// snow _SnowDiff("Diffuse/Height", 2D) = "white" {} _SnowNormal("NormalSAO", 2D) = "white" {} _SnowUpVector("Snow Up Vector", Vector) = (0, 1, 0, 0) _SnowTint("Snow Tint Color", Color) = (1,1,1,1) _SnowAmount("Amount", Range(0,1)) = 0.5 _SnowUVScales("UV Scale", Vector) = (50, 50, 0, 0) _SnowHeightAngleRange("Height Range", Vector) = (50, 90, 0, 1) // height range, min/max angle // height influence, erosion, crystal, melt _SnowParams("Params", Vector) = (0.0, 0.0, 0.3, 0.1)