////////////////////////////////////////////////////// // MicroSplat // Copyright (c) Jason Booth ////////////////////////////////////////////////////// using UnityEngine; using System.Collections; using UnityEditor; using System.Collections.Generic; using JBooth.MicroSplat; using System.Linq; public class MicroSplatBlendableMaterialEditor : ShaderGUI { public override void OnGUI (MaterialEditor materialEditor, MaterialProperty[] props) { EditorGUILayout.HelpBox("Material Properties automatically managed by the terrain and the MicroSplatBlendableObject component", MessageType.Info); } }