using Obi; using UnityEngine; namespace NBF { public class FLine : FGearBase { [SerializeField] private ObiParticleAttachment startParticleAttachment; [SerializeField] private bool isLureConnect; [SerializeField] private RodLine rodLine; [SerializeField] private Rope fishingRope; public float LineLength = 0.5f; private float _groundSetting = 0.5f; private float _LineOnSpool = 100f; private float _LineThickness = 0.0007f; protected override void OnInit() { } } }