719bf7da79a8ea38d7311fd844f92_R_1 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[0]; float _Split_c7a719bf7da79a8ea38d7311fd844f92_G_2 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[1]; float _Split_c7a719bf7da79a8ea38d7311fd844f92_B_3 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[2]; float _Split_c7a719bf7da79a8ea38d7311fd844f92_A_4 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[3]; float _Property_8bc98dd454a5508b9864a6ba09772356_Out_0 = _AlphaCutoff; surface.Alpha = _Split_c7a719bf7da79a8ea38d7311fd844f92_A_4; surface.AlphaClipThreshold = _Property_8bc98dd454a5508b9864a6ba09772356_Out_0; return surface; } // -------------------------------------------------- // Build Graph Inputs #ifdef HAVE_VFX_MODIFICATION #define VFX_SRP_ATTRIBUTES Attributes #define VFX_SRP_VARYINGS Varyings #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs #endif VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); output.ObjectSpaceNormal = input.normalOS; output.ObjectSpaceTangent = input.tangentOS.xyz; output.ObjectSpacePosition = input.positionOS; return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #ifdef HAVE_VFX_MODIFICATION // FragInputs from VFX come from two places: Interpolator or CBuffer. /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ #endif output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS); #if UNITY_UV_STARTS_AT_TOP #else #endif output.uv0 = input.texCoord0; #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/SelectionPickingPass.hlsl" // -------------------------------------------------- // Visual Effect Vertex Invocations #ifdef HAVE_VFX_MODIFICATION #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" #endif ENDHLSL } Pass { // Name: Tags { "LightMode" = "Universal2D" } // Render State Cull [_Cull] Blend [_SrcBlend] [_DstBlend] ZTest [_ZTest] ZWrite [_ZWrite] // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 4.5 #pragma exclude_renderers gles gles3 glcore #pragma multi_compile _ DOTS_INSTANCING_ON #pragma vertex vert #pragma fragment frag // Keywords #pragma shader_feature_local_fragment _ _ALPHATEST_ON // GraphKeywords: // Defines #define _NORMALMAP 1 #define _NORMAL_DROPOFF_TS 1 #define ATTRIBUTES_NEED_NORMAL #define ATTRIBUTES_NEED_TANGENT #define ATTRIBUTES_NEED_TEXCOORD0 #define ATTRIBUTES_NEED_COLOR #define VARYINGS_NEED_POSITION_WS #define VARYINGS_NEED_TEXCOORD0 #define VARYINGS_NEED_COLOR #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_2D /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // custom interpolator pre-include /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" // -------------------------------------------------- // Structs and Packing // custom interpolators pre packing /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ struct Attributes { float3 positionOS : POSITION; float3 normalOS : NORMAL; float4 tangentOS : TANGENT; float4 uv0 : TEXCOORD0; float4 color : COLOR; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : INSTANCEID_SEMANTIC; #endif }; struct Varyings { float4 positionCS : SV_POSITION; float3 positionWS; float4 texCoord0; float4 color; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; struct SurfaceDescriptionInputs { float3 AbsoluteWorldSpacePosition; float4 uv0; float4 VertexColor; }; struct VertexDescriptionInputs { float3 ObjectSpaceNormal; float3 ObjectSpaceTangent; float3 ObjectSpacePosition; }; struct PackedVaryings { float4 positionCS : SV_POSITION; float3 interp0 : INTERP0; float4 interp1 : INTERP1; float4 interp2 : INTERP2; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; ZERO_INITIALIZE(PackedVaryings, output); output.positionCS = input.positionCS; output.interp0.xyz = input.positionWS; output.interp1.xyzw = input.texCoord0; output.interp2.xyzw = input.color; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.positionWS = input.interp0.xyz; output.texCoord0 = input.interp1.xyzw; output.color = input.interp2.xyzw; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _AlphaCutoff; float4 _BaseColor; float4 _BaseColorMap_TexelSize; float _BaseUsePlanarUV; float4 _BaseTilingOffset; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _BaseMaskMap_TexelSize; float _BaseMetallic; float _BaseAORemapMin; float _BaseAORemapMax; float _BaseSmoothnessRemapMin; float _BaseSmoothnessRemapMax; float4 _LayerMask_TexelSize; float _Invert_Layer_Mask; float _Height_Transition; float _HeightMin; float _HeightMax; float _HeightOffset; float _HeightMin2; float _HeightMax2; float _HeightOffset2; float4 _Base2Color; float4 _Base2ColorMap_TexelSize; float4 _Base2TilingOffset; float _Base2UsePlanarUV; float4 _Base2NormalMap_TexelSize; float _Base2NormalScale; float4 _Base2MaskMap_TexelSize; float _Base2Metallic; float _Base2SmoothnessRemapMin; float _Base2SmoothnessRemapMax; float _Base2AORemapMin; float _Base2AORemapMax; float4 _WetColor; float _WetSmoothness; CBUFFER_END // Object and Global properties SAMPLER(SamplerState_Linear_Repeat); SAMPLER(SamplerState_Linear_Repeat_Aniso8); TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_BaseMaskMap); SAMPLER(sampler_BaseMaskMap); TEXTURE2D(_LayerMask); SAMPLER(sampler_LayerMask); TEXTURE2D(_Base2ColorMap); SAMPLER(sampler_Base2ColorMap); TEXTURE2D(_Base2NormalMap); SAMPLER(sampler_Base2NormalMap); TEXTURE2D(_Base2MaskMap); SAMPLER(sampler_Base2MaskMap); // Graph Includes #include "./NM_Object_VSPro_Indirect.cginc" // -- Property used by ScenePickingPass #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif // -- Properties used by SceneSelectionPass #ifdef SCENESELECTIONPASS int _ObjectId; int _PassValue; #endif // Graph Functions void AddPragma_float(float3 A, out float3 Out){ #pragma instancing_options renderinglayer procedural:setupVSPro Out = A; } struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float { }; void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1) { float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600; float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1; InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1); float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1); ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; } void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out) { Out = A * B; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float { float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, UnitySamplerState _SamplerState, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2) { UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); UnitySamplerState _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0 = _SamplerState; float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3) ); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; } void Unity_Add_float2(float2 A, float2 B, out float2 Out) { Out = A + B; } void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out) { Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x); } void Unity_OneMinus_float(float In, out float Out) { Out = 1 - In; } void Unity_Branch_float(float Predicate, float True, float False, out float Out) { Out = Predicate ? True : False; } void Unity_Multiply_float_float(float A, float B, out float Out) { Out = A * B; } void Unity_Maximum_float(float A, float B, out float Out) { Out = max(A, B); } void Unity_Subtract_float(float A, float B, out float Out) { Out = A - B; } void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out) { Out = A * B; } void Unity_Add_float3(float3 A, float3 B, out float3 Out) { Out = A + B; } void Unity_Add_float(float A, float B, out float Out) { Out = A + B; } void Unity_Divide_float3(float3 A, float3 B, out float3 Out) { Out = A / B; } struct Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float { }; void SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float(float3 Vector3_88EEBB5E, float Vector1_DA0A37FA, float3 Vector3_79AA92F, float Vector1_F7E83F1E, float Vector1_1C9222A6, Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float IN, out float3 OutVector4_1) { float3 _Property_dd1c841a04c03f8c85e7b00eb025ecda_Out_0 = Vector3_88EEBB5E; float _Property_14119cc7eaf4128f991283d47cf72d85_Out_0 = Vector1_DA0A37FA; float _Property_48af0ad45e3f7f82932b938695d21391_Out_0 = Vector1_DA0A37FA; float _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0 = Vector1_F7E83F1E; float _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2; Unity_Maximum_float(_Property_48af0ad45e3f7f82932b938695d21391_Out_0, _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0, _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2); float _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0 = Vector1_1C9222A6; float _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2; Unity_Subtract_float(_Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2, _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2); float _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2; Unity_Subtract_float(_Property_14119cc7eaf4128f991283d47cf72d85_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2); float _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2; Unity_Maximum_float(_Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2, 0, _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2); float3 _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2; Unity_Multiply_float3_float3(_Property_dd1c841a04c03f8c85e7b00eb025ecda_Out_0, (_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2.xxx), _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2); float3 _Property_c7292b3b08585f8c8670172b9a220bf0_Out_0 = Vector3_79AA92F; float _Property_5e920479576fad83ba1947728dcceab4_Out_0 = Vector1_F7E83F1E; float _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2; Unity_Subtract_float(_Property_5e920479576fad83ba1947728dcceab4_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2); float _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2; Unity_Maximum_float(_Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2, 0, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2); float3 _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2; Unity_Multiply_float3_float3(_Property_c7292b3b08585f8c8670172b9a220bf0_Out_0, (_Maximum_216777d30802328eab607c8fe68ba3a1_Out_2.xxx), _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2); float3 _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2; Unity_Add_float3(_Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2, _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2, _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2); float _Add_356384b52728f583bd6e694bc1fc3738_Out_2; Unity_Add_float(_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2, _Add_356384b52728f583bd6e694bc1fc3738_Out_2); float _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2; Unity_Maximum_float(_Add_356384b52728f583bd6e694bc1fc3738_Out_2, 1E-05, _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2); float3 _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2; Unity_Divide_float3(_Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2, (_Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2.xxx), _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2); OutVector4_1 = _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2; } void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out) { Out = lerp(A, B, T); } // Custom interpolators pre vertex /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7; float3 _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7_ObjectSpacePosition_1; SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7, _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7_ObjectSpacePosition_1); description.Position = _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7_ObjectSpacePosition_1; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Custom interpolators, pre surface #ifdef FEATURES_GRAPH_VERTEX Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) { return output; } #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC #endif // Graph Pixel struct SurfaceDescription { float3 BaseColor; float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; UnityTexture2D _Property_07d75b1d2628da808a2efb93a1d6219e_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap); float4 _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0 = _BaseTilingOffset; float _Property_7f998178363b4188ba2f07298ef869c1_Out_0 = _BaseUsePlanarUV; Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e; _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e.uv0 = IN.uv0; float4 _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_07d75b1d2628da808a2efb93a1d6219e_Out_0, _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0, _Property_7f998178363b4188ba2f07298ef869c1_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e, _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2); float4 _Property_b83097c58639858680bf43881a95b0af_Out_0 = _BaseColor; float4 _Multiply_f572ff0def2d308e87a64e94a46c0d96_Out_2; Unity_Multiply_float4_float4(_PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2, _Property_b83097c58639858680bf43881a95b0af_Out_0, _Multiply_f572ff0def2d308e87a64e94a46c0d96_Out_2); UnityTexture2D _Property_1e449ff9f8e8ec828507233e8240eb11_Out_0 = UnityBuildTexture2DStructNoScale(_BaseMaskMap); Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_4245c3b264047180b5c90a697d6cb278; _PlanarNM_4245c3b264047180b5c90a697d6cb278.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_4245c3b264047180b5c90a697d6cb278.uv0 = IN.uv0; float4 _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_1e449ff9f8e8ec828507233e8240eb11_Out_0, _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0, _Property_7f998178363b4188ba2f07298ef869c1_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_4245c3b264047180b5c90a697d6cb278, _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2); float _Split_91a015dea8acd38b904ba0935328a5bc_R_1 = _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2[0]; float _Split_91a015dea8acd38b904ba0935328a5bc_G_2 = _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2[1]; float _Split_91a015dea8acd38b904ba0935328a5bc_B_3 = _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2[2]; float _Split_91a015dea8acd38b904ba0935328a5bc_A_4 = _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2[3]; float _Property_fbcff1469ebf488394a8a89ddaf0eb2a_Out_0 = _HeightMin; float _Property_9df7a44c8225168683743ac60c0c3c34_Out_0 = _HeightMax; float2 _Vector2_9b1e95888c28bc8893f28c02b87fa448_Out_0 = float2(_Property_fbcff1469ebf488394a8a89ddaf0eb2a_Out_0, _Property_9df7a44c8225168683743ac60c0c3c34_Out_0); float _Property_29ca14fd0b712983a38d63d2dd326e96_Out_0 = _HeightOffset; float2 _Add_cb503f8a09720d84bb03cbd89e37b80c_Out_2; Unity_Add_float2(_Vector2_9b1e95888c28bc8893f28c02b87fa448_Out_0, (_Property_29ca14fd0b712983a38d63d2dd326e96_Out_0.xx), _Add_cb503f8a09720d84bb03cbd89e37b80c_Out_2); float _Remap_18f2e96a438d6584ae2fd56f880de9ee_Out_3; Unity_Remap_float(_Split_91a015dea8acd38b904ba0935328a5bc_B_3, float2 (0, 1), _Add_cb503f8a09720d84bb03cbd89e37b80c_Out_2, _Remap_18f2e96a438d6584ae2fd56f880de9ee_Out_3); UnityTexture2D _Property_ba3a5f4cba7d0a8fa288ffc8267d6c0e_Out_0 = UnityBuildTexture2DStructNoScale(_Base2ColorMap); float4 _Property_86a4657df480d48e8d3ad3b036731380_Out_0 = _Base2TilingOffset; float _Property_6c5e16c615cab08a97c2a577642b9d83_Out_0 = _Base2UsePlanarUV; Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4; _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4.uv0 = IN.uv0; float4 _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_ba3a5f4cba7d0a8fa288ffc8267d6c0e_Out_0, _Property_86a4657df480d48e8d3ad3b036731380_Out_0, _Property_6c5e16c615cab08a97c2a577642b9d83_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4, _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4_XZ_2); float4 _Property_3561b11b899bda8e855826445cf628aa_Out_0 = _Base2Color; float4 _Multiply_d2ec682582195e84acc4a8510f50f4b0_Out_2; Unity_Multiply_float4_float4(_PlanarNM_5aeab444ca6fd78ea56a01215880a5a4_XZ_2, _Property_3561b11b899bda8e855826445cf628aa_Out_0, _Multiply_d2ec682582195e84acc4a8510f50f4b0_Out_2); float _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_R_1 = IN.VertexColor[0]; float _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_G_2 = IN.VertexColor[1]; float _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_B_3 = IN.VertexColor[2]; float _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_A_4 = IN.VertexColor[3]; float _Property_df2df7bb5cfc3381beee7ec454da7542_Out_0 = _Invert_Layer_Mask; UnityTexture2D _Property_c7b1e2df9f9b0e8eace9b2274924e69c_Out_0 = UnityBuildTexture2DStructNoScale(_LayerMask); float4 _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0 = SAMPLE_TEXTURE2D(_Property_c7b1e2df9f9b0e8eace9b2274924e69c_Out_0.tex, _Property_c7b1e2df9f9b0e8eace9b2274924e69c_Out_0.samplerstate, _Property_c7b1e2df9f9b0e8eace9b2274924e69c_Out_0.GetTransformedUV(IN.uv0.xy) ); float _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_R_4 = _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0.r; float _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_G_5 = _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0.g; float _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_B_6 = _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0.b; float _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_A_7 = _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0.a; float _OneMinus_ce5c3c0635d4ac86beb55115d0ebaed7_Out_1; Unity_OneMinus_float(_SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_R_4, _OneMinus_ce5c3c0635d4ac86beb55115d0ebaed7_Out_1); float _Branch_af0c5e511241ce8eae748ae487df50fa_Out_3; Unity_Branch_float(_Property_df2df7bb5cfc3381beee7ec454da7542_Out_0, _OneMinus_ce5c3c0635d4ac86beb55115d0ebaed7_Out_1, _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_R_4, _Branch_af0c5e511241ce8eae748ae487df50fa_Out_3); UnityTexture2D _Property_de4f6eb48a629285a664dad7fb06438f_Out_0 = UnityBuildTexture2DStructNoScale(_Base2MaskMap); Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_d5657f470f05ef839e4c257a20ace8cb; _PlanarNM_d5657f470f05ef839e4c257a20ace8cb.