// Designed by KINEMATION, 2024. using System.Collections.Generic; using UnityEngine; namespace KINEMATION.KAnimationCore.Runtime.Input { [CreateAssetMenu(fileName = "NewInputConfig", menuName = "KINEMATION/Input Config")] public class UserInputConfig : ScriptableObject { public List intProperties = new List(); public List floatProperties = new List(); public List boolProperties = new List(); public List vectorProperties = new List(); } }