// // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead // #ifndef SETTINGS_CREST_HLSL #define SETTINGS_CREST_HLSL // // WaveHarmonic.Crest.Editor.ShaderSettings: static fields // #define CREST_PACKAGE_HDRP (1) #define CREST_PACKAGE_URP (1) #define CREST_PORTALS (0) #define CREST_SHIFTING_ORIGIN (0) #define CREST_FULL_PRECISION_DISPLACEMENT (1) #define CREST_DISCARD_ATMOSPHERIC_SCATTERING (1) #define CREST_LEGACY_UNDERWATER (0) #endif