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_d5657f470f05ef839e4c257a20ace8cb.uv0 = IN.uv0; float4 _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_de4f6eb48a629285a664dad7fb06438f_Out_0, _Property_86a4657df480d48e8d3ad3b036731380_Out_0, _Property_6c5e16c615cab08a97c2a577642b9d83_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_d5657f470f05ef839e4c257a20ace8cb, _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2); float _Split_83ec66b648ab6c84848b42686c256cd7_R_1 = _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2[0]; float _Split_83ec66b648ab6c84848b42686c256cd7_G_2 = _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2[1]; float _Split_83ec66b648ab6c84848b42686c256cd7_B_3 = _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2[2]; float _Split_83ec66b648ab6c84848b42686c256cd7_A_4 = _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2[3]; float _Property_ce1750e5c69e97818667b412fc3f9f2c_Out_0 = _HeightMin2; float _Property_8e0f2ea54d8ede89bbabdf31a9bafd57_Out_0 = _HeightMax2; float2 _Vector2_fb6c6dd7e70e768ba686e8e94153bb96_Out_0 = float2(_Property_ce1750e5c69e97818667b412fc3f9f2c_Out_0, _Property_8e0f2ea54d8ede89bbabdf31a9bafd57_Out_0); float _Property_151ae2702b614585af2000f0a812960f_Out_0 = _HeightOffset2; float2 _Add_fd1b3d8e24e77087a55888eeb238f1a6_Out_2; Unity_Add_float2(_Vector2_fb6c6dd7e70e768ba686e8e94153bb96_Out_0, (_Property_151ae2702b614585af2000f0a812960f_Out_0.xx), _Add_fd1b3d8e24e77087a55888eeb238f1a6_Out_2); float _Remap_3d4180c0ab36ba86a5517b2645f0bfa7_Out_3; Unity_Remap_float(_Split_83ec66b648ab6c84848b42686c256cd7_B_3, float2 (0, 1), _Add_fd1b3d8e24e77087a55888eeb238f1a6_Out_2, _Remap_3d4180c0ab36ba86a5517b2645f0bfa7_Out_3); float _Multiply_2cb0e5aa384654828f0453a44884573c_Out_2; Unity_Multiply_float_float(_Branch_af0c5e511241ce8eae748ae487df50fa_Out_3, _Remap_3d4180c0ab36ba86a5517b2645f0bfa7_Out_3, _Multiply_2cb0e5aa384654828f0453a44884573c_Out_2); float _Multiply_74def30593cbbb8bbed03613a31cb89a_Out_2; Unity_Multiply_float_float(_Split_85f63081c1b7bc8c83d6bbf4ba6648c5_B_3, _Multiply_2cb0e5aa384654828f0453a44884573c_Out_2, _Multiply_74def30593cbbb8bbed03613a31cb89a_Out_2); float _Property_818c8af4b930138e81034c886614171d_Out_0 = _Height_Transition; Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float _HeightBlend_7501025b3a60738a9a9d362e35a9ab48; float3 _HeightBlend_7501025b3a60738a9a9d362e35a9ab48_OutVector4_1; SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float((_Multiply_f572ff0def2d308e87a64e94a46c0d96_Out_2.xyz), _Remap_18f2e96a438d6584ae2fd56f880de9ee_Out_3, (_Multiply_d2ec682582195e84acc4a8510f50f4b0_Out_2.xyz), _Multiply_74def30593cbbb8bbed03613a31cb89a_Out_2, _Property_818c8af4b930138e81034c886614171d_Out_0, _HeightBlend_7501025b3a60738a9a9d362e35a9ab48, _HeightBlend_7501025b3a60738a9a9d362e35a9ab48_OutVector4_1); float4 _Property_696647de24586381a15debb755f8f569_Out_0 = _WetColor; float3 _Multiply_dec52e2895a185829e24dfeaeeba8184_Out_2; Unity_Multiply_float3_float3((_Property_696647de24586381a15debb755f8f569_Out_0.xyz), _HeightBlend_7501025b3a60738a9a9d362e35a9ab48_OutVector4_1, _Multiply_dec52e2895a185829e24dfeaeeba8184_Out_2); float _OneMinus_0b9ce7d9f924bf8193dc9bdd9b2268e1_Out_1; Unity_OneMinus_float(_Split_85f63081c1b7bc8c83d6bbf4ba6648c5_R_1, _OneMinus_0b9ce7d9f924bf8193dc9bdd9b2268e1_Out_1); float3 _Lerp_7a7642d5ea869889935d4d1799cc7ad3_Out_3; Unity_Lerp_float3(_HeightBlend_7501025b3a60738a9a9d362e35a9ab48_OutVector4_1, _Multiply_dec52e2895a185829e24dfeaeeba8184_Out_2, (_OneMinus_0b9ce7d9f924bf8193dc9bdd9b2268e1_Out_1.xxx), _Lerp_7a7642d5ea869889935d4d1799cc7ad3_Out_3); float _Split_c7a719bf7da79a8ea38d7311fd844f92_R_1 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[0]; float _Split_c7a719bf7da79a8ea38d7311fd844f92_G_2 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[1]; float _Split_c7a719bf7da79a8ea38d7311fd844f92_B_3 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[2]; float _Split_c7a719bf7da79a8ea38d7311fd844f92_A_4 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[3]; float _Property_8bc98dd454a5508b9864a6ba09772356_Out_0 = _AlphaCutoff; surface.BaseColor = _Lerp_7a7642d5ea869889935d4d1799cc7ad3_Out_3; surface.Alpha = _Split_c7a719bf7da79a8ea38d7311fd844f92_A_4; surface.AlphaClipThreshold = _Property_8bc98dd454a5508b9864a6ba09772356_Out_0; return surface; } // -------------------------------------------------- // Build Graph Inputs #ifdef HAVE_VFX_MODIFICATION #define VFX_SRP_ATTRIBUTES Attributes #define VFX_SRP_VARYINGS Varyings #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs #endif VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); output.ObjectSpaceNormal = input.normalOS; output.ObjectSpaceTangent = input.tangentOS.xyz; output.ObjectSpacePosition = input.positionOS; return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #ifdef HAVE_VFX_MODIFICATION // FragInputs from VFX come from two places: Interpolator or CBuffer. /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ #endif output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS); #if UNITY_UV_STARTS_AT_TOP #else #endif output.uv0 = input.texCoord0; output.VertexColor = input.color; #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBR2DPass.hlsl" // -------------------------------------------------- // Visual Effect Vertex Invocations #ifdef HAVE_VFX_MODIFICATION #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" #endif ENDHLSL } } SubShader { Tags { "RenderPipeline"="UniversalPipeline" "RenderType"="Opaque" "UniversalMaterialType" = "Lit" "Queue"="AlphaTest" "ShaderGraphShader"="true" "ShaderGraphTargetId"="UniversalLitSubTarget" } Pass { Name "Universal Forward" Tags { "LightMode" = "UniversalForward" } // Render State Cull [_Cull] Blend [_SrcBlend] [_DstBlend] ZTest [_ZTest] ZWrite [_ZWrite] // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 2.0 #pragma only_renderers gles gles3 glcore d3d11 #pragma multi_compile_instancing #pragma multi_compile_fog #pragma multi_compile _ DOTS_INSTANCING_ON #pragma target 3.5 DOTS_INSTANCING_ON #pragma instancing_options renderinglayer #pragma vertex vert #pragma fragment frag // Keywords #pragma multi_compile_fragment _ _SCREEN_SPACE_OCCLUSION #pragma multi_compile _ LIGHTMAP_ON #pragma multi_compile _ DYNAMICLIGHTMAP_ON #pragma multi_compile _ DIRLIGHTMAP_COMBINED #pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN #pragma multi_compile _ _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS #pragma multi_compile_fragment _ _ADDITIONAL_LIGHT_SHADOWS #pragma multi_compile_fragment _ _REFLECTION_PROBE_BLENDING #pragma multi_compile_fragment _ _REFLECTION_PROBE_BOX_PROJECTION #pragma multi_compile_fragment _ _SHADOWS_SOFT #pragma multi_compile _ LIGHTMAP_SHADOW_MIXING #pragma multi_compile _ SHADOWS_SHADOWMASK #pragma multi_compile_fragment _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 #pragma multi_compile_fragment _ _LIGHT_LAYERS #pragma multi_compile_fragment _ DEBUG_DISPLAY #pragma multi_compile_fragment _ _LIGHT_COOKIES #pragma multi_compile _ _FORWARD_PLUS #pragma shader_feature_fragment _ _SURFACE_TYPE_TRANSPARENT #pragma shader_feature_local_fragment _ _ALPHAPREMULTIPLY_ON #pragma shader_feature_local_fragment _ _ALPHAMODULATE_ON #pragma shader_feature_local_fragment _ _ALPHATEST_ON #pragma shader_feature_local_fragment _ _SPECULAR_SETUP #pragma shader_feature_local _ _RECEIVE_SHADOWS_OFF #pragma multi_compile_fragment _ LOD_FADE_CROSSFADE // GraphKeywords: // Defines #define _NORMALMAP 1 #define _NORMAL_DROPOFF_TS 1 #define ATTRIBUTES_NEED_NORMAL #define ATTRIBUTES_NEED_TANGENT #define ATTRIBUTES_NEED_TEXCOORD0 #define ATTRIBUTES_NEED_TEXCOORD1 #define ATTRIBUTES_NEED_TEXCOORD2 #define ATTRIBUTES_NEED_COLOR #define VARYINGS_NEED_POSITION_WS #define VARYINGS_NEED_NORMAL_WS #define VARYINGS_NEED_TANGENT_WS #define VARYINGS_NEED_TEXCOORD0 #define VARYINGS_NEED_COLOR #define VARYINGS_NEED_FOG_AND_VERTEX_LIGHT #define VARYINGS_NEED_SHADOW_COORD #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_FORWARD #define _FOG_FRAGMENT 1 #define USE_UNITY_CROSSFADE 1 /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // custom interpolator pre-include /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Shadows.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/LODCrossFade.hlsl" // -------------------------------------------------- // Structs and Packing // custom interpolators pre packing /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ struct Attributes { float3 positionOS : POSITION; float3 normalOS : NORMAL; float4 tangentOS : TANGENT; float4 uv0 : TEXCOORD0; float4 uv1 : TEXCOORD1; float4 uv2 : TEXCOORD2; float4 color : COLOR; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : INSTANCEID_SEMANTIC; #endif }; struct Varyings { float4 positionCS : SV_POSITION; float3 positionWS; float3 normalWS; float4 tangentWS; float4 texCoord0; float4 color; #if defined(LIGHTMAP_ON) float2 staticLightmapUV; #endif #if defined(DYNAMICLIGHTMAP_ON) float2 dynamicLightmapUV; #endif #if !defined(LIGHTMAP_ON) float3 sh; #endif float4 fogFactorAndVertexLight; #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) float4 shadowCoord; #endif #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; struct SurfaceDescriptionInputs { float3 WorldSpaceNormal; float3 TangentSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 AbsoluteWorldSpacePosition; float4 uv0; float4 VertexColor; }; struct VertexDescriptionInputs { float3 ObjectSpaceNormal; float3 ObjectSpaceTangent; float3 ObjectSpacePosition; }; struct PackedVaryings { float4 positionCS : SV_POSITION; float3 interp0 : INTERP0; float3 interp1 : INTERP1; float4 interp2 : INTERP2; float4 interp3 : INTERP3; float4 interp4 : INTERP4; float2 interp5 : INTERP5; float2 interp6 : INTERP6; float3 interp7 : INTERP7; float4 interp8 : INTERP8; float4 interp9 : INTERP9; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; ZERO_INITIALIZE(PackedVaryings, output); output.positionCS = input.positionCS; output.interp0.xyz = input.positionWS; output.interp1.xyz = input.normalWS; output.interp2.xyzw = input.tangentWS; output.interp3.xyzw = input.texCoord0; output.interp4.xyzw = input.color; #if defined(LIGHTMAP_ON) output.interp5.xy = input.staticLightmapUV; #endif #if defined(DYNAMICLIGHTMAP_ON) output.interp6.xy = input.dynamicLightmapUV; #endif #if !defined(LIGHTMAP_ON) output.interp7.xyz = input.sh; #endif output.interp8.xyzw = input.fogFactorAndVertexLight; #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) output.interp9.xyzw = input.shadowCoord; #endif #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.positionWS = input.interp0.xyz; output.normalWS = input.interp1.xyz; output.tangentWS = input.interp2.xyzw; output.texCoord0 = input.interp3.xyzw; output.color = input.interp4.xyzw; #if defined(LIGHTMAP_ON) output.staticLightmapUV = input.interp5.xy; #endif #if defined(DYNAMICLIGHTMAP_ON) output.dynamicLightmapUV = input.interp6.xy; #endif #if !defined(LIGHTMAP_ON) output.sh = input.interp7.xyz; #endif output.fogFactorAndVertexLight = input.interp8.xyzw; #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) output.shadowCoord = input.interp9.xyzw; #endif #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _AlphaCutoff; float4 _BaseColor; float4 _BaseColorMap_TexelSize; float _BaseUsePlanarUV; float4 _BaseTilingOffset; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _BaseMaskMap_TexelSize; float _BaseMetallic; float _BaseAORemapMin; float _BaseAORemapMax; float _BaseSmoothnessRemapMin; float _BaseSmoothnessRemapMax; float4 _LayerMask_TexelSize; float _Invert_Layer_Mask; float _Height_Transition; float _HeightMin; float _HeightMax; float _HeightOffset; float _HeightMin2; float _HeightMax2; float _HeightOffset2; float4 _Base2Color; float4 _Base2ColorMap_TexelSize; float4 _Base2TilingOffset; float _Base2UsePlanarUV; float4 _Base2NormalMap_TexelSize; float _Base2NormalScale; float4 _Base2MaskMap_TexelSize; float _Base2Metallic; float _Base2SmoothnessRemapMin; float _Base2SmoothnessRemapMax; float _Base2AORemapMin; float _Base2AORemapMax; float4 _WetColor; float _WetSmoothness; CBUFFER_END // Object and Global properties SAMPLER(SamplerState_Linear_Repeat); SAMPLER(SamplerState_Linear_Repeat_Aniso8); TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_BaseMaskMap); SAMPLER(sampler_BaseMaskMap); TEXTURE2D(_LayerMask); SAMPLER(sampler_LayerMask); TEXTURE2D(_Base2ColorMap); SAMPLER(sampler_Base2ColorMap); TEXTURE2D(_Base2NormalMap); SAMPLER(sampler_Base2NormalMap); TEXTURE2D(_Base2MaskMap); SAMPLER(sampler_Base2MaskMap); // Graph Includes #include "./NM_Object_VSPro_Indirect.cginc" // -- Property used by ScenePickingPass #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif // -- Properties used by SceneSelectionPass #ifdef SCENESELECTIONPASS int _ObjectId; int _PassValue; #endif // Graph Functions void AddPragma_float(float3 A, out float3 Out){ #pragma instancing_options renderinglayer procedural:setupVSPro Out = A; } struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float { }; void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1) { float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600; float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1; InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1); float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1); ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; } void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out) { Out = A * B; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float { float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, UnitySamplerState _SamplerState, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2) { UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); UnitySamplerState _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0 = _SamplerState; float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3) ); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; } void Unity_Add_float2(float2 A, float2 B, out float2 Out) { Out = A + B; } void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out) { Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x); } void Unity_OneMinus_float(float In, out float Out) { Out = 1 - In; } void Unity_Branch_float(float Predicate, float True, float False, out float Out) { Out = Predicate ? True : False; } void Unity_Multiply_float_float(float A, float B, out float Out) { Out = A * B; } void Unity_Maximum_float(float A, float B, out float Out) { Out = max(A, B); } void Unity_Subtract_float(float A, float B, out float Out) { Out = A - B; } void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out) { Out = A * B; } void Unity_Add_float3(float3 A, float3 B, out float3 Out) { Out = A + B; } void Unity_Add_float(float A, float B, out float Out) { Out = A + B; } void Unity_Divide_float3(float3 A, float3 B, out float3 Out) { Out = A / B; } struct Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float { }; void SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float(float3 Vector3_88EEBB5E, float Vector1_DA0A37FA, float3 Vector3_79AA92F, float Vector1_F7E83F1E, float Vector1_1C9222A6, Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float IN, out float3 OutVector4_1) { float3 _Property_dd1c841a04c03f8c85e7b00eb025ecda_Out_0 = Vector3_88EEBB5E; float _Property_14119cc7eaf4128f991283d47cf72d85_Out_0 = Vector1_DA0A37FA; float _Property_48af0ad45e3f7f82932b938695d21391_Out_0 = Vector1_DA0A37FA; float _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0 = Vector1_F7E83F1E; float _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2; Unity_Maximum_float(_Property_48af0ad45e3f7f82932b938695d21391_Out_0, _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0, _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2); float _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0 = Vector1_1C9222A6; float _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2; Unity_Subtract_float(_Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2, _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2); float _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2; Unity_Subtract_float(_Property_14119cc7eaf4128f991283d47cf72d85_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2); float _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2; Unity_Maximum_float(_Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2, 0, _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2); float3 _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2; Unity_Multiply_float3_float3(_Property_dd1c841a04c03f8c85e7b00eb025ecda_Out_0, (_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2.xxx), _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2); float3 _Property_c7292b3b08585f8c8670172b9a220bf0_Out_0 = Vector3_79AA92F; float _Property_5e920479576fad83ba1947728dcceab4_Out_0 = Vector1_F7E83F1E; float _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2; Unity_Subtract_float(_Property_5e920479576fad83ba1947728dcceab4_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2); float _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2; Unity_Maximum_float(_Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2, 0, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2); float3 _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2; Unity_Multiply_float3_float3(_Property_c7292b3b08585f8c8670172b9a220bf0_Out_0, (_Maximum_216777d30802328eab607c8fe68ba3a1_Out_2.xxx), _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2); float3 _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2; Unity_Add_float3(_Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2, _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2, _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2); float _Add_356384b52728f583bd6e694bc1fc3738_Out_2; Unity_Add_float(_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2, _Add_356384b52728f583bd6e694bc1fc3738_Out_2); float _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2; Unity_Maximum_float(_Add_356384b52728f583bd6e694bc1fc3738_Out_2, 1E-05, _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2); float3 _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2; Unity_Divide_float3(_Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2, (_Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2.xxx), _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2); OutVector4_1 = _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2; } void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out) { Out = lerp(A, B, T); } void Unity_Sign_float3(float3 In, out float3 Out) { Out = sign(In); } void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out) { Out = A * B; } void Unity_Normalize_float3(float3 In, out float3 Out) { Out = normalize(In); } void Unity_Branch_float3(float Predicate, float3 True, float3 False, out float3 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float { float3 WorldSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_82674548, float Boolean_9FF42DF6, UnitySamplerState _SamplerState, Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float IN, out float4 XZ_2) { float _Property_1ef12cf3201a938993fe6a7951b0e754_Out_0 = Boolean_9FF42DF6; UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0 = Vector4_82674548; float _Split_a2e12fa5931da084b2949343a539dfd8_R_1 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[0]; float _Split_a2e12fa5931da084b2949343a539dfd8_G_2 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[1]; float _Split_a2e12fa5931da084b2949343a539dfd8_B_3 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[2]; float _Split_a2e12fa5931da084b2949343a539dfd8_A_4 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[3]; float _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2; Unity_Divide_float(1, _Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_6845d21872714d889783b0cb707df3e9_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Split_a2e12fa5931da084b2949343a539dfd8_G_2); float2 _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_B_3, _Split_a2e12fa5931da084b2949343a539dfd8_A_4); float2 _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_6845d21872714d889783b0cb707df3e9_Out_0, _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0, _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3); float2 _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3; Unity_Branch_float2(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3, _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3); UnitySamplerState _Property_46d5a097541149fe957f85c1365643be_Out_0 = _SamplerState; float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_46d5a097541149fe957f85c1365643be_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_1e152f3aac57448f8518bf2852c000c3_Out_3) ); _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; float2 _Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0 = float2(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4, _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5); float3 _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1; Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1); float _Split_6299d4ddcc4c74828aea40a46fdb896e_R_1 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[0]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_G_2 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[1]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_B_3 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[2]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_A_4 = 0; float2 _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_G_2, 1); float2 _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2; Unity_Multiply_float2_float2(_Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0, _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2); float _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1 = IN.WorldSpaceNormal[0]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2 = IN.WorldSpaceNormal[1]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3 = IN.WorldSpaceNormal[2]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_A_4 = 0; float2 _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3); float2 _Add_1145b2f896593d80aa864a34e6702562_Out_2; Unity_Add_float2(_Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2, _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0, _Add_1145b2f896593d80aa864a34e6702562_Out_2); float _Split_2bc77ca2d17bd78cb2383770ce50b179_R_1 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[0]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[1]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_B_3 = 0; float _Split_2bc77ca2d17bd78cb2383770ce50b179_A_4 = 0; float _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2; Unity_Multiply_float_float(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2); float3 _Vector3_433840b555db308b97e9b14b6a957195_Out_0 = float3(_Split_2bc77ca2d17bd78cb2383770ce50b179_R_1, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2, _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2); float3 _Transform_c7914cc45a011c89b3f53c55afb51673_Out_1; { float3x3 tangentTransform = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal); _Transform_c7914cc45a011c89b3f53c55afb51673_Out_1 = TransformWorldToTangent(_Vector3_433840b555db308b97e9b14b6a957195_Out_0.xyz, tangentTransform, true); } float3 _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1; Unity_Normalize_float3(_Transform_c7914cc45a011c89b3f53c55afb51673_Out_1, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1); float3 _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3; Unity_Branch_float3(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1, (_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.xyz), _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3); XZ_2 = (float4(_Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3, 1.0)); } void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out) { Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength))); } void Unity_Lerp_float(float A, float B, float T, out float Out) { Out = lerp(A, B, T); } // Custom interpolators pre vertex /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7; float3 _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7_ObjectSpacePosition_1; SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7, _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7_ObjectSpacePosition_1); description.Position = _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7_ObjectSpacePosition_1; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Custom interpolators, pre surface #ifdef FEATURES_GRAPH_VERTEX Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) { return output; } #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC #endif // Graph Pixel struct SurfaceDescription { float3 BaseColor; float3 NormalTS; float3 Emission; float Metallic; float3 Specular; float Smoothness; float Occlusion; float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; UnityTexture2D _Property_07d75b1d2628da808a2efb93a1d6219e_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap); float4 _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0 = _BaseTilingOffset; float _Property_7f998178363b4188ba2f07298ef869c1_Out_0 = _BaseUsePlanarUV; Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e; _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e.uv0 = IN.uv0; float4 _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_07d75b1d2628da808a2efb93a1d6219e_Out_0, _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0, _Property_7f998178363b4188ba2f07298ef869c1_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e, _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2); float4 _Property_b83097c58639858680bf43881a95b0af_Out_0 = _BaseColor; float4 _Multiply_f572ff0def2d308e87a64e94a46c0d96_Out_2; Unity_Multiply_float4_float4(_PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2, _Property_b83097c58639858680bf43881a95b0af_Out_0, _Multiply_f572ff0def2d308e87a64e94a46c0d96_Out_2); UnityTexture2D _Property_1e449ff9f8e8ec828507233e8240eb11_Out_0 = UnityBuildTexture2DStructNoScale(_BaseMaskMap); Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_4245c3b264047180b5c90a697d6cb278; _PlanarNM_4245c3b264047180b5c90a697d6cb278.