using System.Collections; using System.Collections.Generic; using UnityEngine; public class ChangeCursorOnHover : MonoBehaviour { [SerializeField] private Texture2D _cursorImege; [SerializeField] private int _heatPointX = 0; [SerializeField] private int _heatPointY = 0; // Start is called before the first frame update public void ChangeCursor() { Cursor.SetCursor(_cursorImege, new Vector2(_heatPointX, _heatPointY), CursorMode.Auto); } public void ResetCursor() { Cursor.SetCursor(null, Vector2.zero, CursorMode.Auto); } }