/**本脚本为自动生成,每次生成会覆盖!请勿手动修改,生成插件文档及项目地址:https://git.whoot.com/whoot-games/whoot.fguieditorplugin**/
using FairyGUI;
using FairyGUI.Utils;
using NBC;
using System.Collections.Generic;
namespace NBF
{
///
public partial class PreviewDetailsPanel
{
public GObject this[string aKey] => ContentPane.GetChild(aKey);
public override string UIPackName => "Tools";
public override string UIResName => "PreviewDetailsPanel";
[AutoFind(Name = "title")]
public GComponent title;
[AutoFind(Name = "modelBack")]
public GImage modelBack;
[AutoFind(Name = "Model")]
public ModelViewer Model;
[AutoFind(Name = "Quality")]
public GImage Quality;
[AutoFind(Name = "Basic")]
public ItemBasicInfoTag Basic;
[AutoFind(Name = "BtnSaveIcon")]
public GButton BtnSaveIcon;
[AutoFind(Name = "BtnReSet")]
public GButton BtnReSet;
[AutoFind(Name = "BtnSaveSetting")]
public GButton BtnSaveSetting;
public override string[] GetDependPackages(){ return new string[] {"Common","Main"}; }
public static void Show(object param = null){ UI.Inst.OpenUI(param); }
public static void Hide(){ UI.Inst.HideUI(); }
public static void Del(){ UI.Inst.DestroyUI(); }
}
}