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_4245c3b264047180b5c90a697d6cb278.uv0 = IN.uv0; float4 _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_1e449ff9f8e8ec828507233e8240eb11_Out_0, _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0, _Property_7f998178363b4188ba2f07298ef869c1_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_4245c3b264047180b5c90a697d6cb278, _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2); float _Split_91a015dea8acd38b904ba0935328a5bc_R_1 = _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2[0]; float _Split_91a015dea8acd38b904ba0935328a5bc_G_2 = _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2[1]; float _Split_91a015dea8acd38b904ba0935328a5bc_B_3 = _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2[2]; float _Split_91a015dea8acd38b904ba0935328a5bc_A_4 = _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2[3]; float _Property_fbcff1469ebf488394a8a89ddaf0eb2a_Out_0 = _HeightMin; float _Property_9df7a44c8225168683743ac60c0c3c34_Out_0 = _HeightMax; float2 _Vector2_9b1e95888c28bc8893f28c02b87fa448_Out_0 = float2(_Property_fbcff1469ebf488394a8a89ddaf0eb2a_Out_0, _Property_9df7a44c8225168683743ac60c0c3c34_Out_0); float _Property_29ca14fd0b712983a38d63d2dd326e96_Out_0 = _HeightOffset; float2 _Add_cb503f8a09720d84bb03cbd89e37b80c_Out_2; Unity_Add_float2(_Vector2_9b1e95888c28bc8893f28c02b87fa448_Out_0, (_Property_29ca14fd0b712983a38d63d2dd326e96_Out_0.xx), _Add_cb503f8a09720d84bb03cbd89e37b80c_Out_2); float _Remap_18f2e96a438d6584ae2fd56f880de9ee_Out_3; Unity_Remap_float(_Split_91a015dea8acd38b904ba0935328a5bc_B_3, float2 (0, 1), _Add_cb503f8a09720d84bb03cbd89e37b80c_Out_2, _Remap_18f2e96a438d6584ae2fd56f880de9ee_Out_3); UnityTexture2D _Property_ba3a5f4cba7d0a8fa288ffc8267d6c0e_Out_0 = UnityBuildTexture2DStructNoScale(_Base2ColorMap); float4 _Property_86a4657df480d48e8d3ad3b036731380_Out_0 = _Base2TilingOffset; float _Property_6c5e16c615cab08a97c2a577642b9d83_Out_0 = _Base2UsePlanarUV; Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4; _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4.uv0 = IN.uv0; float4 _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_ba3a5f4cba7d0a8fa288ffc8267d6c0e_Out_0, _Property_86a4657df480d48e8d3ad3b036731380_Out_0, _Property_6c5e16c615cab08a97c2a577642b9d83_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4, _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4_XZ_2); float4 _Property_3561b11b899bda8e855826445cf628aa_Out_0 = _Base2Color; float4 _Multiply_d2ec682582195e84acc4a8510f50f4b0_Out_2; Unity_Multiply_float4_float4(_PlanarNM_5aeab444ca6fd78ea56a01215880a5a4_XZ_2, _Property_3561b11b899bda8e855826445cf628aa_Out_0, _Multiply_d2ec682582195e84acc4a8510f50f4b0_Out_2); float _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_R_1 = IN.VertexColor[0]; float _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_G_2 = IN.VertexColor[1]; float _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_B_3 = IN.VertexColor[2]; float _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_A_4 = IN.VertexColor[3]; float _Property_df2df7bb5cfc3381beee7ec454da7542_Out_0 = _Invert_Layer_Mask; UnityTexture2D _Property_c7b1e2df9f9b0e8eace9b2274924e69c_Out_0 = UnityBuildTexture2DStructNoScale(_LayerMask); float4 _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0 = SAMPLE_TEXTURE2D(_Property_c7b1e2df9f9b0e8eace9b2274924e69c_Out_0.tex, _Property_c7b1e2df9f9b0e8eace9b2274924e69c_Out_0.samplerstate, _Property_c7b1e2df9f9b0e8eace9b2274924e69c_Out_0.GetTransformedUV(IN.uv0.xy) ); float _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_R_4 = _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0.r; float _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_G_5 = _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0.g; float _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_B_6 = _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0.b; float _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_A_7 = _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0.a; float _OneMinus_ce5c3c0635d4ac86beb55115d0ebaed7_Out_1; Unity_OneMinus_float(_SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_R_4, _OneMinus_ce5c3c0635d4ac86beb55115d0ebaed7_Out_1); float _Branch_af0c5e511241ce8eae748ae487df50fa_Out_3; Unity_Branch_float(_Property_df2df7bb5cfc3381beee7ec454da7542_Out_0, _OneMinus_ce5c3c0635d4ac86beb55115d0ebaed7_Out_1, _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_R_4, _Branch_af0c5e511241ce8eae748ae487df50fa_Out_3); UnityTexture2D _Property_de4f6eb48a629285a664dad7fb06438f_Out_0 = UnityBuildTexture2DStructNoScale(_Base2MaskMap); Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_d5657f470f05ef839e4c257a20ace8cb; _PlanarNM_d5657f470f05ef839e4c257a20ace8cb.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_d5657f470f05ef839e4c257a20ace8cb.uv0 = IN.uv0; float4 _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_de4f6eb48a629285a664dad7fb06438f_Out_0, _Property_86a4657df480d48e8d3ad3b036731380_Out_0, _Property_6c5e16c615cab08a97c2a577642b9d83_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_d5657f470f05ef839e4c257a20ace8cb, _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2); float _Split_83ec66b648ab6c84848b42686c256cd7_R_1 = _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2[0]; float _Split_83ec66b648ab6c84848b42686c256cd7_G_2 = _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2[1]; float _Split_83ec66b648ab6c84848b42686c256cd7_B_3 = _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2[2]; float _Split_83ec66b648ab6c84848b42686c256cd7_A_4 = _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2[3]; float _Property_ce1750e5c69e97818667b412fc3f9f2c_Out_0 = _HeightMin2; float _Property_8e0f2ea54d8ede89bbabdf31a9bafd57_Out_0 = _HeightMax2; float2 _Vector2_fb6c6dd7e70e768ba686e8e94153bb96_Out_0 = float2(_Property_ce1750e5c69e97818667b412fc3f9f2c_Out_0, _Property_8e0f2ea54d8ede89bbabdf31a9bafd57_Out_0); float _Property_151ae2702b614585af2000f0a812960f_Out_0 = _HeightOffset2; float2 _Add_fd1b3d8e24e77087a55888eeb238f1a6_Out_2; Unity_Add_float2(_Vector2_fb6c6dd7e70e768ba686e8e94153bb96_Out_0, (_Property_151ae2702b614585af2000f0a812960f_Out_0.xx), _Add_fd1b3d8e24e77087a55888eeb238f1a6_Out_2); float _Remap_3d4180c0ab36ba86a5517b2645f0bfa7_Out_3; Unity_Remap_float(_Split_83ec66b648ab6c84848b42686c256cd7_B_3, float2 (0, 1), _Add_fd1b3d8e24e77087a55888eeb238f1a6_Out_2, _Remap_3d4180c0ab36ba86a5517b2645f0bfa7_Out_3); float _Multiply_2cb0e5aa384654828f0453a44884573c_Out_2; Unity_Multiply_float_float(_Branch_af0c5e511241ce8eae748ae487df50fa_Out_3, _Remap_3d4180c0ab36ba86a5517b2645f0bfa7_Out_3, _Multiply_2cb0e5aa384654828f0453a44884573c_Out_2); float _Multiply_74def30593cbbb8bbed03613a31cb89a_Out_2; Unity_Multiply_float_float(_Split_85f63081c1b7bc8c83d6bbf4ba6648c5_B_3, _Multiply_2cb0e5aa384654828f0453a44884573c_Out_2, _Multiply_74def30593cbbb8bbed03613a31cb89a_Out_2); float _Property_818c8af4b930138e81034c886614171d_Out_0 = _Height_Transition; Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float _HeightBlend_7501025b3a60738a9a9d362e35a9ab48; float3 _HeightBlend_7501025b3a60738a9a9d362e35a9ab48_OutVector4_1; SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float((_Multiply_f572ff0def2d308e87a64e94a46c0d96_Out_2.xyz), _Remap_18f2e96a438d6584ae2fd56f880de9ee_Out_3, (_Multiply_d2ec682582195e84acc4a8510f50f4b0_Out_2.xyz), _Multiply_74def30593cbbb8bbed03613a31cb89a_Out_2, _Property_818c8af4b930138e81034c886614171d_Out_0, _HeightBlend_7501025b3a60738a9a9d362e35a9ab48, _HeightBlend_7501025b3a60738a9a9d362e35a9ab48_OutVector4_1); float4 _Property_696647de24586381a15debb755f8f569_Out_0 = _WetColor; float3 _Multiply_dec52e2895a185829e24dfeaeeba8184_Out_2; Unity_Multiply_float3_float3((_Property_696647de24586381a15debb755f8f569_Out_0.xyz), _HeightBlend_7501025b3a60738a9a9d362e35a9ab48_OutVector4_1, _Multiply_dec52e2895a185829e24dfeaeeba8184_Out_2); float _OneMinus_0b9ce7d9f924bf8193dc9bdd9b2268e1_Out_1; Unity_OneMinus_float(_Split_85f63081c1b7bc8c83d6bbf4ba6648c5_R_1, _OneMinus_0b9ce7d9f924bf8193dc9bdd9b2268e1_Out_1); float3 _Lerp_7a7642d5ea869889935d4d1799cc7ad3_Out_3; Unity_Lerp_float3(_HeightBlend_7501025b3a60738a9a9d362e35a9ab48_OutVector4_1, _Multiply_dec52e2895a185829e24dfeaeeba8184_Out_2, (_OneMinus_0b9ce7d9f924bf8193dc9bdd9b2268e1_Out_1.xxx), _Lerp_7a7642d5ea869889935d4d1799cc7ad3_Out_3); UnityTexture2D _Property_7c7049e15fdff386b535790d8666f609_Out_0 = UnityBuildTexture2DStructNoScale(_BaseNormalMap); Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8; _PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8.uv0 = IN.uv0; float4 _PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_7c7049e15fdff386b535790d8666f609_Out_0, _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0, _Property_7f998178363b4188ba2f07298ef869c1_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8, _PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8_XZ_2); float _Property_d4b0759cf4647e81be065ec1465ce2b4_Out_0 = _BaseNormalScale; float3 _NormalStrength_f66a9108ea294886acc61513b41cc5e4_Out_2; Unity_NormalStrength_float((_PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8_XZ_2.xyz), _Property_d4b0759cf4647e81be065ec1465ce2b4_Out_0, _NormalStrength_f66a9108ea294886acc61513b41cc5e4_Out_2); UnityTexture2D _Property_fa9f7890b20ad481a92543c04b237bde_Out_0 = UnityBuildTexture2DStructNoScale(_Base2NormalMap); Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_d7b3ec528088a085a5102e025a1b45cf; _PlanarNMn_d7b3ec528088a085a5102e025a1b45cf.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_d7b3ec528088a085a5102e025a1b45cf.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_d7b3ec528088a085a5102e025a1b45cf.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_d7b3ec528088a085a5102e025a1b45cf.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_d7b3ec528088a085a5102e025a1b45cf.uv0 = IN.uv0; float4 _PlanarNMn_d7b3ec528088a085a5102e025a1b45cf_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_fa9f7890b20ad481a92543c04b237bde_Out_0, _Property_86a4657df480d48e8d3ad3b036731380_Out_0, _Property_6c5e16c615cab08a97c2a577642b9d83_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNMn_d7b3ec528088a085a5102e025a1b45cf, _PlanarNMn_d7b3ec528088a085a5102e025a1b45cf_XZ_2); float _Property_8c31443b776727819a663c7ddce79064_Out_0 = _Base2NormalScale; float3 _NormalStrength_0fb86880ab8e368dac6d01b830e20ed8_Out_2; Unity_NormalStrength_float((_PlanarNMn_d7b3ec528088a085a5102e025a1b45cf_XZ_2.xyz), _Property_8c31443b776727819a663c7ddce79064_Out_0, _NormalStrength_0fb86880ab8e368dac6d01b830e20ed8_Out_2); Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float _HeightBlend_7c09d97625efce898e21b66cd039be8b; float3 _HeightBlend_7c09d97625efce898e21b66cd039be8b_OutVector4_1; SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float(_NormalStrength_f66a9108ea294886acc61513b41cc5e4_Out_2, _Remap_18f2e96a438d6584ae2fd56f880de9ee_Out_3, _NormalStrength_0fb86880ab8e368dac6d01b830e20ed8_Out_2, _Multiply_74def30593cbbb8bbed03613a31cb89a_Out_2, _Property_818c8af4b930138e81034c886614171d_Out_0, _HeightBlend_7c09d97625efce898e21b66cd039be8b, _HeightBlend_7c09d97625efce898e21b66cd039be8b_OutVector4_1); float _Property_afd0f3561038ef8487e614f350d364dd_Out_0 = _BaseMetallic; float _Multiply_154e0f89b19c8e86926222afb13691e3_Out_2; Unity_Multiply_float_float(_Split_91a015dea8acd38b904ba0935328a5bc_R_1, _Property_afd0f3561038ef8487e614f350d364dd_Out_0, _Multiply_154e0f89b19c8e86926222afb13691e3_Out_2); float _Property_b82ce26778f44c8fa3510d1a8ed92d0d_Out_0 = _BaseAORemapMin; float _Property_9d07c7a09a85da809f1d4661406e0888_Out_0 = _BaseAORemapMax; float2 _Vector2_10162c774de2a7838426399cfe98be82_Out_0 = float2(_Property_b82ce26778f44c8fa3510d1a8ed92d0d_Out_0, _Property_9d07c7a09a85da809f1d4661406e0888_Out_0); float _Remap_c45fda31db668c81a9e89e11297ec993_Out_3; Unity_Remap_float(_Split_91a015dea8acd38b904ba0935328a5bc_G_2, float2 (0, 1), _Vector2_10162c774de2a7838426399cfe98be82_Out_0, _Remap_c45fda31db668c81a9e89e11297ec993_Out_3); float _Property_04a7bb2753456b8293b3e46e346b646e_Out_0 = _BaseSmoothnessRemapMin; float _Property_75c8631fc908bb8ba8542d2e70d18cbf_Out_0 = _BaseSmoothnessRemapMax; float2 _Vector2_b2e1a3c487cdf88f9b5992b831ba24d6_Out_0 = float2(_Property_04a7bb2753456b8293b3e46e346b646e_Out_0, _Property_75c8631fc908bb8ba8542d2e70d18cbf_Out_0); float _Remap_65ca5af95590f88da70777476b6efd40_Out_3; Unity_Remap_float(_Split_91a015dea8acd38b904ba0935328a5bc_A_4, float2 (0, 1), _Vector2_b2e1a3c487cdf88f9b5992b831ba24d6_Out_0, _Remap_65ca5af95590f88da70777476b6efd40_Out_3); float3 _Vector3_28c1e2dadb10138a9799d970043db9b0_Out_0 = float3(_Multiply_154e0f89b19c8e86926222afb13691e3_Out_2, _Remap_c45fda31db668c81a9e89e11297ec993_Out_3, _Remap_65ca5af95590f88da70777476b6efd40_Out_3); float _Property_4ead43cc6d37b68eb268dd80c3a561e9_Out_0 = _Base2Metallic; float _Multiply_eef7838a4634498b9cf12d1bee89d853_Out_2; Unity_Multiply_float_float(_Split_83ec66b648ab6c84848b42686c256cd7_R_1, _Property_4ead43cc6d37b68eb268dd80c3a561e9_Out_0, _Multiply_eef7838a4634498b9cf12d1bee89d853_Out_2); float _Property_e1ed9fe432388887abb17b07dcc5ca6b_Out_0 = _Base2AORemapMin; float _Property_cb0cf7882dcbcf88989a12f73fb7c917_Out_0 = _Base2AORemapMax; float2 _Vector2_2d74d82ae79d5681a097c2e3ce20c913_Out_0 = float2(_Property_e1ed9fe432388887abb17b07dcc5ca6b_Out_0, _Property_cb0cf7882dcbcf88989a12f73fb7c917_Out_0); float _Remap_dcd2e2871e334281a15cdd1da6103c7f_Out_3; Unity_Remap_float(_Split_83ec66b648ab6c84848b42686c256cd7_G_2, float2 (0, 1), _Vector2_2d74d82ae79d5681a097c2e3ce20c913_Out_0, _Remap_dcd2e2871e334281a15cdd1da6103c7f_Out_3); float _Property_159cd47513de4f85a992da1f43f77c51_Out_0 = _Base2SmoothnessRemapMin; float _Property_b1f3c7061cf84380b1a0ffc2c5f770db_Out_0 = _Base2SmoothnessRemapMax; float2 _Vector2_eb0fcc98def54d83abe1cfec60457b78_Out_0 = float2(_Property_159cd47513de4f85a992da1f43f77c51_Out_0, _Property_b1f3c7061cf84380b1a0ffc2c5f770db_Out_0); float _Remap_1214803bb0f7c387adc088fb938f7971_Out_3; Unity_Remap_float(_Split_83ec66b648ab6c84848b42686c256cd7_A_4, float2 (0, 1), _Vector2_eb0fcc98def54d83abe1cfec60457b78_Out_0, _Remap_1214803bb0f7c387adc088fb938f7971_Out_3); float3 _Vector3_ddb5452f73a0dc819b57dbe981a5f4e7_Out_0 = float3(_Multiply_eef7838a4634498b9cf12d1bee89d853_Out_2, _Remap_dcd2e2871e334281a15cdd1da6103c7f_Out_3, _Remap_1214803bb0f7c387adc088fb938f7971_Out_3); Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float _HeightBlend_3ef23bc9c463ea8f91d2c1bc27c32dff; float3 _HeightBlend_3ef23bc9c463ea8f91d2c1bc27c32dff_OutVector4_1; SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float(_Vector3_28c1e2dadb10138a9799d970043db9b0_Out_0, _Remap_18f2e96a438d6584ae2fd56f880de9ee_Out_3, _Vector3_ddb5452f73a0dc819b57dbe981a5f4e7_Out_0, _Multiply_74def30593cbbb8bbed03613a31cb89a_Out_2, _Property_818c8af4b930138e81034c886614171d_Out_0, _HeightBlend_3ef23bc9c463ea8f91d2c1bc27c32dff, _HeightBlend_3ef23bc9c463ea8f91d2c1bc27c32dff_OutVector4_1); float _Split_93a6a2f8a95a1b80bea53b3c9628de7b_R_1 = _HeightBlend_3ef23bc9c463ea8f91d2c1bc27c32dff_OutVector4_1[0]; float _Split_93a6a2f8a95a1b80bea53b3c9628de7b_G_2 = _HeightBlend_3ef23bc9c463ea8f91d2c1bc27c32dff_OutVector4_1[1]; float _Split_93a6a2f8a95a1b80bea53b3c9628de7b_B_3 = _HeightBlend_3ef23bc9c463ea8f91d2c1bc27c32dff_OutVector4_1[2]; float _Split_93a6a2f8a95a1b80bea53b3c9628de7b_A_4 = 0; float _Property_c517a33d4cfc53868e1596c4fe2fb681_Out_0 = _WetSmoothness; float _Lerp_3c369133aa2f1781a71532efbad4b64d_Out_3; Unity_Lerp_float(_Split_93a6a2f8a95a1b80bea53b3c9628de7b_B_3, _Property_c517a33d4cfc53868e1596c4fe2fb681_Out_0, _OneMinus_0b9ce7d9f924bf8193dc9bdd9b2268e1_Out_1, _Lerp_3c369133aa2f1781a71532efbad4b64d_Out_3); float _Split_c7a719bf7da79a8ea38d7311fd844f92_R_1 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[0]; float _Split_c7a719bf7da79a8ea38d7311fd844f92_G_2 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[1]; float _Split_c7a719bf7da79a8ea38d7311fd844f92_B_3 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[2]; float _Split_c7a719bf7da79a8ea38d7311fd844f92_A_4 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[3]; float _Property_8bc98dd454a5508b9864a6ba09772356_Out_0 = _AlphaCutoff; surface.BaseColor = _Lerp_7a7642d5ea869889935d4d1799cc7ad3_Out_3; surface.NormalTS = _HeightBlend_7c09d97625efce898e21b66cd039be8b_OutVector4_1; surface.Emission = float3(0, 0, 0); surface.Metallic = _Split_93a6a2f8a95a1b80bea53b3c9628de7b_R_1; surface.Specular = IsGammaSpace() ? float3(0.5, 0.5, 0.5) : SRGBToLinear(float3(0.5, 0.5, 0.5)); surface.Smoothness = _Lerp_3c369133aa2f1781a71532efbad4b64d_Out_3; surface.Occlusion = _Split_93a6a2f8a95a1b80bea53b3c9628de7b_G_2; surface.Alpha = _Split_c7a719bf7da79a8ea38d7311fd844f92_A_4; surface.AlphaClipThreshold = _Property_8bc98dd454a5508b9864a6ba09772356_Out_0; return surface; } // -------------------------------------------------- // Build Graph Inputs #ifdef HAVE_VFX_MODIFICATION #define VFX_SRP_ATTRIBUTES Attributes #define VFX_SRP_VARYINGS Varyings #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs #endif VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); output.ObjectSpaceNormal = input.normalOS; output.ObjectSpaceTangent = input.tangentOS.xyz; output.ObjectSpacePosition = input.positionOS; return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #ifdef HAVE_VFX_MODIFICATION // FragInputs from VFX come from two places: Interpolator or CBuffer. /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ #endif // must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader. float3 unnormalizedNormalWS = input.normalWS; const float renormFactor = 1.0 / length(unnormalizedNormalWS); // use bitangent on the fly like in hdrp // IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped. float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0)* GetOddNegativeScale(); float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz); output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph output.TangentSpaceNormal = float3(0.0f, 0.0f, 1.0f); // to pr eserve mikktspace compliance we use same scale renormFactor as was used on the normal. // This is explained in section 2.2 in "surface gradient based bump mapping framework" output.WorldSpaceTangent = renormFactor * input.tangentWS.xyz; output.WorldSpaceBiTangent = renormFactor * bitang; output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS); #if UNITY_UV_STARTS_AT_TOP #else #endif output.uv0 = input.texCoord0; output.VertexColor = input.color; #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBRForwardPass.hlsl" // -------------------------------------------------- // Visual Effect Vertex Invocations #ifdef HAVE_VFX_MODIFICATION #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" #endif ENDHLSL } Pass { Name "ShadowCaster" Tags { "LightMode" = "ShadowCaster" } // Render State Cull [_Cull] ZTest LEqual ZWrite On ColorMask 0 // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 2.0 #pragma only_renderers gles gles3 glcore d3d11 #pragma multi_compile_instancing #pragma multi_compile _ DOTS_INSTANCING_ON #pragma target 3.5 DOTS_INSTANCING_ON #pragma vertex vert #pragma fragment frag // Keywords #pragma multi_compile_vertex _ _CASTING_PUNCTUAL_LIGHT_SHADOW #pragma shader_feature_local_fragment _ _ALPHATEST_ON #pragma multi_compile_fragment _ LOD_FADE_CROSSFADE // GraphKeywords: // Defines #define _NORMALMAP 1 #define _NORMAL_DROPOFF_TS 1 #define ATTRIBUTES_NEED_NORMAL #define ATTRIBUTES_NEED_TANGENT #define ATTRIBUTES_NEED_TEXCOORD0 #define VARYINGS_NEED_POSITION_WS #define VARYINGS_NEED_NORMAL_WS #define VARYINGS_NEED_TEXCOORD0 #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_SHADOWCASTER #define USE_UNITY_CROSSFADE 1 /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // custom interpolator pre-include /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/LODCrossFade.hlsl" // -------------------------------------------------- // Structs and Packing // custom interpolators pre packing /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ struct Attributes { float3 positionOS : POSITION; float3 normalOS : NORMAL; float4 tangentOS : TANGENT; float4 uv0 : TEXCOORD0; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : INSTANCEID_SEMANTIC; #endif }; struct Varyings { float4 positionCS : SV_POSITION; float3 positionWS; float3 normalWS; float4 texCoord0; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; struct SurfaceDescriptionInputs { float3 AbsoluteWorldSpacePosition; float4 uv0; }; struct VertexDescriptionInputs { float3 ObjectSpaceNormal; float3 ObjectSpaceTangent; float3 ObjectSpacePosition; }; struct PackedVaryings { float4 positionCS : SV_POSITION; float3 interp0 : INTERP0; float3 interp1 : INTERP1; float4 interp2 : INTERP2; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; ZERO_INITIALIZE(PackedVaryings, output); output.positionCS = input.positionCS; output.interp0.xyz = input.positionWS; output.interp1.xyz = input.normalWS; output.interp2.xyzw = input.texCoord0; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.positionWS = input.interp0.xyz; output.normalWS = input.interp1.xyz; output.texCoord0 = input.interp2.xyzw; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _AlphaCutoff; float4 _BaseColor; float4 _BaseColorMap_TexelSize; float _BaseUsePlanarUV; float4 _BaseTilingOffset; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _BaseMaskMap_TexelSize; float _BaseMetallic; float _BaseAORemapMin; float _BaseAORemapMax; float _BaseSmoothnessRemapMin; float _BaseSmoothnessRemapMax; float4 _LayerMask_TexelSize; float _Invert_Layer_Mask; float _Height_Transition; float _HeightMin; float _HeightMax; float _HeightOffset; float _HeightMin2; float _HeightMax2; float _HeightOffset2; float4 _Base2Color; float4 _Base2ColorMap_TexelSize; float4 _Base2TilingOffset; float _Base2UsePlanarUV; float4 _Base2NormalMap_TexelSize; float _Base2NormalScale; float4 _Base2MaskMap_TexelSize; float _Base2Metallic; float _Base2SmoothnessRemapMin; float _Base2SmoothnessRemapMax; float _Base2AORemapMin; float _Base2AORemapMax; float4 _WetColor; float _WetSmoothness; CBUFFER_END // Object and Global properties SAMPLER(SamplerState_Linear_Repeat); SAMPLER(SamplerState_Linear_Repeat_Aniso8); TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_BaseMaskMap); SAMPLER(sampler_BaseMaskMap); TEXTURE2D(_LayerMask); SAMPLER(sampler_LayerMask); TEXTURE2D(_Base2ColorMap); SAMPLER(sampler_Base2ColorMap); TEXTURE2D(_Base2NormalMap); SAMPLER(sampler_Base2NormalMap); TEXTURE2D(_Base2MaskMap); SAMPLER(sampler_Base2MaskMap); // Graph Includes #include "./NM_Object_VSPro_Indirect.cginc" // -- Property used by ScenePickingPass #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif // -- Properties used by SceneSelectionPass #ifdef SCENESELECTIONPASS int _ObjectId; int _PassValue; #endif // Graph Functions void AddPragma_float(float3 A, out float3 Out){ #pragma instancing_options renderinglayer procedural:setupVSPro Out = A; } struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float { }; void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1) { float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600; float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1; InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1); float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1); ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; } void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out) { Out = A * B; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float { float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, UnitySamplerState _SamplerState, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2) { UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); UnitySamplerState _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0 = _SamplerState; float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3) ); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; } // Custom interpolators pre vertex /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7; float3 _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7_ObjectSpacePosition_1; SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7, _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7_ObjectSpacePosition_1); description.Position = _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7_ObjectSpacePosition_1; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Custom interpolators, pre surface #ifdef FEATURES_GRAPH_VERTEX Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) { return output; } #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC #endif // Graph Pixel struct SurfaceDescription { float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; UnityTexture2D _Property_07d75b1d2628da808a2efb93a1d6219e_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap); float4 _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0 = _BaseTilingOffset; float _Property_7f998178363b4188ba2f07298ef869c1_Out_0 = _BaseUsePlanarUV; Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e; _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e.uv0 = IN.uv0; float4 _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_07d75b1d2628da808a2efb93a1d6219e_Out_0, _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0, _Property_7f998178363b4188ba2f07298ef869c1_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e, _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2); float _Split_c7a719bf7da79a8ea38d7311fd844f92_R_1 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[0]; float _Split_c7a719bf7da79a8ea38d7311fd844f92_G_2 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[1]; float _Split_c7a719bf7da79a8ea38d7311fd844f92_B_3 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[2]; float _Split_c7a719bf7da79a8ea38d7311fd844f92_A_4 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[3]; float _Property_8bc98dd454a5508b9864a6ba09772356_Out_0 = _AlphaCutoff; surface.Alpha = _Split_c7a719bf7da79a8ea38d7311fd844f92_A_4; surface.AlphaClipThreshold = _Property_8bc98dd454a5508b9864a6ba09772356_Out_0; return surface; } // -------------------------------------------------- // Build Graph Inputs #ifdef HAVE_VFX_MODIFICATION #define VFX_SRP_ATTRIBUTES Attributes #define VFX_SRP_VARYINGS Varyings #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs #endif VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); output.ObjectSpaceNormal = input.normalOS; output.ObjectSpaceTangent = input.tangentOS.xyz; output.ObjectSpacePosition = input.positionOS; return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #ifdef HAVE_VFX_MODIFICATION // FragInputs from VFX come from two places: Interpolator or CBuffer. /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ #endif output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS); #if UNITY_UV_STARTS_AT_TOP #else #endif output.uv0 = input.texCoord0; #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShadowCasterPass.hlsl" // -------------------------------------------------- // Visual Effect Vertex Invocations #ifdef HAVE_VFX_MODIFICATION #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" #endif ENDHLSL } Pass { Name "DepthOnly" Tags { "LightMode" = "DepthOnly" } // Render State Cull [_Cull] ZTest LEqual ZWrite On ColorMask R // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 2.0 #pragma only_renderers gles gles3 glcore d3d11 #pragma multi_compile_instancing #pragma multi_compile _ DOTS_INSTANCING_ON #pragma target 3.5 DOTS_INSTANCING_ON #pragma vertex vert #pragma fragment frag // Keywords #pragma shader_feature_local_fragment _ _ALPHATEST_ON #pragma multi_compile_fragment _ LOD_FADE_CROSSFADE // GraphKeywords: // Defines #define _NORMALMAP 1 #define _NORMAL_DROPOFF_TS 1 #define ATTRIBUTES_NEED_NORMAL #define ATTRIBUTES_NEED_TANGENT #define ATTRIBUTES_NEED_TEXCOORD0 #define VARYINGS_NEED_POSITION_WS #define VARYINGS_NEED_TEXCOORD0 #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_DEPTHONLY #define USE_UNITY_CROSSFADE 1 /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // custom interpolator pre-include /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/LODCrossFade.hlsl" // -------------------------------------------------- // Structs and Packing // custom interpolators pre packing /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ struct Attributes { float3 positionOS : POSITION; float3 normalOS : NORMAL; float4 tangentOS : TANGENT; float4 uv0 : TEXCOORD0; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : INSTANCEID_SEMANTIC; #endif }; struct Varyings { float4 positionCS : SV_POSITION; float3 positionWS; float4 texCoord0; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; struct SurfaceDescriptionInputs { float3 AbsoluteWorldSpacePosition; float4 uv0; }; struct VertexDescriptionInputs { float3 ObjectSpaceNormal; float3 ObjectSpaceTangent; float3 ObjectSpacePosition; }; struct PackedVaryings { float4 positionCS : SV_POSITION; float3 interp0 : INTERP0; float4 interp1 : INTERP1; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; ZERO_INITIALIZE(PackedVaryings, output); output.positionCS = input.positionCS; output.interp0.xyz = input.positionWS; output.interp1.xyzw = input.texCoord0; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.positionWS = input.interp0.xyz; output.texCoord0 = input.interp1.xyzw; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _AlphaCutoff; float4 _BaseColor; float4 _BaseColorMap_TexelSize; float _BaseUsePlanarUV; float4 _BaseTilingOffset; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _BaseMaskMap_TexelSize; float _BaseMetallic; float _BaseAORemapMin; float _BaseAORemapMax; float _BaseSmoothnessRemapMin; float _BaseSmoothnessRemapMax; float4 _LayerMask_TexelSize; float _Invert_Layer_Mask; float _Height_Transition; float _HeightMin; float _HeightMax; float _HeightOffset; float _HeightMin2; float _HeightMax2; float _HeightOffset2; float4 _Base2Color; float4 _Base2ColorMap_TexelSize; float4 _Base2TilingOffset; float _Base2UsePlanarUV; float4 _Base2NormalMap_TexelSize; float _Base2NormalScale; float4 _Base2MaskMap_TexelSize; float _Base2Metallic; float _Base2SmoothnessRemapMin; float _Base2SmoothnessRemapMax; float _Base2AORemapMin; float _Base2AORemapMax; float4 _WetColor; float _WetSmoothness; CBUFFER_END // Object and Global properties SAMPLER(SamplerState_Linear_Repeat); SAMPLER(SamplerState_Linear_Repeat_Aniso8); TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_BaseMaskMap); SAMPLER(sampler_BaseMaskMap); TEXTURE2D(_LayerMask); SAMPLER(sampler_LayerMask); TEXTURE2D(_Base2ColorMap); SAMPLER(sampler_Base2ColorMap); TEXTURE2D(_Base2NormalMap); SAMPLER(sampler_Base2NormalMap); TEXTURE2D(_Base2MaskMap); SAMPLER(sampler_Base2MaskMap); // Graph Includes #include "./NM_Object_VSPro_Indirect.cginc" // -- Property used by ScenePickingPass #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif // -- Properties used by SceneSelectionPass #ifdef SCENESELECTIONPASS int _ObjectId; int _PassValue; #endif // Graph Functions void AddPragma_float(float3 A, out float3 Out){ #pragma instancing_options renderinglayer procedural:setupVSPro Out = A; } struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float { }; void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1) { float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600; float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1; InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1); float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1); ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; } void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out) { Out = A * B; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float { float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, UnitySamplerState _SamplerState, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2) { UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); UnitySamplerState _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0 = _SamplerState; float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3) ); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; } // Custom interpolators pre vertex /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7; float3 _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7_ObjectSpacePosition_1; SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7, _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7_ObjectSpacePosition_1); description.Position = _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7_ObjectSpacePosition_1; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Custom interpolators, pre surface #ifdef FEATURES_GRAPH_VERTEX Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) { return output; } #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC #endif // Graph Pixel struct SurfaceDescription { float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; UnityTexture2D _Property_07d75b1d2628da808a2efb93a1d6219e_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap); float4 _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0 = _BaseTilingOffset; float _Property_7f998178363b4188ba2f07298ef869c1_Out_0 = _BaseUsePlanarUV; Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e; _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e.uv0 = IN.uv0; float4 _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_07d75b1d2628da808a2efb93a1d6219e_Out_0, _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0, _Property_7f998178363b4188ba2f07298ef869c1_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e, _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2); float _Split_c7a719bf7da79a8ea38d7311fd844f92_R_1 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[0]; float _Split_c7a719bf7da79a8ea38d7311fd844f92_G_2 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[1]; float _Split_c7a719bf7da79a8ea38d7311fd844f92_B_3 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[2]; float _Split_c7a719bf7da79a8ea38d7311fd844f92_A_4 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[3]; float _Property_8bc98dd454a5508b9864a6ba09772356_Out_0 = _AlphaCutoff; surface.Alpha = _Split_c7a719bf7da79a8ea38d7311fd844f92_A_4; surface.AlphaClipThreshold = _Property_8bc98dd454a5508b9864a6ba09772356_Out_0; return surface; } // -------------------------------------------------- // Build Graph Inputs #ifdef HAVE_VFX_MODIFICATION #define VFX_SRP_ATTRIBUTES Attributes #define VFX_SRP_VARYINGS Varyings #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs #endif VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); output.ObjectSpaceNormal = input.normalOS; output.ObjectSpaceTangent = input.tangentOS.xyz; output.ObjectSpacePosition = input.positionOS; return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #ifdef HAVE_VFX_MODIFICATION // FragInputs from VFX come from two places: Interpolator or CBuffer. /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ #endif output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS); #if UNITY_UV_STARTS_AT_TOP #else #endif output.uv0 = input.texCoord0; #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/DepthOnlyPass.hlsl" // -------------------------------------------------- // Visual Effect Vertex Invocations #ifdef HAVE_VFX_MODIFICATION #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" #endif ENDHLSL } Pass { Name "DepthNormals" Tags { "LightMode" = "DepthNormals" } // Render State Cull [_Cull] ZTest LEqual ZWrite On // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 2.0 #pragma only_renderers gles gles3 glcore d3d11 #pragma multi_compile_instancing #pragma multi_compile _ DOTS_INSTANCING_ON #pragma target 3.5 DOTS_INSTANCING_ON #pragma vertex vert #pragma fragment frag // Keywords #pragma shader_feature_local_fragment _ _ALPHATEST_ON #pragma multi_compile_fragment _ LOD_FADE_CROSSFADE // GraphKeywords: // Defines #define _NORMALMAP 1 #define _NORMAL_DROPOFF_TS 1 #define ATTRIBUTES_NEED_NORMAL #define ATTRIBUTES_NEED_TANGENT #define ATTRIBUTES_NEED_TEXCOORD0 #define ATTRIBUTES_NEED_TEXCOORD1 #define ATTRIBUTES_NEED_COLOR #define VARYINGS_NEED_POSITION_WS #define VARYINGS_NEED_NORMAL_WS #define VARYINGS_NEED_TANGENT_WS #define VARYINGS_NEED_TEXCOORD0 #define VARYINGS_NEED_COLOR #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_DEPTHNORMALS #define USE_UNITY_CROSSFADE 1 /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // custom interpolator pre-include /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/LODCrossFade.hlsl" // -------------------------------------------------- // Structs and Packing // custom interpolators pre packing /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ struct Attributes { float3 positionOS : POSITION; float3 normalOS : NORMAL; float4 tangentOS : TANGENT; float4 uv0 : TEXCOORD0; float4 uv1 : TEXCOORD1; float4 color : COLOR; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : INSTANCEID_SEMANTIC; #endif }; struct Varyings { float4 positionCS : SV_POSITION; float3 positionWS; float3 normalWS; float4 tangentWS; float4 texCoord0; float4 color; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; struct SurfaceDescriptionInputs { float3 WorldSpaceNormal; float3 TangentSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 AbsoluteWorldSpacePosition; float4 uv0; float4 VertexColor; }; struct VertexDescriptionInputs { float3 ObjectSpaceNormal; float3 ObjectSpaceTangent; float3 ObjectSpacePosition; }; struct PackedVaryings { float4 positionCS : SV_POSITION; float3 interp0 : INTERP0; float3 interp1 : INTERP1; float4 interp2 : INTERP2; float4 interp3 : INTERP3; float4 interp4 : INTERP4; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; ZERO_INITIALIZE(PackedVaryings, output); output.positionCS = input.positionCS; output.interp0.xyz = input.positionWS; output.interp1.xyz = input.normalWS; output.interp2.xyzw = input.tangentWS; output.interp3.xyzw = input.texCoord0; output.interp4.xyzw = input.color; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.positionWS = input.interp0.xyz; output.normalWS = input.interp1.xyz; output.tangentWS = input.interp2.xyzw; output.texCoord0 = input.interp3.xyzw; output.color = input.interp4.xyzw; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _AlphaCutoff; float4 _BaseColor; float4 _BaseColorMap_TexelSize; float _BaseUsePlanarUV; float4 _BaseTilingOffset; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _BaseMaskMap_TexelSize; float _BaseMetallic; float _BaseAORemapMin; float _BaseAORemapMax; float _BaseSmoothnessRemapMin; float _BaseSmoothnessRemapMax; float4 _LayerMask_TexelSize; float _Invert_Layer_Mask; float _Height_Transition; float _HeightMin; float _HeightMax; float _HeightOffset; float _HeightMin2; float _HeightMax2; float _HeightOffset2; float4 _Base2Color; float4 _Base2ColorMap_TexelSize; float4 _Base2TilingOffset; float _Base2UsePlanarUV; float4 _Base2NormalMap_TexelSize; float _Base2NormalScale; float4 _Base2MaskMap_TexelSize; float _Base2Metallic; float _Base2SmoothnessRemapMin; float _Base2SmoothnessRemapMax; float _Base2AORemapMin; float _Base2AORemapMax; float4 _WetColor; float _WetSmoothness; CBUFFER_END // Object and Global properties SAMPLER(SamplerState_Linear_Repeat); SAMPLER(SamplerState_Linear_Repeat_Aniso8); TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_BaseMaskMap); SAMPLER(sampler_BaseMaskMap); TEXTURE2D(_LayerMask); SAMPLER(sampler_LayerMask); TEXTURE2D(_Base2ColorMap); SAMPLER(sampler_Base2ColorMap); TEXTURE2D(_Base2NormalMap); SAMPLER(sampler_Base2NormalMap); TEXTURE2D(_Base2MaskMap); SAMPLER(sampler_Base2MaskMap); // Graph Includes #include "./NM_Object_VSPro_Indirect.cginc" // -- Property used by ScenePickingPass #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif // -- Properties used by SceneSelectionPass #ifdef SCENESELECTIONPASS int _ObjectId; int _PassValue; #endif // Graph Functions void AddPragma_float(float3 A, out float3 Out){ #pragma instancing_options renderinglayer procedural:setupVSPro Out = A; } struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float { }; void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1) { float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600; float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1; InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1); float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1); ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; } void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out) { Out = A * B; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out) { Out = Predicate ? True : False; } void Unity_Sign_float3(float3 In, out float3 Out) { Out = sign(In); } void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out) { Out = A * B; } void Unity_Add_float2(float2 A, float2 B, out float2 Out) { Out = A + B; } void Unity_Multiply_float_float(float A, float B, out float Out) { Out = A * B; } void Unity_Normalize_float3(float3 In, out float3 Out) { Out = normalize(In); } void Unity_Branch_float3(float Predicate, float3 True, float3 False, out float3 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float { float3 WorldSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_82674548, float Boolean_9FF42DF6, UnitySamplerState _SamplerState, Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float IN, out float4 XZ_2) { float _Property_1ef12cf3201a938993fe6a7951b0e754_Out_0 = Boolean_9FF42DF6; UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0 = Vector4_82674548; float _Split_a2e12fa5931da084b2949343a539dfd8_R_1 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[0]; float _Split_a2e12fa5931da084b2949343a539dfd8_G_2 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[1]; float _Split_a2e12fa5931da084b2949343a539dfd8_B_3 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[2]; float _Split_a2e12fa5931da084b2949343a539dfd8_A_4 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[3]; float _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2; Unity_Divide_float(1, _Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_6845d21872714d889783b0cb707df3e9_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Split_a2e12fa5931da084b2949343a539dfd8_G_2); float2 _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_B_3, _Split_a2e12fa5931da084b2949343a539dfd8_A_4); float2 _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_6845d21872714d889783b0cb707df3e9_Out_0, _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0, _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3); float2 _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3; Unity_Branch_float2(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3, _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3); UnitySamplerState _Property_46d5a097541149fe957f85c1365643be_Out_0 = _SamplerState; float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_46d5a097541149fe957f85c1365643be_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_1e152f3aac57448f8518bf2852c000c3_Out_3) ); _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; float2 _Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0 = float2(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4, _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5); float3 _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1; Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1); float _Split_6299d4ddcc4c74828aea40a46fdb896e_R_1 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[0]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_G_2 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[1]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_B_3 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[2]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_A_4 = 0; float2 _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_G_2, 1); float2 _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2; Unity_Multiply_float2_float2(_Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0, _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2); float _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1 = IN.WorldSpaceNormal[0]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2 = IN.WorldSpaceNormal[1]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3 = IN.WorldSpaceNormal[2]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_A_4 = 0; float2 _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3); float2 _Add_1145b2f896593d80aa864a34e6702562_Out_2; Unity_Add_float2(_Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2, _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0, _Add_1145b2f896593d80aa864a34e6702562_Out_2); float _Split_2bc77ca2d17bd78cb2383770ce50b179_R_1 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[0]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[1]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_B_3 = 0; float _Split_2bc77ca2d17bd78cb2383770ce50b179_A_4 = 0; float _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2; Unity_Multiply_float_float(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2); float3 _Vector3_433840b555db308b97e9b14b6a957195_Out_0 = float3(_Split_2bc77ca2d17bd78cb2383770ce50b179_R_1, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2, _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2); float3 _Transform_c7914cc45a011c89b3f53c55afb51673_Out_1; { float3x3 tangentTransform = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal); _Transform_c7914cc45a011c89b3f53c55afb51673_Out_1 = TransformWorldToTangent(_Vector3_433840b555db308b97e9b14b6a957195_Out_0.xyz, tangentTransform, true); } float3 _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1; Unity_Normalize_float3(_Transform_c7914cc45a011c89b3f53c55afb51673_Out_1, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1); float3 _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3; Unity_Branch_float3(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1, (_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.xyz), _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3); XZ_2 = (float4(_Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3, 1.0)); } void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out) { Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength))); } struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float { float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, UnitySamplerState _SamplerState, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2) { UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); UnitySamplerState _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0 = _SamplerState; float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3) ); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; } void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out) { Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x); } void Unity_OneMinus_float(float In, out float Out) { Out = 1 - In; } void Unity_Branch_float(float Predicate, float True, float False, out float Out) { Out = Predicate ? True : False; } void Unity_Maximum_float(float A, float B, out float Out) { Out = max(A, B); } void Unity_Subtract_float(float A, float B, out float Out) { Out = A - B; } void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out) { Out = A * B; } void Unity_Add_float3(float3 A, float3 B, out float3 Out) { Out = A + B; } void Unity_Add_float(float A, float B, out float Out) { Out = A + B; } void Unity_Divide_float3(float3 A, float3 B, out float3 Out) { Out = A / B; } struct Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float { }; void SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float(float3 Vector3_88EEBB5E, float Vector1_DA0A37FA, float3 Vector3_79AA92F, float Vector1_F7E83F1E, float Vector1_1C9222A6, Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float IN, out float3 OutVector4_1) { float3 _Property_dd1c841a04c03f8c85e7b00eb025ecda_Out_0 = Vector3_88EEBB5E; float _Property_14119cc7eaf4128f991283d47cf72d85_Out_0 = Vector1_DA0A37FA; float _Property_48af0ad45e3f7f82932b938695d21391_Out_0 = Vector1_DA0A37FA; float _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0 = Vector1_F7E83F1E; float _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2; Unity_Maximum_float(_Property_48af0ad45e3f7f82932b938695d21391_Out_0, _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0, _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2); float _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0 = Vector1_1C9222A6; float _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2; Unity_Subtract_float(_Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2, _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2); float _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2; Unity_Subtract_float(_Property_14119cc7eaf4128f991283d47cf72d85_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2); float _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2; Unity_Maximum_float(_Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2, 0, _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2); float3 _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2; Unity_Multiply_float3_float3(_Property_dd1c841a04c03f8c85e7b00eb025ecda_Out_0, (_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2.xxx), _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2); float3 _Property_c7292b3b08585f8c8670172b9a220bf0_Out_0 = Vector3_79AA92F; float _Property_5e920479576fad83ba1947728dcceab4_Out_0 = Vector1_F7E83F1E; float _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2; Unity_Subtract_float(_Property_5e920479576fad83ba1947728dcceab4_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2); float _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2; Unity_Maximum_float(_Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2, 0, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2); float3 _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2; Unity_Multiply_float3_float3(_Property_c7292b3b08585f8c8670172b9a220bf0_Out_0, (_Maximum_216777d30802328eab607c8fe68ba3a1_Out_2.xxx), _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2); float3 _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2; Unity_Add_float3(_Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2, _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2, _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2); float _Add_356384b52728f583bd6e694bc1fc3738_Out_2; Unity_Add_float(_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2, _Add_356384b52728f583bd6e694bc1fc3738_Out_2); float _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2; Unity_Maximum_float(_Add_356384b52728f583bd6e694bc1fc3738_Out_2, 1E-05, _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2); float3 _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2; Unity_Divide_float3(_Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2, (_Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2.xxx), _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2); OutVector4_1 = _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2; } // Custom interpolators pre vertex /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7; float3 _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7_ObjectSpacePosition_1; SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7, _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7_ObjectSpacePosition_1); description.Position = _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7_ObjectSpacePosition_1; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Custom interpolators, pre surface #ifdef FEATURES_GRAPH_VERTEX Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) { return output; } #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC #endif // Graph Pixel struct SurfaceDescription { float3 NormalTS; float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; UnityTexture2D _Property_7c7049e15fdff386b535790d8666f609_Out_0 = UnityBuildTexture2DStructNoScale(_BaseNormalMap); float4 _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0 = _BaseTilingOffset; float _Property_7f998178363b4188ba2f07298ef869c1_Out_0 = _BaseUsePlanarUV; Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8; _PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8.uv0 = IN.uv0; float4 _PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_7c7049e15fdff386b535790d8666f609_Out_0, _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0, _Property_7f998178363b4188ba2f07298ef869c1_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8, _PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8_XZ_2); float _Property_d4b0759cf4647e81be065ec1465ce2b4_Out_0 = _BaseNormalScale; float3 _NormalStrength_f66a9108ea294886acc61513b41cc5e4_Out_2; Unity_NormalStrength_float((_PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8_XZ_2.xyz), _Property_d4b0759cf4647e81be065ec1465ce2b4_Out_0, _NormalStrength_f66a9108ea294886acc61513b41cc5e4_Out_2); UnityTexture2D _Property_1e449ff9f8e8ec828507233e8240eb11_Out_0 = UnityBuildTexture2DStructNoScale(_BaseMaskMap); Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_4245c3b264047180b5c90a697d6cb278; _PlanarNM_4245c3b264047180b5c90a697d6cb278.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_4245c3b264047180b5c90a697d6cb278.uv0 = IN.uv0; float4 _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_1e449ff9f8e8ec828507233e8240eb11_Out_0, _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0, _Property_7f998178363b4188ba2f07298ef869c1_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_4245c3b264047180b5c90a697d6cb278, _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2); float _Split_91a015dea8acd38b904ba0935328a5bc_R_1 = _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2[0]; float _Split_91a015dea8acd38b904ba0935328a5bc_G_2 = _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2[1]; float _Split_91a015dea8acd38b904ba0935328a5bc_B_3 = _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2[2]; float _Split_91a015dea8acd38b904ba0935328a5bc_A_4 = _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2[3]; float _Property_fbcff1469ebf488394a8a89ddaf0eb2a_Out_0 = _HeightMin; float _Property_9df7a44c8225168683743ac60c0c3c34_Out_0 = _HeightMax; float2 _Vector2_9b1e95888c28bc8893f28c02b87fa448_Out_0 = float2(_Property_fbcff1469ebf488394a8a89ddaf0eb2a_Out_0, _Property_9df7a44c8225168683743ac60c0c3c34_Out_0); float _Property_29ca14fd0b712983a38d63d2dd326e96_Out_0 = _HeightOffset; float2 _Add_cb503f8a09720d84bb03cbd89e37b80c_Out_2; Unity_Add_float2(_Vector2_9b1e95888c28bc8893f28c02b87fa448_Out_0, (_Property_29ca14fd0b712983a38d63d2dd326e96_Out_0.xx), _Add_cb503f8a09720d84bb03cbd89e37b80c_Out_2); float _Remap_18f2e96a438d6584ae2fd56f880de9ee_Out_3; Unity_Remap_float(_Split_91a015dea8acd38b904ba0935328a5bc_B_3, float2 (0, 1), _Add_cb503f8a09720d84bb03cbd89e37b80c_Out_2, _Remap_18f2e96a438d6584ae2fd56f880de9ee_Out_3); UnityTexture2D _Property_fa9f7890b20ad481a92543c04b237bde_Out_0 = UnityBuildTexture2DStructNoScale(_Base2NormalMap); float4 _Property_86a4657df480d48e8d3ad3b036731380_Out_0 = _Base2TilingOffset; float _Property_6c5e16c615cab08a97c2a577642b9d83_Out_0 = _Base2UsePlanarUV; Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_d7b3ec528088a085a5102e025a1b45cf; _PlanarNMn_d7b3ec528088a085a5102e025a1b45cf.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_d7b3ec528088a085a5102e025a1b45cf.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_d7b3ec528088a085a5102e025a1b45cf.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_d7b3ec528088a085a5102e025a1b45cf.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_d7b3ec528088a085a5102e025a1b45cf.uv0 = IN.uv0; float4 _PlanarNMn_d7b3ec528088a085a5102e025a1b45cf_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_fa9f7890b20ad481a92543c04b237bde_Out_0, _Property_86a4657df480d48e8d3ad3b036731380_Out_0, _Property_6c5e16c615cab08a97c2a577642b9d83_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNMn_d7b3ec528088a085a5102e025a1b45cf, _PlanarNMn_d7b3ec528088a085a5102e025a1b45cf_XZ_2); float _Property_8c31443b776727819a663c7ddce79064_Out_0 = _Base2NormalScale; float3 _NormalStrength_0fb86880ab8e368dac6d01b830e20ed8_Out_2; Unity_NormalStrength_float((_PlanarNMn_d7b3ec528088a085a5102e025a1b45cf_XZ_2.xyz), _Property_8c31443b776727819a663c7ddce79064_Out_0, _NormalStrength_0fb86880ab8e368dac6d01b830e20ed8_Out_2); float _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_R_1 = IN.VertexColor[0]; float _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_G_2 = IN.VertexColor[1]; float _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_B_3 = IN.VertexColor[2]; float _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_A_4 = IN.VertexColor[3]; float _Property_df2df7bb5cfc3381beee7ec454da7542_Out_0 = _Invert_Layer_Mask; UnityTexture2D _Property_c7b1e2df9f9b0e8eace9b2274924e69c_Out_0 = UnityBuildTexture2DStructNoScale(_LayerMask); float4 _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0 = SAMPLE_TEXTURE2D(_Property_c7b1e2df9f9b0e8eace9b2274924e69c_Out_0.tex, _Property_c7b1e2df9f9b0e8eace9b2274924e69c_Out_0.samplerstate, _Property_c7b1e2df9f9b0e8eace9b2274924e69c_Out_0.GetTransformedUV(IN.uv0.xy) ); float _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_R_4 = _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0.r; float _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_G_5 = _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0.g; float _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_B_6 = _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0.b; float _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_A_7 = _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0.a; float _OneMinus_ce5c3c0635d4ac86beb55115d0ebaed7_Out_1; Unity_OneMinus_float(_SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_R_4, _OneMinus_ce5c3c0635d4ac86beb55115d0ebaed7_Out_1); float _Branch_af0c5e511241ce8eae748ae487df50fa_Out_3; Unity_Branch_float(_Property_df2df7bb5cfc3381beee7ec454da7542_Out_0, _OneMinus_ce5c3c0635d4ac86beb55115d0ebaed7_Out_1, _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_R_4, _Branch_af0c5e511241ce8eae748ae487df50fa_Out_3); UnityTexture2D _Property_de4f6eb48a629285a664dad7fb06438f_Out_0 = UnityBuildTexture2DStructNoScale(_Base2MaskMap); Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_d5657f470f05ef839e4c257a20ace8cb; _PlanarNM_d5657f470f05ef839e4c257a20ace8cb.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_d5657f470f05ef839e4c257a20ace8cb.uv0 = IN.uv0; float4 _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_de4f6eb48a629285a664dad7fb06438f_Out_0, _Property_86a4657df480d48e8d3ad3b036731380_Out_0, _Property_6c5e16c615cab08a97c2a577642b9d83_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_d5657f470f05ef839e4c257a20ace8cb, _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2); float _Split_83ec66b648ab6c84848b42686c256cd7_R_1 = _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2[0]; float _Split_83ec66b648ab6c84848b42686c256cd7_G_2 = _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2[1]; float _Split_83ec66b648ab6c84848b42686c256cd7_B_3 = _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2[2]; float _Split_83ec66b648ab6c84848b42686c256cd7_A_4 = _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2[3]; float _Property_ce1750e5c69e97818667b412fc3f9f2c_Out_0 = _HeightMin2; float _Property_8e0f2ea54d8ede89bbabdf31a9bafd57_Out_0 = _HeightMax2; float2 _Vector2_fb6c6dd7e70e768ba686e8e94153bb96_Out_0 = float2(_Property_ce1750e5c69e97818667b412fc3f9f2c_Out_0, _Property_8e0f2ea54d8ede89bbabdf31a9bafd57_Out_0); float _Property_151ae2702b614585af2000f0a812960f_Out_0 = _HeightOffset2; float2 _Add_fd1b3d8e24e77087a55888eeb238f1a6_Out_2; Unity_Add_float2(_Vector2_fb6c6dd7e70e768ba686e8e94153bb96_Out_0, (_Property_151ae2702b614585af2000f0a812960f_Out_0.xx), _Add_fd1b3d8e24e77087a55888eeb238f1a6_Out_2); float _Remap_3d4180c0ab36ba86a5517b2645f0bfa7_Out_3; Unity_Remap_float(_Split_83ec66b648ab6c84848b42686c256cd7_B_3, float2 (0, 1), _Add_fd1b3d8e24e77087a55888eeb238f1a6_Out_2, _Remap_3d4180c0ab36ba86a5517b2645f0bfa7_Out_3); float _Multiply_2cb0e5aa384654828f0453a44884573c_Out_2; Unity_Multiply_float_float(_Branch_af0c5e511241ce8eae748ae487df50fa_Out_3, _Remap_3d4180c0ab36ba86a5517b2645f0bfa7_Out_3, _Multiply_2cb0e5aa384654828f0453a44884573c_Out_2); float _Multiply_74def30593cbbb8bbed03613a31cb89a_Out_2; Unity_Multiply_float_float(_Split_85f63081c1b7bc8c83d6bbf4ba6648c5_B_3, _Multiply_2cb0e5aa384654828f0453a44884573c_Out_2, _Multiply_74def30593cbbb8bbed03613a31cb89a_Out_2); float _Property_818c8af4b930138e81034c886614171d_Out_0 = _Height_Transition; Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float _HeightBlend_7c09d97625efce898e21b66cd039be8b; float3 _HeightBlend_7c09d97625efce898e21b66cd039be8b_OutVector4_1; SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float(_NormalStrength_f66a9108ea294886acc61513b41cc5e4_Out_2, _Remap_18f2e96a438d6584ae2fd56f880de9ee_Out_3, _NormalStrength_0fb86880ab8e368dac6d01b830e20ed8_Out_2, _Multiply_74def30593cbbb8bbed03613a31cb89a_Out_2, _Property_818c8af4b930138e81034c886614171d_Out_0, _HeightBlend_7c09d97625efce898e21b66cd039be8b, _HeightBlend_7c09d97625efce898e21b66cd039be8b_OutVector4_1); UnityTexture2D _Property_07d75b1d2628da808a2efb93a1d6219e_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap); Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e; _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e.uv0 = IN.uv0; float4 _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_07d75b1d2628da808a2efb93a1d6219e_Out_0, _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0, _Property_7f998178363b4188ba2f07298ef869c1_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e, _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2); float _Split_c7a719bf7da79a8ea38d7311fd844f92_R_1 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[0]; float _Split_c7a719bf7da79a8ea38d7311fd844f92_G_2 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[1]; float _Split_c7a719bf7da79a8ea38d7311fd844f92_B_3 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[2]; float _Split_c7a719bf7da79a8ea38d7311fd844f92_A_4 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[3]; float _Property_8bc98dd454a5508b9864a6ba09772356_Out_0 = _AlphaCutoff; surface.NormalTS = _HeightBlend_7c09d97625efce898e21b66cd039be8b_OutVector4_1; surface.Alpha = _Split_c7a719bf7da79a8ea38d7311fd844f92_A_4; surface.AlphaClipThreshold = _Property_8bc98dd454a5508b9864a6ba09772356_Out_0; return surface; } // -------------------------------------------------- // Build Graph Inputs #ifdef HAVE_VFX_MODIFICATION #define VFX_SRP_ATTRIBUTES Attributes #define VFX_SRP_VARYINGS Varyings #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs #endif VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); output.ObjectSpaceNormal = input.normalOS; output.ObjectSpaceTangent = input.tangentOS.xyz; output.ObjectSpacePosition = input.positionOS; return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #ifdef HAVE_VFX_MODIFICATION // FragInputs from VFX come from two places: Interpolator or CBuffer. /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ #endif // must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader. float3 unnormalizedNormalWS = input.normalWS; const float renormFactor = 1.0 / length(unnormalizedNormalWS); // use bitangent on the fly like in hdrp // IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped. float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0)* GetOddNegativeScale(); float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz); output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph output.TangentSpaceNormal = float3(0.0f, 0.0f, 1.0f); // to pr eserve mikktspace compliance we use same scale renormFactor as was used on the normal. // This is explained in section 2.2 in "surface gradient based bump mapping framework" output.WorldSpaceTangent = renormFactor * input.tangentWS.xyz; output.WorldSpaceBiTangent = renormFactor * bitang; output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS); #if UNITY_UV_STARTS_AT_TOP #else #endif output.uv0 = input.texCoord0; output.VertexColor = input.color; #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/DepthNormalsOnlyPass.hlsl" // -------------------------------------------------- // Visual Effect Vertex Invocations #ifdef HAVE_VFX_MODIFICATION #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" #endif ENDHLSL } Pass { Name "Meta" Tags { "LightMode" = "Meta" } // Render State Cull Off // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 2.0 #pragma only_renderers gles gles3 glcore d3d11 #pragma multi_compile _ DOTS_INSTANCING_ON #pragma target 3.5 DOTS_INSTANCING_ON #pragma vertex vert #pragma fragment frag // Keywords #pragma shader_feature _ EDITOR_VISUALIZATION #pragma shader_feature_local_fragment _ _ALPHATEST_ON // GraphKeywords: // Defines #define _NORMALMAP 1 #define _NORMAL_DROPOFF_TS 1 #define ATTRIBUTES_NEED_NORMAL #define ATTRIBUTES_NEED_TANGENT #define ATTRIBUTES_NEED_TEXCOORD0 #define ATTRIBUTES_NEED_TEXCOORD1 #define ATTRIBUTES_NEED_TEXCOORD2 #define ATTRIBUTES_NEED_COLOR #define VARYINGS_NEED_POSITION_WS #define VARYINGS_NEED_TEXCOORD0 #define VARYINGS_NEED_TEXCOORD1 #define VARYINGS_NEED_TEXCOORD2 #define VARYINGS_NEED_COLOR #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_META #define _FOG_FRAGMENT 1 /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // custom interpolator pre-include /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/MetaInput.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" // -------------------------------------------------- // Structs and Packing // custom interpolators pre packing /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ struct Attributes { float3 positionOS : POSITION; float3 normalOS : NORMAL; float4 tangentOS : TANGENT; float4 uv0 : TEXCOORD0; float4 uv1 : TEXCOORD1; float4 uv2 : TEXCOORD2; float4 color : COLOR; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : INSTANCEID_SEMANTIC; #endif }; struct Varyings { float4 positionCS : SV_POSITION; float3 positionWS; float4 texCoord0; float4 texCoord1; float4 texCoord2; float4 color; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; struct SurfaceDescriptionInputs { float3 AbsoluteWorldSpacePosition; float4 uv0; float4 VertexColor; }; struct VertexDescriptionInputs { float3 ObjectSpaceNormal; float3 ObjectSpaceTangent; float3 ObjectSpacePosition; }; struct PackedVaryings { float4 positionCS : SV_POSITION; float3 interp0 : INTERP0; float4 interp1 : INTERP1; float4 interp2 : INTERP2; float4 interp3 : INTERP3; float4 interp4 : INTERP4; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; ZERO_INITIALIZE(PackedVaryings, output); output.positionCS = input.positionCS; output.interp0.xyz = input.positionWS; output.interp1.xyzw = input.texCoord0; output.interp2.xyzw = input.texCoord1; output.interp3.xyzw = input.texCoord2; output.interp4.xyzw = input.color; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.positionWS = input.interp0.xyz; output.texCoord0 = input.interp1.xyzw; output.texCoord1 = input.interp2.xyzw; output.texCoord2 = input.interp3.xyzw; output.color = input.interp4.xyzw; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _AlphaCutoff; float4 _BaseColor; float4 _BaseColorMap_TexelSize; float _BaseUsePlanarUV; float4 _BaseTilingOffset; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _BaseMaskMap_TexelSize; float _BaseMetallic; float _BaseAORemapMin; float _BaseAORemapMax; float _BaseSmoothnessRemapMin; float _BaseSmoothnessRemapMax; float4 _LayerMask_TexelSize; float _Invert_Layer_Mask; float _Height_Transition; float _HeightMin; float _HeightMax; float _HeightOffset; float _HeightMin2; float _HeightMax2; float _HeightOffset2; float4 _Base2Color; float4 _Base2ColorMap_TexelSize; float4 _Base2TilingOffset; float _Base2UsePlanarUV; float4 _Base2NormalMap_TexelSize; float _Base2NormalScale; float4 _Base2MaskMap_TexelSize; float _Base2Metallic; float _Base2SmoothnessRemapMin; float _Base2SmoothnessRemapMax; float _Base2AORemapMin; float _Base2AORemapMax; float4 _WetColor; float _WetSmoothness; CBUFFER_END // Object and Global properties SAMPLER(SamplerState_Linear_Repeat); SAMPLER(SamplerState_Linear_Repeat_Aniso8); TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_BaseMaskMap); SAMPLER(sampler_BaseMaskMap); TEXTURE2D(_LayerMask); SAMPLER(sampler_LayerMask); TEXTURE2D(_Base2ColorMap); SAMPLER(sampler_Base2ColorMap); TEXTURE2D(_Base2NormalMap); SAMPLER(sampler_Base2NormalMap); TEXTURE2D(_Base2MaskMap); SAMPLER(sampler_Base2MaskMap); // Graph Includes #include "./NM_Object_VSPro_Indirect.cginc" // -- Property used by ScenePickingPass #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif // -- Properties used by SceneSelectionPass #ifdef SCENESELECTIONPASS int _ObjectId; int _PassValue; #endif // Graph Functions void AddPragma_float(float3 A, out float3 Out){ #pragma instancing_options renderinglayer procedural:setupVSPro Out = A; } struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float { }; void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1) { float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600; float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1; InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1); float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1); ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; } void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out) { Out = A * B; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float { float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, UnitySamplerState _SamplerState, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2) { UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); UnitySamplerState _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0 = _SamplerState; float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3) ); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; } void Unity_Add_float2(float2 A, float2 B, out float2 Out) { Out = A + B; } void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out) { Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x); } void Unity_OneMinus_float(float In, out float Out) { Out = 1 - In; } void Unity_Branch_float(float Predicate, float True, float False, out float Out) { Out = Predicate ? True : False; } void Unity_Multiply_float_float(float A, float B, out float Out) { Out = A * B; } void Unity_Maximum_float(float A, float B, out float Out) { Out = max(A, B); } void Unity_Subtract_float(float A, float B, out float Out) { Out = A - B; } void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out) { Out = A * B; } void Unity_Add_float3(float3 A, float3 B, out float3 Out) { Out = A + B; } void Unity_Add_float(float A, float B, out float Out) { Out = A + B; } void Unity_Divide_float3(float3 A, float3 B, out float3 Out) { Out = A / B; } struct Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float { }; void SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float(float3 Vector3_88EEBB5E, float Vector1_DA0A37FA, float3 Vector3_79AA92F, float Vector1_F7E83F1E, float Vector1_1C9222A6, Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float IN, out float3 OutVector4_1) { float3 _Property_dd1c841a04c03f8c85e7b00eb025ecda_Out_0 = Vector3_88EEBB5E; float _Property_14119cc7eaf4128f991283d47cf72d85_Out_0 = Vector1_DA0A37FA; float _Property_48af0ad45e3f7f82932b938695d21391_Out_0 = Vector1_DA0A37FA; float _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0 = Vector1_F7E83F1E; float _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2; Unity_Maximum_float(_Property_48af0ad45e3f7f82932b938695d21391_Out_0, _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0, _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2); float _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0 = Vector1_1C9222A6; float _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2; Unity_Subtract_float(_Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2, _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2); float _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2; Unity_Subtract_float(_Property_14119cc7eaf4128f991283d47cf72d85_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2); float _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2; Unity_Maximum_float(_Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2, 0, _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2); float3 _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2; Unity_Multiply_float3_float3(_Property_dd1c841a04c03f8c85e7b00eb025ecda_Out_0, (_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2.xxx), _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2); float3 _Property_c7292b3b08585f8c8670172b9a220bf0_Out_0 = Vector3_79AA92F; float _Property_5e920479576fad83ba1947728dcceab4_Out_0 = Vector1_F7E83F1E; float _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2; Unity_Subtract_float(_Property_5e920479576fad83ba1947728dcceab4_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2); float _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2; Unity_Maximum_float(_Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2, 0, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2); float3 _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2; Unity_Multiply_float3_float3(_Property_c7292b3b08585f8c8670172b9a220bf0_Out_0, (_Maximum_216777d30802328eab607c8fe68ba3a1_Out_2.xxx), _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2); float3 _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2; Unity_Add_float3(_Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2, _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2, _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2); float _Add_356384b52728f583bd6e694bc1fc3738_Out_2; Unity_Add_float(_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2, _Add_356384b52728f583bd6e694bc1fc3738_Out_2); float _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2; Unity_Maximum_float(_Add_356384b52728f583bd6e694bc1fc3738_Out_2, 1E-05, _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2); float3 _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2; Unity_Divide_float3(_Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2, (_Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2.xxx), _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2); OutVector4_1 = _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2; } void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out) { Out = lerp(A, B, T); } // Custom interpolators pre vertex /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7; float3 _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7_ObjectSpacePosition_1; SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7, _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7_ObjectSpacePosition_1); description.Position = _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7_ObjectSpacePosition_1; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Custom interpolators, pre surface #ifdef FEATURES_GRAPH_VERTEX Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) { return output; } #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC #endif // Graph Pixel struct SurfaceDescription { float3 BaseColor; float3 Emission; float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; UnityTexture2D _Property_07d75b1d2628da808a2efb93a1d6219e_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap); float4 _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0 = _BaseTilingOffset; float _Property_7f998178363b4188ba2f07298ef869c1_Out_0 = _BaseUsePlanarUV; Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e; _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e.uv0 = IN.uv0; float4 _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_07d75b1d2628da808a2efb93a1d6219e_Out_0, _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0, _Property_7f998178363b4188ba2f07298ef869c1_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e, _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2); float4 _Property_b83097c58639858680bf43881a95b0af_Out_0 = _BaseColor; float4 _Multiply_f572ff0def2d308e87a64e94a46c0d96_Out_2; Unity_Multiply_float4_float4(_PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2, _Property_b83097c58639858680bf43881a95b0af_Out_0, _Multiply_f572ff0def2d308e87a64e94a46c0d96_Out_2); UnityTexture2D _Property_1e449ff9f8e8ec828507233e8240eb11_Out_0 = UnityBuildTexture2DStructNoScale(_BaseMaskMap); Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_4245c3b264047180b5c90a697d6cb278; _PlanarNM_4245c3b264047180b5c90a697d6cb278.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_4245c3b264047180b5c90a697d6cb278.uv0 = IN.uv0; float4 _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_1e449ff9f8e8ec828507233e8240eb11_Out_0, _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0, _Property_7f998178363b4188ba2f07298ef869c1_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_4245c3b264047180b5c90a697d6cb278, _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2); float _Split_91a015dea8acd38b904ba0935328a5bc_R_1 = _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2[0]; float _Split_91a015dea8acd38b904ba0935328a5bc_G_2 = _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2[1]; float _Split_91a015dea8acd38b904ba0935328a5bc_B_3 = _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2[2]; float _Split_91a015dea8acd38b904ba0935328a5bc_A_4 = _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2[3]; float _Property_fbcff1469ebf488394a8a89ddaf0eb2a_Out_0 = _HeightMin; float _Property_9df7a44c8225168683743ac60c0c3c34_Out_0 = _HeightMax; float2 _Vector2_9b1e95888c28bc8893f28c02b87fa448_Out_0 = float2(_Property_fbcff1469ebf488394a8a89ddaf0eb2a_Out_0, _Property_9df7a44c8225168683743ac60c0c3c34_Out_0); float _Property_29ca14fd0b712983a38d63d2dd326e96_Out_0 = _HeightOffset; float2 _Add_cb503f8a09720d84bb03cbd89e37b80c_Out_2; Unity_Add_float2(_Vector2_9b1e95888c28bc8893f28c02b87fa448_Out_0, (_Property_29ca14fd0b712983a38d63d2dd326e96_Out_0.xx), _Add_cb503f8a09720d84bb03cbd89e37b80c_Out_2); float _Remap_18f2e96a438d6584ae2fd56f880de9ee_Out_3; Unity_Remap_float(_Split_91a015dea8acd38b904ba0935328a5bc_B_3, float2 (0, 1), _Add_cb503f8a09720d84bb03cbd89e37b80c_Out_2, _Remap_18f2e96a438d6584ae2fd56f880de9ee_Out_3); UnityTexture2D _Property_ba3a5f4cba7d0a8fa288ffc8267d6c0e_Out_0 = UnityBuildTexture2DStructNoScale(_Base2ColorMap); float4 _Property_86a4657df480d48e8d3ad3b036731380_Out_0 = _Base2TilingOffset; float _Property_6c5e16c615cab08a97c2a577642b9d83_Out_0 = _Base2UsePlanarUV; Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4; _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4.uv0 = IN.uv0; float4 _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_ba3a5f4cba7d0a8fa288ffc8267d6c0e_Out_0, _Property_86a4657df480d48e8d3ad3b036731380_Out_0, _Property_6c5e16c615cab08a97c2a577642b9d83_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4, _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4_XZ_2); float4 _Property_3561b11b899bda8e855826445cf628aa_Out_0 = _Base2Color; float4 _Multiply_d2ec682582195e84acc4a8510f50f4b0_Out_2; Unity_Multiply_float4_float4(_PlanarNM_5aeab444ca6fd78ea56a01215880a5a4_XZ_2, _Property_3561b11b899bda8e855826445cf628aa_Out_0, _Multiply_d2ec682582195e84acc4a8510f50f4b0_Out_2); float _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_R_1 = IN.VertexColor[0]; float _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_G_2 = IN.VertexColor[1]; float _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_B_3 = IN.VertexColor[2]; float _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_A_4 = IN.VertexColor[3]; float _Property_df2df7bb5cfc3381beee7ec454da7542_Out_0 = _Invert_Layer_Mask; UnityTexture2D _Property_c7b1e2df9f9b0e8eace9b2274924e69c_Out_0 = UnityBuildTexture2DStructNoScale(_LayerMask); float4 _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0 = SAMPLE_TEXTURE2D(_Property_c7b1e2df9f9b0e8eace9b2274924e69c_Out_0.tex, _Property_c7b1e2df9f9b0e8eace9b2274924e69c_Out_0.samplerstate, _Property_c7b1e2df9f9b0e8eace9b2274924e69c_Out_0.GetTransformedUV(IN.uv0.xy) ); float _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_R_4 = _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0.r; float _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_G_5 = _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0.g; float _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_B_6 = _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0.b; float _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_A_7 = _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0.a; float _OneMinus_ce5c3c0635d4ac86beb55115d0ebaed7_Out_1; Unity_OneMinus_float(_SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_R_4, _OneMinus_ce5c3c0635d4ac86beb55115d0ebaed7_Out_1); float _Branch_af0c5e511241ce8eae748ae487df50fa_Out_3; Unity_Branch_float(_Property_df2df7bb5cfc3381beee7ec454da7542_Out_0, _OneMinus_ce5c3c0635d4ac86beb55115d0ebaed7_Out_1, _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_R_4, _Branch_af0c5e511241ce8eae748ae487df50fa_Out_3); UnityTexture2D _Property_de4f6eb48a629285a664dad7fb06438f_Out_0 = UnityBuildTexture2DStructNoScale(_Base2MaskMap); Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_d5657f470f05ef839e4c257a20ace8cb; _PlanarNM_d5657f470f05ef839e4c257a20ace8cb.