using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using Unity.Mathematics; using UnityEngine.Splines; using UnityEditor.Splines; using System; namespace JBooth.MicroVerseCore { [CustomEditor(typeof(SplineRelativeTransform))] public class SplineRelativeTransformEditor : Editor { public override void OnInspectorGUI() { EditorGUI.BeginChangeCheck(); DrawDefaultInspector(); if (EditorGUI.EndChangeCheck()) { var srt = (target as SplineRelativeTransform); if (srt != null) { srt.enabled = false; srt.enabled = true; } } } } }