[HideInInspector]_TerrainDesc("Terrain Desc", 2D) = "black" {} [HideInInspector]_TerrainBounds("Terrain Bounds", Vector) = (0,0,512,512) [PerRendererData]_TerrainBlendParams("Terrain Blend Distance", Vector) = (1, 0.4, 0, 0) [PerRendererData]_TerrainBlendParams2("Terrain Blend Params2", Vector) = (40, 0, 0, 0) _TerrainHeightmapScale("Terrain Height Map Scale", Vector) = (0,0,100,0)