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_d5657f470f05ef839e4c257a20ace8cb.uv0 = IN.uv0; float4 _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_de4f6eb48a629285a664dad7fb06438f_Out_0, _Property_86a4657df480d48e8d3ad3b036731380_Out_0, _Property_6c5e16c615cab08a97c2a577642b9d83_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_d5657f470f05ef839e4c257a20ace8cb, _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2); float _Split_83ec66b648ab6c84848b42686c256cd7_R_1 = _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2[0]; float _Split_83ec66b648ab6c84848b42686c256cd7_G_2 = _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2[1]; float _Split_83ec66b648ab6c84848b42686c256cd7_B_3 = _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2[2]; float _Split_83ec66b648ab6c84848b42686c256cd7_A_4 = _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2[3]; float _Property_ce1750e5c69e97818667b412fc3f9f2c_Out_0 = _HeightMin2; float _Property_8e0f2ea54d8ede89bbabdf31a9bafd57_Out_0 = _HeightMax2; float2 _Vector2_fb6c6dd7e70e768ba686e8e94153bb96_Out_0 = float2(_Property_ce1750e5c69e97818667b412fc3f9f2c_Out_0, _Property_8e0f2ea54d8ede89bbabdf31a9bafd57_Out_0); float _Property_151ae2702b614585af2000f0a812960f_Out_0 = _HeightOffset2; float2 _Add_fd1b3d8e24e77087a55888eeb238f1a6_Out_2; Unity_Add_float2(_Vector2_fb6c6dd7e70e768ba686e8e94153bb96_Out_0, (_Property_151ae2702b614585af2000f0a812960f_Out_0.xx), _Add_fd1b3d8e24e77087a55888eeb238f1a6_Out_2); float _Remap_3d4180c0ab36ba86a5517b2645f0bfa7_Out_3; Unity_Remap_float(_Split_83ec66b648ab6c84848b42686c256cd7_B_3, float2 (0, 1), _Add_fd1b3d8e24e77087a55888eeb238f1a6_Out_2, _Remap_3d4180c0ab36ba86a5517b2645f0bfa7_Out_3); float _Multiply_2cb0e5aa384654828f0453a44884573c_Out_2; Unity_Multiply_float_float(_Branch_af0c5e511241ce8eae748ae487df50fa_Out_3, _Remap_3d4180c0ab36ba86a5517b2645f0bfa7_Out_3, _Multiply_2cb0e5aa384654828f0453a44884573c_Out_2); float _Multiply_74def30593cbbb8bbed03613a31cb89a_Out_2; Unity_Multiply_float_float(_Split_85f63081c1b7bc8c83d6bbf4ba6648c5_B_3, _Multiply_2cb0e5aa384654828f0453a44884573c_Out_2, _Multiply_74def30593cbbb8bbed03613a31cb89a_Out_2); float _Property_818c8af4b930138e81034c886614171d_Out_0 = _Height_Transition; Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float _HeightBlend_7501025b3a60738a9a9d362e35a9ab48; float3 _HeightBlend_7501025b3a60738a9a9d362e35a9ab48_OutVector4_1; SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float((_Multiply_f572ff0def2d308e87a64e94a46c0d96_Out_2.xyz), _Remap_18f2e96a438d6584ae2fd56f880de9ee_Out_3, (_Multiply_d2ec682582195e84acc4a8510f50f4b0_Out_2.xyz), _Multiply_74def30593cbbb8bbed03613a31cb89a_Out_2, _Property_818c8af4b930138e81034c886614171d_Out_0, _HeightBlend_7501025b3a60738a9a9d362e35a9ab48, _HeightBlend_7501025b3a60738a9a9d362e35a9ab48_OutVector4_1); float4 _Property_696647de24586381a15debb755f8f569_Out_0 = _WetColor; float3 _Multiply_dec52e2895a185829e24dfeaeeba8184_Out_2; Unity_Multiply_float3_float3((_Property_696647de24586381a15debb755f8f569_Out_0.xyz), _HeightBlend_7501025b3a60738a9a9d362e35a9ab48_OutVector4_1, _Multiply_dec52e2895a185829e24dfeaeeba8184_Out_2); float _OneMinus_0b9ce7d9f924bf8193dc9bdd9b2268e1_Out_1; Unity_OneMinus_float(_Split_85f63081c1b7bc8c83d6bbf4ba6648c5_R_1, _OneMinus_0b9ce7d9f924bf8193dc9bdd9b2268e1_Out_1); float3 _Lerp_7a7642d5ea869889935d4d1799cc7ad3_Out_3; Unity_Lerp_float3(_HeightBlend_7501025b3a60738a9a9d362e35a9ab48_OutVector4_1, _Multiply_dec52e2895a185829e24dfeaeeba8184_Out_2, (_OneMinus_0b9ce7d9f924bf8193dc9bdd9b2268e1_Out_1.xxx), _Lerp_7a7642d5ea869889935d4d1799cc7ad3_Out_3); float _Split_c7a719bf7da79a8ea38d7311fd844f92_R_1 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[0]; float _Split_c7a719bf7da79a8ea38d7311fd844f92_G_2 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[1]; float _Split_c7a719bf7da79a8ea38d7311fd844f92_B_3 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[2]; float _Split_c7a719bf7da79a8ea38d7311fd844f92_A_4 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[3]; float _Property_8bc98dd454a5508b9864a6ba09772356_Out_0 = _AlphaCutoff; surface.BaseColor = _Lerp_7a7642d5ea869889935d4d1799cc7ad3_Out_3; surface.Emission = float3(0, 0, 0); surface.Alpha = _Split_c7a719bf7da79a8ea38d7311fd844f92_A_4; surface.AlphaClipThreshold = _Property_8bc98dd454a5508b9864a6ba09772356_Out_0; return surface; } // -------------------------------------------------- // Build Graph Inputs #ifdef HAVE_VFX_MODIFICATION #define VFX_SRP_ATTRIBUTES Attributes #define VFX_SRP_VARYINGS Varyings #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs #endif VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); output.ObjectSpaceNormal = input.normalOS; output.ObjectSpaceTangent = input.tangentOS.xyz; output.ObjectSpacePosition = input.positionOS; return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #ifdef HAVE_VFX_MODIFICATION // FragInputs from VFX come from two places: Interpolator or CBuffer. /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ #endif output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS); #if UNITY_UV_STARTS_AT_TOP #else #endif output.uv0 = input.texCoord0; output.VertexColor = input.color; #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/LightingMetaPass.hlsl" // -------------------------------------------------- // Visual Effect Vertex Invocations #ifdef HAVE_VFX_MODIFICATION #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" #endif ENDHLSL } Pass { Name "SceneSelectionPass" Tags { "LightMode" = "SceneSelectionPass" } // Render State Cull Off // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 2.0 #pragma only_renderers gles gles3 glcore d3d11 #pragma multi_compile_instancing #pragma multi_compile _ DOTS_INSTANCING_ON #pragma target 3.5 DOTS_INSTANCING_ON #pragma vertex vert #pragma fragment frag // Keywords #pragma shader_feature_local_fragment _ _ALPHATEST_ON // GraphKeywords: // Defines #define _NORMALMAP 1 #define _NORMAL_DROPOFF_TS 1 #define ATTRIBUTES_NEED_NORMAL #define ATTRIBUTES_NEED_TANGENT #define ATTRIBUTES_NEED_TEXCOORD0 #define VARYINGS_NEED_POSITION_WS #define VARYINGS_NEED_TEXCOORD0 #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_DEPTHONLY #define SCENESELECTIONPASS 1 #define ALPHA_CLIP_THRESHOLD 1 /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // custom interpolator pre-include /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" // -------------------------------------------------- // Structs and Packing // custom interpolators pre packing /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ struct Attributes { float3 positionOS : POSITION; float3 normalOS : NORMAL; float4 tangentOS : TANGENT; float4 uv0 : TEXCOORD0; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : INSTANCEID_SEMANTIC; #endif }; struct Varyings { float4 positionCS : SV_POSITION; float3 positionWS; float4 texCoord0; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; struct SurfaceDescriptionInputs { float3 AbsoluteWorldSpacePosition; float4 uv0; }; struct VertexDescriptionInputs { float3 ObjectSpaceNormal; float3 ObjectSpaceTangent; float3 ObjectSpacePosition; }; struct PackedVaryings { float4 positionCS : SV_POSITION; float3 interp0 : INTERP0; float4 interp1 : INTERP1; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; ZERO_INITIALIZE(PackedVaryings, output); output.positionCS = input.positionCS; output.interp0.xyz = input.positionWS; output.interp1.xyzw = input.texCoord0; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.positionWS = input.interp0.xyz; output.texCoord0 = input.interp1.xyzw; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _AlphaCutoff; float4 _BaseColor; float4 _BaseColorMap_TexelSize; float _BaseUsePlanarUV; float4 _BaseTilingOffset; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _BaseMaskMap_TexelSize; float _BaseMetallic; float _BaseAORemapMin; float _BaseAORemapMax; float _BaseSmoothnessRemapMin; float _BaseSmoothnessRemapMax; float4 _LayerMask_TexelSize; float _Invert_Layer_Mask; float _Height_Transition; float _HeightMin; float _HeightMax; float _HeightOffset; float _HeightMin2; float _HeightMax2; float _HeightOffset2; float4 _Base2Color; float4 _Base2ColorMap_TexelSize; float4 _Base2TilingOffset; float _Base2UsePlanarUV; float4 _Base2NormalMap_TexelSize; float _Base2NormalScale; float4 _Base2MaskMap_TexelSize; float _Base2Metallic; float _Base2SmoothnessRemapMin; float _Base2SmoothnessRemapMax; float _Base2AORemapMin; float _Base2AORemapMax; float4 _WetColor; float _WetSmoothness; CBUFFER_END // Object and Global properties SAMPLER(SamplerState_Linear_Repeat); SAMPLER(SamplerState_Linear_Repeat_Aniso8); TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_BaseMaskMap); SAMPLER(sampler_BaseMaskMap); TEXTURE2D(_LayerMask); SAMPLER(sampler_LayerMask); TEXTURE2D(_Base2ColorMap); SAMPLER(sampler_Base2ColorMap); TEXTURE2D(_Base2NormalMap); SAMPLER(sampler_Base2NormalMap); TEXTURE2D(_Base2MaskMap); SAMPLER(sampler_Base2MaskMap); // Graph Includes #include "./NM_Object_VSPro_Indirect.cginc" // -- Property used by ScenePickingPass #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif // -- Properties used by SceneSelectionPass #ifdef SCENESELECTIONPASS int _ObjectId; int _PassValue; #endif // Graph Functions void AddPragma_float(float3 A, out float3 Out){ #pragma instancing_options renderinglayer procedural:setupVSPro Out = A; } struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float { }; void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1) { float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600; float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1; InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1); float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1); ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; } void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out) { Out = A * B; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float { float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, UnitySamplerState _SamplerState, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2) { UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); UnitySamplerState _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0 = _SamplerState; float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3) ); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; } // Custom interpolators pre vertex /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7; float3 _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7_ObjectSpacePosition_1; SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7, _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7_ObjectSpacePosition_1); description.Position = _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7_ObjectSpacePosition_1; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Custom interpolators, pre surface #ifdef FEATURES_GRAPH_VERTEX Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) { return output; } #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC #endif // Graph Pixel struct SurfaceDescription { float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; UnityTexture2D _Property_07d75b1d2628da808a2efb93a1d6219e_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap); float4 _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0 = _BaseTilingOffset; float _Property_7f998178363b4188ba2f07298ef869c1_Out_0 = _BaseUsePlanarUV; Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e; _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e.uv0 = IN.uv0; float4 _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_07d75b1d2628da808a2efb93a1d6219e_Out_0, _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0, _Property_7f998178363b4188ba2f07298ef869c1_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e, _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2); float _Split_c7a719bf7da79a8ea38d7311fd844f92_R_1 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[0]; float _Split_c7a719bf7da79a8ea38d7311fd844f92_G_2 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[1]; float _Split_c7a719bf7da79a8ea38d7311fd844f92_B_3 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[2]; float _Split_c7a719bf7da79a8ea38d7311fd844f92_A_4 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[3]; float _Property_8bc98dd454a5508b9864a6ba09772356_Out_0 = _AlphaCutoff; surface.Alpha = _Split_c7a719bf7da79a8ea38d7311fd844f92_A_4; surface.AlphaClipThreshold = _Property_8bc98dd454a5508b9864a6ba09772356_Out_0; return surface; } // -------------------------------------------------- // Build Graph Inputs #ifdef HAVE_VFX_MODIFICATION #define VFX_SRP_ATTRIBUTES Attributes #define VFX_SRP_VARYINGS Varyings #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs #endif VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); output.ObjectSpaceNormal = input.normalOS; output.ObjectSpaceTangent = input.tangentOS.xyz; output.ObjectSpacePosition = input.positionOS; return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #ifdef HAVE_VFX_MODIFICATION // FragInputs from VFX come from two places: Interpolator or CBuffer. /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ #endif output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS); #if UNITY_UV_STARTS_AT_TOP #else #endif output.uv0 = input.texCoord0; #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/SelectionPickingPass.hlsl" // -------------------------------------------------- // Visual Effect Vertex Invocations #ifdef HAVE_VFX_MODIFICATION #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" #endif ENDHLSL } Pass { Name "ScenePickingPass" Tags { "LightMode" = "Picking" } // Render State Cull [_Cull] // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 2.0 #pragma only_renderers gles gles3 glcore d3d11 #pragma multi_compile_instancing #pragma multi_compile _ DOTS_INSTANCING_ON #pragma target 3.5 DOTS_INSTANCING_ON #pragma vertex vert #pragma fragment frag // Keywords #pragma shader_feature_local_fragment _ _ALPHATEST_ON // GraphKeywords: // Defines #define _NORMALMAP 1 #define _NORMAL_DROPOFF_TS 1 #define ATTRIBUTES_NEED_NORMAL #define ATTRIBUTES_NEED_TANGENT #define ATTRIBUTES_NEED_TEXCOORD0 #define VARYINGS_NEED_POSITION_WS #define VARYINGS_NEED_TEXCOORD0 #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_DEPTHONLY #define SCENEPICKINGPASS 1 #define ALPHA_CLIP_THRESHOLD 1 /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // custom interpolator pre-include /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" // -------------------------------------------------- // Structs and Packing // custom interpolators pre packing /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ struct Attributes { float3 positionOS : POSITION; float3 normalOS : NORMAL; float4 tangentOS : TANGENT; float4 uv0 : TEXCOORD0; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : INSTANCEID_SEMANTIC; #endif }; struct Varyings { float4 positionCS : SV_POSITION; float3 positionWS; float4 texCoord0; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; struct SurfaceDescriptionInputs { float3 AbsoluteWorldSpacePosition; float4 uv0; }; struct VertexDescriptionInputs { float3 ObjectSpaceNormal; float3 ObjectSpaceTangent; float3 ObjectSpacePosition; }; struct PackedVaryings { float4 positionCS : SV_POSITION; float3 interp0 : INTERP0; float4 interp1 : INTERP1; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; ZERO_INITIALIZE(PackedVaryings, output); output.positionCS = input.positionCS; output.interp0.xyz = input.positionWS; output.interp1.xyzw = input.texCoord0; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.positionWS = input.interp0.xyz; output.texCoord0 = input.interp1.xyzw; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _AlphaCutoff; float4 _BaseColor; float4 _BaseColorMap_TexelSize; float _BaseUsePlanarUV; float4 _BaseTilingOffset; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _BaseMaskMap_TexelSize; float _BaseMetallic; float _BaseAORemapMin; float _BaseAORemapMax; float _BaseSmoothnessRemapMin; float _BaseSmoothnessRemapMax; float4 _LayerMask_TexelSize; float _Invert_Layer_Mask; float _Height_Transition; float _HeightMin; float _HeightMax; float _HeightOffset; float _HeightMin2; float _HeightMax2; float _HeightOffset2; float4 _Base2Color; float4 _Base2ColorMap_TexelSize; float4 _Base2TilingOffset; float _Base2UsePlanarUV; float4 _Base2NormalMap_TexelSize; float _Base2NormalScale; float4 _Base2MaskMap_TexelSize; float _Base2Metallic; float _Base2SmoothnessRemapMin; float _Base2SmoothnessRemapMax; float _Base2AORemapMin; float _Base2AORemapMax; float4 _WetColor; float _WetSmoothness; CBUFFER_END // Object and Global properties SAMPLER(SamplerState_Linear_Repeat); SAMPLER(SamplerState_Linear_Repeat_Aniso8); TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_BaseMaskMap); SAMPLER(sampler_BaseMaskMap); TEXTURE2D(_LayerMask); SAMPLER(sampler_LayerMask); TEXTURE2D(_Base2ColorMap); SAMPLER(sampler_Base2ColorMap); TEXTURE2D(_Base2NormalMap); SAMPLER(sampler_Base2NormalMap); TEXTURE2D(_Base2MaskMap); SAMPLER(sampler_Base2MaskMap); // Graph Includes #include "./NM_Object_VSPro_Indirect.cginc" // -- Property used by ScenePickingPass #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif // -- Properties used by SceneSelectionPass #ifdef SCENESELECTIONPASS int _ObjectId; int _PassValue; #endif // Graph Functions void AddPragma_float(float3 A, out float3 Out){ #pragma instancing_options renderinglayer procedural:setupVSPro Out = A; } struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float { }; void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1) { float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600; float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1; InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1); float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1); ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; } void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out) { Out = A * B; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float { float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, UnitySamplerState _SamplerState, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2) { UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); UnitySamplerState _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0 = _SamplerState; float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3) ); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; } // Custom interpolators pre vertex /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7; float3 _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7_ObjectSpacePosition_1; SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7, _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7_ObjectSpacePosition_1); description.Position = _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7_ObjectSpacePosition_1; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Custom interpolators, pre surface #ifdef FEATURES_GRAPH_VERTEX Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) { return output; } #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC #endif // Graph Pixel struct SurfaceDescription { float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; UnityTexture2D _Property_07d75b1d2628da808a2efb93a1d6219e_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap); float4 _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0 = _BaseTilingOffset; float _Property_7f998178363b4188ba2f07298ef869c1_Out_0 = _BaseUsePlanarUV; Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e; _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e.uv0 = IN.uv0; float4 _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_07d75b1d2628da808a2efb93a1d6219e_Out_0, _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0, _Property_7f998178363b4188ba2f07298ef869c1_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e, _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2); float _Split_c7a719bf7da79a8ea38d7311fd844f92_R_1 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[0]; float _Split_c7a719bf7da79a8ea38d7311fd844f92_G_2 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[1]; float _Split_c7a719bf7da79a8ea38d7311fd844f92_B_3 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[2]; float _Split_c7a719bf7da79a8ea38d7311fd844f92_A_4 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[3]; float _Property_8bc98dd454a5508b9864a6ba09772356_Out_0 = _AlphaCutoff; surface.Alpha = _Split_c7a719bf7da79a8ea38d7311fd844f92_A_4; surface.AlphaClipThreshold = _Property_8bc98dd454a5508b9864a6ba09772356_Out_0; return surface; } // -------------------------------------------------- // Build Graph Inputs #ifdef HAVE_VFX_MODIFICATION #define VFX_SRP_ATTRIBUTES Attributes #define VFX_SRP_VARYINGS Varyings #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs #endif VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); output.ObjectSpaceNormal = input.normalOS; output.ObjectSpaceTangent = input.tangentOS.xyz; output.ObjectSpacePosition = input.positionOS; return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #ifdef HAVE_VFX_MODIFICATION // FragInputs from VFX come from two places: Interpolator or CBuffer. /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ #endif output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS); #if UNITY_UV_STARTS_AT_TOP #else #endif output.uv0 = input.texCoord0; #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/SelectionPickingPass.hlsl" // -------------------------------------------------- // Visual Effect Vertex Invocations #ifdef HAVE_VFX_MODIFICATION #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" #endif ENDHLSL } Pass { // Name: Tags { "LightMode" = "Universal2D" } // Render State Cull [_Cull] Blend [_SrcBlend] [_DstBlend] ZTest [_ZTest] ZWrite [_ZWrite] // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 2.0 #pragma only_renderers gles gles3 glcore d3d11 #pragma multi_compile_instancing #pragma multi_compile _ DOTS_INSTANCING_ON #pragma target 3.5 DOTS_INSTANCING_ON #pragma vertex vert #pragma fragment frag // Keywords #pragma shader_feature_local_fragment _ _ALPHATEST_ON // GraphKeywords: // Defines #define _NORMALMAP 1 #define _NORMAL_DROPOFF_TS 1 #define ATTRIBUTES_NEED_NORMAL #define ATTRIBUTES_NEED_TANGENT #define ATTRIBUTES_NEED_TEXCOORD0 #define ATTRIBUTES_NEED_COLOR #define VARYINGS_NEED_POSITION_WS #define VARYINGS_NEED_TEXCOORD0 #define VARYINGS_NEED_COLOR #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_2D /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // custom interpolator pre-include /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" // -------------------------------------------------- // Structs