{ "name": "com.jbooth.microsplat.mesh-workflow", "displayName": "MicroSplat-MeshWorkflow", "version": "3.9.0", "author": { "name": "Jason Booth", "email": "slipster216@gmail.com", "url": "http://jdbtechservices.com/" }, "unity": "2019.4", "samples": [ { "displayName": "Mesh Workflow Example", "description": "Example of Mesh Workflow Module", "path": "Samples~/MeshWorkflow" } ], "dependencies": { "com.jbooth.microsplat.core": "3.9.0" }, "description": "The Mesh Workflow module for MicroSplat adds the ability to use most MicroSplat features on arbitrary meshes, paint splat maps in either a texture backed or vertex backed workflow, and even generate object shaders with MicroSplat features like snow, wetness, etc.", "keywords": [ "MicroSplat", "Terrain", "Shader" ], "documentationUrl": "https://docs.google.com/document/d/14HjHRydayz0zr96tEqeQbfcZHhmA3yNIhdKeD9W1tPA/edit?usp=sharing", "type": "tool" }