// Crest Water System // Copyright © 2024 Wave Harmonic. All rights reserved. Shader "Hidden/Crest/Legacy/ForceShadows" { CGINCLUDE #pragma vertex Vertex #pragma fragment Fragment fixed4 Vertex(fixed4 v : POSITION) : SV_POSITION { return 0; } fixed4 Fragment(fixed4 i : SV_POSITION) : SV_Target { return 0; } ENDCG SubShader { ZTest Always ZWrite Off ColorMask 0 Pass { Tags { "LightMode" = "ForwardBase" } CGPROGRAM #pragma multi_compile_fwdbase ENDCG } Pass { Tags { "LightMode" = "ForwardAdd" } CGPROGRAM #pragma multi_compile_fwdadd_fullshadows ENDCG } } }