// Crest Water System
// Copyright © 2024 Wave Harmonic. All rights reserved.
using System;
using UnityEngine;
namespace WaveHarmonic.Crest.Utility
{
///
/// Circular buffer to store a multiple sets of data.
///
sealed class BufferedData
{
readonly T[] _Buffers;
int _CurrentFrameIndex;
public T Current { get => _Buffers[_CurrentFrameIndex]; set => _Buffers[_CurrentFrameIndex] = value; }
public int Size => _Buffers.Length;
public BufferedData(int size, Func initialize)
{
_Buffers = new T[size];
for (var i = 0; i < size; i++)
{
_Buffers[i] = initialize();
}
}
public T Previous(int framesBack)
{
Debug.Assert(framesBack >= 0 && framesBack < _Buffers.Length);
return _Buffers[(_CurrentFrameIndex - framesBack + _Buffers.Length) % _Buffers.Length];
}
public void Flip()
{
_CurrentFrameIndex = (_CurrentFrameIndex + 1) % _Buffers.Length;
}
public void RunLambda(Action lambda)
{
foreach (var buffer in _Buffers)
{
lambda(buffer);
}
}
}
}