#if USING_HDRP using UnityEditor; using UnityEngine; namespace Rowlan.MicroVerse.Presets { [ExecuteInEditMode] [CustomEditor(typeof(TimeOfDay))] public class TimeOfDayEditor : LightAnchorEditor { private static GUIContent helpContent = new GUIContent("This is a wrapper for Unity's own Light Anchor class. It maps the transform to the directional light's transform. Unity's Light Anchor needs to be a direct component in the directional light. It would be nice if they could make this a global setting."); public override void OnInspectorGUI() { EditorGUILayout.HelpBox(helpContent.text, MessageType.Info); base.OnInspectorGUI(); } } } #endif