using System; using System.Collections; using System.Collections.Generic; using Fantasy; using NBC.Asset; using NBF.Utils; using Obi; using UnityEngine; using Object = UnityEngine.Object; namespace NBF { public class FRod : FHandItem { /// /// 可用的 /// public bool Usable { get; private set; } public RodAsset Asset; public FPlayer Player { get; protected set; } public ItemInfo ItemInfo; public FReel Reel; public FHook Hook; public FBobber Bobber; public FBait Bait; public FLure Lure; public FWeight Weight; public FLine Line; public Transform GearRoot; // public FWaterDisplacement LureHookWaterDisplacement; [HideInInspector] public FFish currentFish; public RodRingNode[] rings; /// /// 线长度 /// public float lineLength; public float currentLineTension; public float linelenghtDiferent; public float currentLineStrenght; private void Awake() { Asset = GetComponent(); } public IEnumerator Destroy() { yield return 1; } public IEnumerator InitRod(FPlayer player, ItemInfo itemInfo) { ItemInfo = itemInfo; Player = player; transform.localPosition = Vector3.zero; transform.localRotation = Quaternion.identity; transform.localScale = Vector3.one; yield return 1; var obj = new GameObject($"rod_{itemInfo.Id}_{itemInfo.ConfigId}"); obj.transform.SetParent(SceneSettings.Instance.GearNode); // obj.transform.localPosition = Vector3.zero; obj.transform.position = player.transform.position; obj.transform.rotation = player.transform.rotation; obj.transform.localScale = Vector3.one; GearRoot = obj.transform; var parent = GearRoot; List children = RoleModel.Instance.GetBindItems(itemInfo.Id); ItemInfo lineItemInfo = null; // CreateFishingHandler(); // children.Sort(); foreach (var child in children) { var itemType = child.ConfigId.GetItemType(); if (itemType == ItemType.Reel) { Reel = child.Config.InstantiateAndComponent(Asset.ReelConnector, Vector3.zero, Quaternion.identity); Reel.SetItemInfo(child); } else if (itemType == ItemType.Bobber) { Bobber = child.Config.InstantiateAndComponent(parent, Vector3.zero, Quaternion.identity); Bobber.SetItemInfo(child); } else if (itemType == ItemType.Hook) { Hook = child.Config.InstantiateAndComponent(parent, Vector3.zero, Quaternion.identity); Hook.SetItemInfo(child); } else if (itemType == ItemType.Bait) { Bait = child.Config.InstantiateAndComponent(parent, Vector3.zero, Quaternion.identity); Bait.SetItemInfo(child); } else if (itemType == ItemType.Lure) { Lure = child.Config.InstantiateAndComponent(parent, Vector3.zero, Quaternion.identity); Lure.SetItemInfo(child); } else if (itemType == ItemType.Weight) { Weight = child.Config.InstantiateAndComponent(parent, Vector3.zero, Quaternion.identity); Weight.SetItemInfo(child); } else if (itemType == ItemType.Line) { lineItemInfo = child; } } yield return 1; if (Reel) { Reel.reelingDrag = 0.699f; Reel.transform.SetParent(Asset.ReelConnector); Reel.transform.localPosition = Vector3.zero; Reel.transform.localEulerAngles = Vector3.zero; Reel.Init(player, this); } // if (Bobber) // { // Bobber.Init(Player, this); // Bobber.transform.position = lineHandler.LineConnector_1.transform.position; // Bobber.gameObject.GetComponent().connectedBody = // lineHandler.LineConnector_1.GetComponent(); // } // // if (Hook) // { // Hook.Init(Player, this); // Hook.transform.position = lineHandler.LineConnector_2.transform.position; // Hook.transform.rotation = lineHandler.LineConnector_2.transform.rotation; // 确保旋转也同步 // var target = lineHandler.LineConnector_2.GetComponent(); // var joint = Hook.gameObject.GetComponent(); // joint.connectedBody = target; // // LureHookWaterDisplacement = Hook.GetComponent(); // } // // if (Bait) // { // Bait.Init(Player, this); // Bait.transform.position = Hook.hookAsset.baitConnector.position; // Bait.transform.SetParent(Hook.hookAsset.baitConnector); // } // // if (Lure) // { // Lure.Init(Player, this); // Lure.transform.position = lineHandler.LineConnector_1.transform.position; // Lure.gameObject.GetComponent().connectedBody = // lineHandler.LineConnector_1.GetComponent(); // // LureHookWaterDisplacement = Lure.GetComponent(); // } if (Weight) { Weight.Init(Player, this); } yield return 1; //等待1帧 transform.SetParent(Player.ModelAsset.RodRoot); transform.localPosition = Vector3.zero; transform.rotation = Player.ModelAsset.RodRoot.rotation; Usable = true; } public void SetRing(RodRingAsset ringAsset) { if (Asset.rings == null || Asset.rings.Length < 1) return; var trans = ringAsset.rings; RodRingNode lastRingNode = null; List list = new List(); for (int i = 0; i < Asset.rings.Length; i++) { var ring = Asset.rings[i]; if (ring == null) { Log.Error($"ring is null,index={i}"); continue; } var lastName = ring.name.GetLastString(); foreach (var tran in trans) { var ringNode = tran.ring; var lastName2 = ringNode.name.GetLastString(); if (lastName != lastName2) continue; list.Add(tran); ringNode.SetParent(ring); ringNode.localPosition = Vector3.zero; ringNode.localRotation = Quaternion.identity; lastRingNode = tran; break; } } if (lastRingNode != null) { Asset.lineConnector = lastRingNode.point; } rings = list.ToArray(); } } }