and Packing // custom interpolators pre packing /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ struct Attributes { float3 positionOS : POSITION; float3 normalOS : NORMAL; float4 tangentOS : TANGENT; float4 uv0 : TEXCOORD0; float4 color : COLOR; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : INSTANCEID_SEMANTIC; #endif }; struct Varyings { float4 positionCS : SV_POSITION; float3 positionWS; float4 texCoord0; float4 color; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; struct SurfaceDescriptionInputs { float3 AbsoluteWorldSpacePosition; float4 uv0; float4 VertexColor; }; struct VertexDescriptionInputs { float3 ObjectSpaceNormal; float3 ObjectSpaceTangent; float3 ObjectSpacePosition; }; struct PackedVaryings { float4 positionCS : SV_POSITION; float3 interp0 : INTERP0; float4 interp1 : INTERP1; float4 interp2 : INTERP2; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; ZERO_INITIALIZE(PackedVaryings, output); output.positionCS = input.positionCS; output.interp0.xyz = input.positionWS; output.interp1.xyzw = input.texCoord0; output.interp2.xyzw = input.color; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.positionWS = input.interp0.xyz; output.texCoord0 = input.interp1.xyzw; output.color = input.interp2.xyzw; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _AlphaCutoff; float4 _BaseColor; float4 _BaseColorMap_TexelSize; float _BaseUsePlanarUV; float4 _BaseTilingOffset; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _BaseMaskMap_TexelSize; float _BaseMetallic; float _BaseAORemapMin; float _BaseAORemapMax; float _BaseSmoothnessRemapMin; float _BaseSmoothnessRemapMax; float4 _LayerMask_TexelSize; float _Invert_Layer_Mask; float _Height_Transition; float _HeightMin; float _HeightMax; float _HeightOffset; float _HeightMin2; float _HeightMax2; float _HeightOffset2; float4 _Base2Color; float4 _Base2ColorMap_TexelSize; float4 _Base2TilingOffset; float _Base2UsePlanarUV; float4 _Base2NormalMap_TexelSize; float _Base2NormalScale; float4 _Base2MaskMap_TexelSize; float _Base2Metallic; float _Base2SmoothnessRemapMin; float _Base2SmoothnessRemapMax; float _Base2AORemapMin; float _Base2AORemapMax; float4 _WetColor; float _WetSmoothness; CBUFFER_END // Object and Global properties SAMPLER(SamplerState_Linear_Repeat); SAMPLER(SamplerState_Linear_Repeat_Aniso8); TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_BaseMaskMap); SAMPLER(sampler_BaseMaskMap); TEXTURE2D(_LayerMask); SAMPLER(sampler_LayerMask); TEXTURE2D(_Base2ColorMap); SAMPLER(sampler_Base2ColorMap); TEXTURE2D(_Base2NormalMap); SAMPLER(sampler_Base2NormalMap); TEXTURE2D(_Base2MaskMap); SAMPLER(sampler_Base2MaskMap); // Graph Includes #include "./NM_Object_VSPro_Indirect.cginc" // -- Property used by ScenePickingPass #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif // -- Properties used by SceneSelectionPass #ifdef SCENESELECTIONPASS int _ObjectId; int _PassValue; #endif // Graph Functions void AddPragma_float(float3 A, out float3 Out){ #pragma instancing_options renderinglayer procedural:setupVSPro Out = A; } struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float { }; void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1) { float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600; float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1; InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1); float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1); ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; } void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out) { Out = A * B; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float { float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, UnitySamplerState _SamplerState, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2) { UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); UnitySamplerState _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0 = _SamplerState; float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_145bd4f3da4b4bb884749b354e7ee542_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3) ); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; } void Unity_Add_float2(float2 A, float2 B, out float2 Out) { Out = A + B; } void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out) { Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x); } void Unity_OneMinus_float(float In, out float Out) { Out = 1 - In; } void Unity_Branch_float(float Predicate, float True, float False, out float Out) { Out = Predicate ? True : False; } void Unity_Multiply_float_float(float A, float B, out float Out) { Out = A * B; } void Unity_Maximum_float(float A, float B, out float Out) { Out = max(A, B); } void Unity_Subtract_float(float A, float B, out float Out) { Out = A - B; } void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out) { Out = A * B; } void Unity_Add_float3(float3 A, float3 B, out float3 Out) { Out = A + B; } void Unity_Add_float(float A, float B, out float Out) { Out = A + B; } void Unity_Divide_float3(float3 A, float3 B, out float3 Out) { Out = A / B; } struct Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float { }; void SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float(float3 Vector3_88EEBB5E, float Vector1_DA0A37FA, float3 Vector3_79AA92F, float Vector1_F7E83F1E, float Vector1_1C9222A6, Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float IN, out float3 OutVector4_1) { float3 _Property_dd1c841a04c03f8c85e7b00eb025ecda_Out_0 = Vector3_88EEBB5E; float _Property_14119cc7eaf4128f991283d47cf72d85_Out_0 = Vector1_DA0A37FA; float _Property_48af0ad45e3f7f82932b938695d21391_Out_0 = Vector1_DA0A37FA; float _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0 = Vector1_F7E83F1E; float _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2; Unity_Maximum_float(_Property_48af0ad45e3f7f82932b938695d21391_Out_0, _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0, _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2); float _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0 = Vector1_1C9222A6; float _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2; Unity_Subtract_float(_Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2, _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2); float _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2; Unity_Subtract_float(_Property_14119cc7eaf4128f991283d47cf72d85_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2); float _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2; Unity_Maximum_float(_Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2, 0, _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2); float3 _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2; Unity_Multiply_float3_float3(_Property_dd1c841a04c03f8c85e7b00eb025ecda_Out_0, (_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2.xxx), _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2); float3 _Property_c7292b3b08585f8c8670172b9a220bf0_Out_0 = Vector3_79AA92F; float _Property_5e920479576fad83ba1947728dcceab4_Out_0 = Vector1_F7E83F1E; float _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2; Unity_Subtract_float(_Property_5e920479576fad83ba1947728dcceab4_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2); float _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2; Unity_Maximum_float(_Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2, 0, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2); float3 _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2; Unity_Multiply_float3_float3(_Property_c7292b3b08585f8c8670172b9a220bf0_Out_0, (_Maximum_216777d30802328eab607c8fe68ba3a1_Out_2.xxx), _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2); float3 _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2; Unity_Add_float3(_Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2, _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2, _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2); float _Add_356384b52728f583bd6e694bc1fc3738_Out_2; Unity_Add_float(_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2, _Add_356384b52728f583bd6e694bc1fc3738_Out_2); float _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2; Unity_Maximum_float(_Add_356384b52728f583bd6e694bc1fc3738_Out_2, 1E-05, _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2); float3 _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2; Unity_Divide_float3(_Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2, (_Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2.xxx), _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2); OutVector4_1 = _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2; } void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out) { Out = lerp(A, B, T); } // Custom interpolators pre vertex /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7; float3 _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7_ObjectSpacePosition_1; SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7, _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7_ObjectSpacePosition_1); description.Position = _NMObjectVSProIndirect_5104afa174b1e18689179637e63724e7_ObjectSpacePosition_1; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Custom interpolators, pre surface #ifdef FEATURES_GRAPH_VERTEX Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) { return output; } #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC #endif // Graph Pixel struct SurfaceDescription { float3 BaseColor; float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; UnityTexture2D _Property_07d75b1d2628da808a2efb93a1d6219e_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap); float4 _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0 = _BaseTilingOffset; float _Property_7f998178363b4188ba2f07298ef869c1_Out_0 = _BaseUsePlanarUV; Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e; _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e.uv0 = IN.uv0; float4 _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_07d75b1d2628da808a2efb93a1d6219e_Out_0, _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0, _Property_7f998178363b4188ba2f07298ef869c1_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e, _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2); float4 _Property_b83097c58639858680bf43881a95b0af_Out_0 = _BaseColor; float4 _Multiply_f572ff0def2d308e87a64e94a46c0d96_Out_2; Unity_Multiply_float4_float4(_PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2, _Property_b83097c58639858680bf43881a95b0af_Out_0, _Multiply_f572ff0def2d308e87a64e94a46c0d96_Out_2); UnityTexture2D _Property_1e449ff9f8e8ec828507233e8240eb11_Out_0 = UnityBuildTexture2DStructNoScale(_BaseMaskMap); Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_4245c3b264047180b5c90a697d6cb278; _PlanarNM_4245c3b264047180b5c90a697d6cb278.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_4245c3b264047180b5c90a697d6cb278.uv0 = IN.uv0; float4 _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_1e449ff9f8e8ec828507233e8240eb11_Out_0, _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0, _Property_7f998178363b4188ba2f07298ef869c1_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_4245c3b264047180b5c90a697d6cb278, _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2); float _Split_91a015dea8acd38b904ba0935328a5bc_R_1 = _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2[0]; float _Split_91a015dea8acd38b904ba0935328a5bc_G_2 = _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2[1]; float _Split_91a015dea8acd38b904ba0935328a5bc_B_3 = _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2[2]; float _Split_91a015dea8acd38b904ba0935328a5bc_A_4 = _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2[3]; float _Property_fbcff1469ebf488394a8a89ddaf0eb2a_Out_0 = _HeightMin; float _Property_9df7a44c8225168683743ac60c0c3c34_Out_0 = _HeightMax; float2 _Vector2_9b1e95888c28bc8893f28c02b87fa448_Out_0 = float2(_Property_fbcff1469ebf488394a8a89ddaf0eb2a_Out_0, _Property_9df7a44c8225168683743ac60c0c3c34_Out_0); float _Property_29ca14fd0b712983a38d63d2dd326e96_Out_0 = _HeightOffset; float2 _Add_cb503f8a09720d84bb03cbd89e37b80c_Out_2; Unity_Add_float2(_Vector2_9b1e95888c28bc8893f28c02b87fa448_Out_0, (_Property_29ca14fd0b712983a38d63d2dd326e96_Out_0.xx), _Add_cb503f8a09720d84bb03cbd89e37b80c_Out_2); float _Remap_18f2e96a438d6584ae2fd56f880de9ee_Out_3; Unity_Remap_float(_Split_91a015dea8acd38b904ba0935328a5bc_B_3, float2 (0, 1), _Add_cb503f8a09720d84bb03cbd89e37b80c_Out_2, _Remap_18f2e96a438d6584ae2fd56f880de9ee_Out_3); UnityTexture2D _Property_ba3a5f4cba7d0a8fa288ffc8267d6c0e_Out_0 = UnityBuildTexture2DStructNoScale(_Base2ColorMap); float4 _Property_86a4657df480d48e8d3ad3b036731380_Out_0 = _Base2TilingOffset; float _Property_6c5e16c615cab08a97c2a577642b9d83_Out_0 = _Base2UsePlanarUV; Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4; _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4.uv0 = IN.uv0; float4 _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_ba3a5f4cba7d0a8fa288ffc8267d6c0e_Out_0, _Property_86a4657df480d48e8d3ad3b036731380_Out_0, _Property_6c5e16c615cab08a97c2a577642b9d83_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4, _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4_XZ_2); float4 _Property_3561b11b899bda8e855826445cf628aa_Out_0 = _Base2Color; float4 _Multiply_d2ec682582195e84acc4a8510f50f4b0_Out_2; Unity_Multiply_float4_float4(_PlanarNM_5aeab444ca6fd78ea56a01215880a5a4_XZ_2, _Property_3561b11b899bda8e855826445cf628aa_Out_0, _Multiply_d2ec682582195e84acc4a8510f50f4b0_Out_2); float _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_R_1 = IN.VertexColor[0]; float _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_G_2 = IN.VertexColor[1]; float _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_B_3 = IN.VertexColor[2]; float _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_A_4 = IN.VertexColor[3]; float _Property_df2df7bb5cfc3381beee7ec454da7542_Out_0 = _Invert_Layer_Mask; UnityTexture2D _Property_c7b1e2df9f9b0e8eace9b2274924e69c_Out_0 = UnityBuildTexture2DStructNoScale(_LayerMask); float4 _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0 = SAMPLE_TEXTURE2D(_Property_c7b1e2df9f9b0e8eace9b2274924e69c_Out_0.tex, _Property_c7b1e2df9f9b0e8eace9b2274924e69c_Out_0.samplerstate, _Property_c7b1e2df9f9b0e8eace9b2274924e69c_Out_0.GetTransformedUV(IN.uv0.xy) ); float _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_R_4 = _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0.r; float _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_G_5 = _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0.g; float _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_B_6 = _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0.b; float _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_A_7 = _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0.a; float _OneMinus_ce5c3c0635d4ac86beb55115d0ebaed7_Out_1; Unity_OneMinus_float(_SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_R_4, _OneMinus_ce5c3c0635d4ac86beb55115d0ebaed7_Out_1); float _Branch_af0c5e511241ce8eae748ae487df50fa_Out_3; Unity_Branch_float(_Property_df2df7bb5cfc3381beee7ec454da7542_Out_0, _OneMinus_ce5c3c0635d4ac86beb55115d0ebaed7_Out_1, _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_R_4, _Branch_af0c5e511241ce8eae748ae487df50fa_Out_3); UnityTexture2D _Property_de4f6eb48a629285a664dad7fb06438f_Out_0 = UnityBuildTexture2DStructNoScale(_Base2MaskMap); Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_d5657f470f05ef839e4c257a20ace8cb; _PlanarNM_d5657f470f05ef839e4c257a20ace8cb.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_d5657f470f05ef839e4c257a20ace8cb.uv0 = IN.uv0; float4 _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_de4f6eb48a629285a664dad7fb06438f_Out_0, _Property_86a4657df480d48e8d3ad3b036731380_Out_0, _Property_6c5e16c615cab08a97c2a577642b9d83_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _PlanarNM_d5657f470f05ef839e4c257a20ace8cb, _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2); float _Split_83ec66b648ab6c84848b42686c256cd7_R_1 = _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2[0]; float _Split_83ec66b648ab6c84848b42686c256cd7_G_2 = _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2[1]; float _Split_83ec66b648ab6c84848b42686c256cd7_B_3 = _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2[2]; float _Split_83ec66b648ab6c84848b42686c256cd7_A_4 = _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2[3]; float _Property_ce1750e5c69e97818667b412fc3f9f2c_Out_0 = _HeightMin2; float _Property_8e0f2ea54d8ede89bbabdf31a9bafd57_Out_0 = _HeightMax2; float2 _Vector2_fb6c6dd7e70e768ba686e8e94153bb96_Out_0 = float2(_Property_ce1750e5c69e97818667b412fc3f9f2c_Out_0, _Property_8e0f2ea54d8ede89bbabdf31a9bafd57_Out_0); float _Property_151ae2702b614585af2000f0a812960f_Out_0 = _HeightOffset2; float2 _Add_fd1b3d8e24e77087a55888eeb238f1a6_Out_2; Unity_Add_float2(_Vector2_fb6c6dd7e70e768ba686e8e94153bb96_Out_0, (_Property_151ae2702b614585af2000f0a812960f_Out_0.xx), _Add_fd1b3d8e24e77087a55888eeb238f1a6_Out_2); float _Remap_3d4180c0ab36ba86a5517b2645f0bfa7_Out_3; Unity_Remap_float(_Split_83ec66b648ab6c84848b42686c256cd7_B_3, float2 (0, 1), _Add_fd1b3d8e24e77087a55888eeb238f1a6_Out_2, _Remap_3d4180c0ab36ba86a5517b2645f0bfa7_Out_3); float _Multiply_2cb0e5aa384654828f0453a44884573c_Out_2; Unity_Multiply_float_float(_Branch_af0c5e511241ce8eae748ae487df50fa_Out_3, _Remap_3d4180c0ab36ba86a5517b2645f0bfa7_Out_3, _Multiply_2cb0e5aa384654828f0453a44884573c_Out_2); float _Multiply_74def30593cbbb8bbed03613a31cb89a_Out_2; Unity_Multiply_float_float(_Split_85f63081c1b7bc8c83d6bbf4ba6648c5_B_3, _Multiply_2cb0e5aa384654828f0453a44884573c_Out_2, _Multiply_74def30593cbbb8bbed03613a31cb89a_Out_2); float _Property_818c8af4b930138e81034c886614171d_Out_0 = _Height_Transition; Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float _HeightBlend_7501025b3a60738a9a9d362e35a9ab48; float3 _HeightBlend_7501025b3a60738a9a9d362e35a9ab48_OutVector4_1; SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float((_Multiply_f572ff0def2d308e87a64e94a46c0d96_Out_2.xyz), _Remap_18f2e96a438d6584ae2fd56f880de9ee_Out_3, (_Multiply_d2ec682582195e84acc4a8510f50f4b0_Out_2.xyz), _Multiply_74def30593cbbb8bbed03613a31cb89a_Out_2, _Property_818c8af4b930138e81034c886614171d_Out_0, _HeightBlend_7501025b3a60738a9a9d362e35a9ab48, _HeightBlend_7501025b3a60738a9a9d362e35a9ab48_OutVector4_1); float4 _Property_696647de24586381a15debb755f8f569_Out_0 = _WetColor; float3 _Multiply_dec52e2895a185829e24dfeaeeba8184_Out_2; Unity_Multiply_float3_float3((_Property_696647de24586381a15debb755f8f569_Out_0.xyz), _HeightBlend_7501025b3a60738a9a9d362e35a9ab48_OutVector4_1, _Multiply_dec52e2895a185829e24dfeaeeba8184_Out_2); float _OneMinus_0b9ce7d9f924bf8193dc9bdd9b2268e1_Out_1; Unity_OneMinus_float(_Split_85f63081c1b7bc8c83d6bbf4ba6648c5_R_1, _OneMinus_0b9ce7d9f924bf8193dc9bdd9b2268e1_Out_1); float3 _Lerp_7a7642d5ea869889935d4d1799cc7ad3_Out_3; Unity_Lerp_float3(_HeightBlend_7501025b3a60738a9a9d362e35a9ab48_OutVector4_1, _Multiply_dec52e2895a185829e24dfeaeeba8184_Out_2, (_OneMinus_0b9ce7d9f924bf8193dc9bdd9b2268e1_Out_1.xxx), _Lerp_7a7642d5ea869889935d4d1799cc7ad3_Out_3); float _Split_c7a719bf7da79a8ea38d7311fd844f92_R_1 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[0]; float _Split_c7a719bf7da79a8ea38d7311fd844f92_G_2 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[1]; float _Split_c7a719bf7da79a8ea38d7311fd844f92_B_3 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[2]; float _Split_c7a719bf7da79a8ea38d7311fd844f92_A_4 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[3]; float _Property_8bc98dd454a5508b9864a6ba09772356_Out_0 = _AlphaCutoff; surface.BaseColor = _Lerp_7a7642d5ea869889935d4d1799cc7ad3_Out_3; surface.Alpha = _Split_c7a719bf7da79a8ea38d7311fd844f92_A_4; surface.AlphaClipThreshold = _Property_8bc98dd454a5508b9864a6ba09772356_Out_0; return surface; } // -------------------------------------------------- // Build Graph Inputs #ifdef HAVE_VFX_MODIFICATION #define VFX_SRP_ATTRIBUTES Attributes #define VFX_SRP_VARYINGS Varyings #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs #endif VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); output.ObjectSpaceNormal = input.normalOS; output.ObjectSpaceTangent = input.tangentOS.xyz; output.ObjectSpacePosition = input.positionOS; return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #ifdef HAVE_VFX_MODIFICATION // FragInputs from VFX come from two places: Interpolator or CBuffer. /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ #endif output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS); #if UNITY_UV_STARTS_AT_TOP #else #endif output.uv0 = input.texCoord0; output.VertexColor = input.color; #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBR2DPass.hlsl" // -------------------------------------------------- // Visual Effect Vertex Invocations #ifdef HAVE_VFX_MODIFICATION #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" #endif ENDHLSL } } CustomEditor "UnityEditor.ShaderGraph.GenericShaderGraphMaterialGUI" CustomEditorForRenderPipeline "UnityEditor.ShaderGraphLitGUI" "UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset" FallBack "Hidden/Shader Graph/FallbackError" }